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The Beard

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Re: The Beard

Postby Anderas » March 13th, 2016, 3:50 am

@clmckay:
They are all Quests. :)

Daniel and Sotiris, i would like to change the Mystic a little bit.
Winning MP from each little Orc and killing him in one go; and than directly be able to use them for healing 2 BP is a little bit too strong for my taste.
I would accept anything where that same course of action costs at least four actions.

Transfer Power. Cost: Cast & :blueorb: Effect: heals only one :redheart:
Mindblast Cost: Cast & :blueorb: Effect: Both roll :skull: equal to their current :blueorb: , the loser loses :redheart: equal to the difference.
Concentration Cost: Cast. Effect: Heal one :blueorb:
Detection Cost: Cast & :blueorb: Effect: The EWP reveals any secret door & trap in range, even the magical ones. You may trigger any trap in range and also see any enemy’s spells or special rules.


Mystic does no more win :blueorb: by the difference in the mindblast, and he does BP damage.
Here killing - reloading MP - Healing 2 BP would cost 6 Actions. Ok, i admit that's maybe a little bit too slow... second try here


Transfer Power. Cost: Cast & :blueorb: Effect: heals only one :redheart:
Mindblast Cost: Cast & :blueorb: Effect: Both roll :skull: equal to their current :blueorb: , the loser loses :redheart: equal to the difference.
Concentration Cost: Cast. Effect: Heal :blueorb: :blueorb:
Detection Cost: Cast & :blueorb: Effect: The EWP reveals any secret door & trap in range, even the magical ones. You may trigger any trap in range and also see any enemy’s spells or special rules.


With Concentration healing 2 :blueorb: : kill - heal 2 - refuel would cost... well, kill & heal one & refuel - three actions, four to heal two BP... i think that's ok.
Any suggestions? An additional spell for the Mystic probably? A Change in the BP/MP distribution?


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Re: The Beard

Postby Sotiris » March 13th, 2016, 5:29 am

If Detection may see your EWcards then the split (from Concentration) is correct for this game, otherwise he will use it only when confronting a boss. I suggest the following addition: if you find a trap or s.door you don't lose the Mind Point.

I also suggest to remove the risk of losing his B.P. in Mindblast. If the enemy scores more skulls nothing happens (like in a normal combat).

Now that there's no way of regaining M.P's, i believe that Concentration and Transfer Power should give back 2 points.

Anderas, can you post the symbols of the cards in the 1st post please? I forgot some of them. I propose to buy a Broach of Mending for the Mystic.
My new unpublished boardgame on Tabletopia free platform:
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Re: The Beard

Postby Anderas » March 13th, 2016, 6:40 am

If Detection may see your EWcards then the split (from Concentration) is correct for this game, otherwise he will use it only when confronting a boss. I suggest the following addition: if you find a trap or s.door you don't lose the Mind Point.


That is a great addition! Yes, detection will allow to see the EWP Cards.

I also suggest to remove the risk of losing his B.P. in Mindblast. If the enemy scores more skulls nothing happens (like in a normal combat).


Ok! If he doesn't risk losing BP, though, he doesn't need so many MP - just a suggestion. If you want to change his BP/MP relation, i am open to that. I had the feeling that he was a little bit hindered to play normally with his 3 BP.

Now that there's no way of regaining M.P's, i believe that Concentration and Transfer Power should give back 2 points.
Anderas, can you post the symbols of the cards in the 1st post please? I forgot some of them. I propose to buy a Broach of Mending for the Mystic.


But there is a way! You use Concentration. (it is not one-use, it is as often as you like)
The "Heal" Spell of Mystic is the same like the Broach of Mending.


So we land here (Without too many symbols :) ):

Mystic wrote:Transfer Power
Range: Ranged Magic
Cost: Cast action & MP
Effect: The Target heals one :redheart:

Mindblast
Range: Ranged Magic
Cost: Cast action & MP
Effect: Target and Mystic roll white dice equal to their current MP, looking for :skull: . If Mystic rolls more :skeleton: , the Monster loses :redheart: equal to the difference.

Concentration
Range: Yourself
Cost: Cast action
Effect: Heal 2 MP
// this is better than the broach of determination that I use for my wizards for reloading MP

Detection
Range: Same Room
Cost: Cast action & MP
Effect: The EWP reveals any secret door & trap in range, even the magical ones. You may also trigger any trap in range. In addition, you see any enemy’s spells, EWP Cards or special rules.



Rewards:
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Re: The Beard

Postby Sotiris » March 13th, 2016, 6:54 am

Anderas wrote:But there is a way! You use Concentration. (it is not one-use, it is as often as you like)

Really? I understood once per quest. Then make it 1MP not 2.
It is your system, modify the stats as you wish!
My new unpublished boardgame on Tabletopia free platform:
https://tabletopia.com/games/stellar_omega


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Re: The Beard

Postby Anderas » March 13th, 2016, 6:56 am

And your Hero! :)
I am waiting also for the opinion of Daniel.

The old concentration was exactly as you said.
The new concentration proposal is use-as-often-as-you-like because i like it.


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Re: The Beard

Postby Daniel » March 13th, 2016, 11:59 am

Since healing 2 MP is quite powerful, but I agree for the Mystic it is necessary to be able to do it more often..... how about making Concentration a full round action, without movement?

Then I can still be looking for the Broach of Determination, potions of restoration, or whatever else little bits you put in your Quests to restore MP.
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Re: The Beard

Postby Anderas » March 13th, 2016, 12:47 pm

So we do it like that:


Mystic wrote:Transfer Power
Range: Adjacent
Cost: Cast action & 1 MP
Effect: The Target heals one :redheart:

Mindblast
Range: Ranged Magic
Cost: Cast action & 1 MP
Effect: Target and Mystic roll white dice equal to their current MP, looking for :skull: . If Mystic rolls more :skull: , the Target loses :redheart: equal to the difference.

Concentration
Range: Yourself
Cost: Cast action and Movement
Effect: Heal 2 MP
// this is better than the broach of determination that I use for my wizards for reloading MP

Detection
Range: Same Room
Cost: Cast action & 1 MP
Effect: The EWP reveals any secret door & trap in range, even the magical ones. You may also trigger any trap in range. In addition, you see any enemy’s spells, EWP Cards or special rules.




So the completed Hero Sheet looks like that:

Image


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Re: The Beard

Postby Daniel » March 13th, 2016, 1:19 pm

How about "Cast action on yourself. No movement." (Does that feel better to anyone else.)
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Re: The Beard

Postby clmckay » March 13th, 2016, 1:27 pm

Damn! My simple minded Ogre forgot to collect his trophy from that Fimir and Minotaur!

That's it......we've gotta go back... ;)

If it's too crowded, you can give the existing ball collection to Nameless One (the Elf, but don't loose them, they'll come in handy someday) except for Mortis' glowing pair, which I'll use as a lantern.


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Re: The Beard

Postby Anderas » March 13th, 2016, 1:47 pm

:D It's not yet too crowded :D

Yes the Elf, will he come with you?

The Shop on the marketplace in posting 1 has a new item, the winter's collection
Image

For the Symbols, Sotiris:
Image
White cubes are white dice. Skulls are skulls. The wizard forbidden sign means the wizard can't use it. The Sword means it's a weapon, the single hand means it can be used in a single hand, the metal thingy means it contains metal so it is suspectible to rust, and the last symbol means it's heavy whereas this is not applicable in our current ruleset. :)

The Shop has also Explosives for 150 Gold Coins, but i didn't yet finish the Equipment card for it. :)
Last edited by Anderas on March 13th, 2016, 1:51 pm, edited 1 time in total.


Rewards:
Hosted a Play-by-Post game. Played a turn in a Play-by-Post game. Created a Hot Topic. Participated in four (4) Miniature Exchanges. Participated in three (3) Miniature Exchanges. Zealot Miniatures: Twisting Catacombs Kickstarter Backer Destroyed a Zombie! Encountered a menacing Chaos Warlock!
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