
West and kill the archer
Attack

Archer defends

I'm pretty sure there is a few scouts/halberdiers hiding around here somewhere.
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Every cent received goes toward Ye Olde Inn's maintenance and allows us to continue providing the best resources for HeroQuest and Fantasy Gaming fans.











1BP,
2BP,
3BP,
1BP,
2BP,
3BP,
4BP,
5BP. US
3BP, US
4BP.






1BP,
2BP,
3BP,
1BP,
2BP,
3BP,
4BP,
5BP. US
3BP, US
4BP.









That scout isn't there anymore. The ones that have their cards displayed are the ones you can see. That arrow is the direction he moved when he went out of sight. The reason the bowman isn't on the map is because you already knew he was there, whereas Dispeller saw the scout when he moved next to the bowman so I put the scout in with the arrow to show that you'd seen him before he moved. It's my fault, I meant to explain all that in the post but I forgot to do it.Anderas wrote:Five east adjacent to the other scout
1BP,
2BP,
3BP,
1BP,
2BP,
3BP,
4BP,
5BP. US
3BP, US
4BP.

Gold Bearer wrote:That scout isn't there anymore. The ones that have their cards displayed are the ones you can see. That arrow is the direction he moved when he went out of sight. The reason the bowman isn't on the map is because you already knew he was there, whereas Dispeller saw the scout when he moved next to the bowman so I put the scout in with the arrow to show that you'd seen him before he moved. It's my fault, I meant to explain all that in the post but I forgot to do it.Anderas wrote:Five east adjacent to the other scout
Take your turn again and if you attack then roll new attack and defence dice (I'd also say attack again if you were successful the first time) but keep the movement dice because they've got nothing to do with the mix up.








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