Hurgar ignors dis bloody corridor and heads for da room to da west.
Movement:

9 steps take 'im into de corner south of the fireplace. He opens de door and sees...
Make a small donation to Ye Olde Inn!
Every cent received goes toward Ye Olde Inn's maintenance and allows us to continue providing the best resources for HeroQuest and Fantasy Gaming fans.



Make a small donation to Ye Olde Inn!
Every cent received goes toward Ye Olde Inn's maintenance and allows us to continue providing the best resources for HeroQuest and Fantasy Gaming fans.











![]() | [b]Eddy Wizzard | :wizard: |
Attack: 1 ![]() | Defend: 3 ![]() | Move: 2 |
| Mind: 6/6 | Body: 2/4 | Gold: ? |
| Inventory: NA staff (1), EU bracers(+1), dagger x1 | - | - |
| Spellbook (x=cast; o=available) | - | - |
| Fire | Water | Air |
| [o] Courage | [x] Water of Healing | [o] Genie |
| [x] Fire of Wrath | [o] Veil of Mist | [x] Swift Wind |
| [o] Ball of Flame | [o] Sleep | [o] Tempest |







Sjeng wrote:damnit! another plate... Perhaps the top X's are traps after all, trapping a hapless adventurer in the corridor, and the armoury X re-opens the trap door? Or the other way around perhaps?
What say you, fellow heroes? (and please make it quick).
If not, I shall examine the candelabra further. Perhaps light the candles or blow them all out...





Return to Play-by-Post Game Room
Users browsing this forum: No registered users and 8 guests