cornixt wrote:Are you going to allow a player to stash it hidden in a room so that they can complete the quest, or force them to abandon it? Seems like there is no way the player will survive without enough protection from the other players, and then they'd take forever to do anything useful.
As harsh as the Mind Point version of the card is, it actually allows a chance for Wizards, Elves and other magic users. We often houserule that Heroes can drop an item to be picked up by another Hero, so if we house rule that they can leave it in a place, they still have to get it back out to the stairs or the exit to spend it. At that point, the card is reshuffled into the treasure deck, and we stop worrying about the "curse," as it's too much to keep up with between quests, and they'll likely spend it right away. (for some poor shopkeeper to stare at until they starve to death!)



















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