Kili, turn 50:
Kili successfully leaps over both traps, though he didn't need to bother with the second pit as Caranthir was there to help him across. Around the corner he finds...

...a door. Searching the corridor he finds no traps.
Make a small donation to Ye Olde Inn!
Every cent received goes toward Ye Olde Inn's maintenance and allows us to continue providing the best resources for HeroQuest and Fantasy Gaming fans.



Make a small donation to Ye Olde Inn!
Every cent received goes toward Ye Olde Inn's maintenance and allows us to continue providing the best resources for HeroQuest and Fantasy Gaming fans.


Daedalus wrote:I'm with the big guy--all that zapping through doors appears to have fired his head in a good way. We should destroy "Flowertime" first. Kili passes the robe to Caranthir first, then he heads towards the southeast wing.
mikemacdee wrote:Kili, turn 43:
Kili admires the antechamber.
Caranthir now has the Cape of Fleet-Foot.




A red velvet Cape of Fleet-Foot, which takes effect when worn like armor. When the wearer springs a pit trap, he rolls 1 red die for each of his mind points: if he rolls a 6, he levitates over the pit and may continue moving. If the wearer takes damage from an enemy attack, however, the cape is ruined.
![]() | Eddy Wizzard | |
Attack: ![]() | Defend: ![]() | Move: ![]() |
Mind: ![]() | Body: ![]() | Gold: ? |
| Inventory: NA staff (1), EU bracers(+1), dagger x1 | 1 healing potion +4 | - |
| Spellbook (x=cast; o=available) | - | - |
| Fire | Water | Air |
| [x] Courage | [x] Water of Healing | [o] Genie |
| [x] Fire of Wrath | [o] Veil of Mist | [x] Swift Wind |
| [x] Ball of Flame | [o] Sleep | [x] Tempest |




mikemacdee wrote:Kili, turn 50:
Kili successfully leaps over both traps, though he didn't need to bother with the second pit as Caranthir was there to help him across. Around the corner he finds...
mikemacdee wrote:Idea: post your character name and inventory in your sig for the time being (some of you already have), and boldface anything you have equipped. Would that work for everyone?


Daedalus wrote:mikemacdee wrote:Kili, turn 50:
Kili successfully leaps over both traps, though he didn't need to bother with the second pit as Caranthir was there to help him across. Around the corner he finds...
Or Hurgar can climb into the first pit trap and you can safely walk over your companions' heads!
mikemacdee wrote:Climbing Into Pits
Instead of jumping a pit, a hero may attempt to deliberately climb into a pit. He must declare that he is doing so while next to a pit, then he rolls 1 combat die: if he rolls anything but a skull, he safely reaches the bottom; otherwise he slips and falls in, taking 1 body point of damage. In either case, his turn ends.


Well, this would be an option if I was positive myself about Hurgar's stats and equipmentmikemacdee wrote:Idea: post your character name and inventory in your sig for the time being (some of you already have), and boldface anything you have equipped. Would that work for everyone?
Does climbing into a pit require a dice roll?Daedalus wrote:Or Hurgar can climb into the first pit trap and you can safely walk over your companions' heads!


Big Bene wrote:Does climbing into a pit require a dice roll?Daedalus wrote:Or Hurgar can climb into the first pit trap and you can safely walk over your companions' heads!


Return to Play-by-Post Game Room
Users browsing this forum: No registered users and 2 guests