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The Manse Macabre (concluded)

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Re: The Manse Macabre (in progress)

Postby Big Bene » November 9th, 2013, 4:26 am

mikemacdee wrote:Does Hurgar move as well?
OK, just ta keep da mummy busy - two steps north (no roll needed).
EoT.
Have a look ;)


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Re: The Manse Macabre (in progress)

Postby mikemacdee » November 9th, 2013, 4:41 am

Hurgar, turn 46 (cont'd):
Hurgar moves tactically...

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Re: The Manse Macabre (in progress)

Postby Daedalus » November 9th, 2013, 6:46 am

Kili roars to overcome the revulsion of attacking the rotting Florentine, moving to its north-facing square. He swings his hammer into the Mummy's side, intending to break it in half.

Kili movement:
Daedalus rolled 2 6-sided dice:
2, 6


Kili attack:
Daedalus rolled 4 6-sided dice:
6, 4, 6, 6


Florentine defend:
Daedalus rolled 4 6-sided dice:
5, 5, 2, 3


Whiff. (Kili gets 2 Defend dice while beserk.)
EoT.
..
UNCLE ZARGON
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WANTS.. YOU


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Re: The Manse Macabre (in progress)

Postby Sjeng » November 9th, 2013, 4:25 pm

oh Kili... Berserk blinds you a little too much... I'll wait for the elf to try and kill the mummy, otherwise I'll see what I can do...
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Re: The Manse Macabre (in progress)

Postby mikemacdee » November 9th, 2013, 5:27 pm

Kili, turn 46:
Kili charges, swings, and misses!

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Re: The Manse Macabre (in progress)

Postby The Road Warrior » November 12th, 2013, 1:12 pm

Caranthir movement:
The Road Warrior rolled 2 6-sided dice:
2, 2


Caranthir moves in to attack.

Caranthir attack:
The Road Warrior rolled 2 6-sided dice:
5, 4


Florentine Defence:
The Road Warrior rolled 4 6-sided dice:
6, 1, 4, 3


Lucky Undead sonofa :!:
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Re: The Manse Macabre (in progress)

Postby mikemacdee » November 12th, 2013, 7:13 pm

Caranthir, turn 46:
Caranthir misses -- Florentine appears invulnerable!

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Re: The Manse Macabre (in progress)

Postby Sjeng » November 13th, 2013, 2:00 am

I take 2 steps inside, then cast Sleep on the mummy diagonally. Take him out next turn people!


Bravely bold Sir Eddy,
Rode forth from Camelot!
He was not afraid to die,
Oh, Brave Sir Eddy!
He was not at all afraid to be killed in nasty ways,
Brave, brave, brave, brave Sir Eddy!

:wizard: Eddy Wizzard :wizard:
Attack: :skull: Defend: :whiteshield: :whiteshield: :whiteshield: Move: :roll2: :roll2:
Mind: :blueorb: :blueorb: :blueorb: :blueorb: :blueorb: :blueorb: Body: :redheart: :greyheart: :greyheart: :greyheart: Gold: ?
Inventory: NA staff (1), EU bracers(+1), dagger x1 1 healing potion +4 -
Spellbook (x=cast; o=available) - -
Fire Water Air
[x] Courage [x] Water of Healing [o] Genie
[x] Fire of Wrath [o] Veil of Mist [x] Swift Wind
[x] Ball of Flame [x] Sleep [x] Tempest
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Re: The Manse Macabre (in progress)

Postby mikemacdee » November 13th, 2013, 2:34 am

Sleep doesn't affect undead due to their lack of mind points.


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Re: The Manse Macabre (in progress)

Postby Sjeng » November 13th, 2013, 1:05 pm

yes it does, they just can't defend against it because of the lack of mind points! :mummy:
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