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The Manse Macabre (concluded)

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Re: The Manse Macabre (in progress)

Postby mikemacdee » November 13th, 2013, 6:16 pm

Didn't realize the UK card was that different from the US card. Weird.

I said at the beginning I'd be using US rules, so I'm afraid I'll have to stick to it. The US cards say you can't put undead to sleep because they don't have the mind points for it. They're effectively immune to any spells that affect the mind (roll red die for each mind point to save, etc). Seems the UK card left it open to interpretation regarding undead.


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Re: The Manse Macabre (in progress)

Postby Daedalus » November 13th, 2013, 6:35 pm

Since Eddy can't cast Sleep, why not have him roll to move in and show us all how to whack a Mummy from the protected diagonal? Florentine's luck has gotta run out eventually. Mummies only move 4 squares, so the old coot can't reach Eddy there.
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Re: The Manse Macabre (in progress)

Postby Sjeng » November 14th, 2013, 2:54 pm

Very well, I roll movement then, as I was under the impression I could cast sleep :P

Sjeng rolled 2 6-sided dice:
2, 5


Good, that's enough for the safe corner. I attack with my staff:

Sjeng rolled 1 6-sided dice:
5


So far for that idea :( EoT ;)


Bravely bold Sir Eddy,
Rode forth from Camelot!
He was not afraid to die,
Oh, Brave Sir Eddy!
He was not at all afraid to be killed in nasty ways,
Brave, brave, brave, brave Sir Eddy!

:wizard: Eddy Wizzard :wizard:
Attack: :skull: Defend: :whiteshield: :whiteshield: :whiteshield: Move: :roll2: :roll2:
Mind: :blueorb: :blueorb: :blueorb: :blueorb: :blueorb: :blueorb: Body: :redheart: :greyheart: :greyheart: :greyheart: Gold: ?
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Re: The Manse Macabre (in progress)

Postby mikemacdee » November 14th, 2013, 6:45 pm

Eddy Wizzard, turn 46:
Eddy bravely walks into the room and bravely misses with his staff!

Image

Zargon, turn 46:
Florentine swings at the elf next!
mikemacdee rolled 3 6-sided dice:
2, 4, 3


Caranthir defends!
mikemacdee rolled 4 6-sided dice:
6, 2, 3, 6


:skeleton: :elf: :skeleton: Caranthir staggers from the blow, his last 2 BP gone! Does he have a spell or potion to restore himself?

Meanwhile in the courtyard, the zombie enters the manor.

Image

Lightning continues to strike the courtyard as Baron Martense desperately tries to protect his power source!

mikemacdee rolled 2 6-sided dice:
6, 6


Two more horrid things crawl to the surface where the lightning bolts struck the earth! Things are beginning to look grim for the heroes, and so late into their adventure, too!

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(EDIT: seems I forgot to update the map 'til now!)

End of Turn. Round 47 commences.


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Re: The Manse Macabre (in progress)

Postby The Road Warrior » November 14th, 2013, 6:59 pm

I wouldn't of stepped into the room without one...

Caranthir pauses for a refreshing drink
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Re: The Manse Macabre (in progress)

Postby mikemacdee » November 15th, 2013, 3:30 am

US rules say you roll 1 red die and get that many BP back. Won't be fair to Sjeng if I enforce one rule and not another.

I'll let you roll it though.


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Re: The Manse Macabre (in progress)

Postby The Road Warrior » November 15th, 2013, 5:47 am

If I had remembered that I might have stayed outside :?
The Road Warrior rolled 2 6-sided dice:
6, 5
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Re: The Manse Macabre (in progress)

Postby The Road Warrior » November 15th, 2013, 5:48 am

oops I rolled 2 by accident. Mind if I take the 1st one :lol:
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Re: The Manse Macabre (in progress)

Postby mikemacdee » November 15th, 2013, 8:31 am

SIGH...Y'know, next time I'm gonna keep my big stupid villain mouth shut.

Caranthir, turn 47:
|_P glug glug The elf regains full BP! He ponders his next move...


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Re: The Manse Macabre (in progress)

Postby Big Bene » November 16th, 2013, 7:43 am

Hurgar does the obvious.
Two steps south (no roll needed):
Smash!
Big Bene rolled 3 6-sided dice:
5, 4, 3

Flowertime defends
Big Bene rolled 4 6-sided dice:
6, 2, 5, 6

Smash... Sma...?
Dammit!
Have a look ;)


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