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The Manse Macabre (concluded)

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Re: The Manse Macabre (in progress)

Postby Big Bene » July 22nd, 2013, 9:44 am

Rottenguy is stronger dan 'e looks?
Let's test dat!
Big Bene rolled 3 6-sided dice:
5, 5, 6

Hurgar sma... screws up Image
Zombie doesn't need to defense.

After all that wisecracking about in which room a wandering monster appears, Hurgar will take advantage of the rules...
No monster in this room - so he can search for traps/secret doors now. :mrgreen:
Last edited by Big Bene on October 1st, 2013, 4:44 am, edited 1 time in total.
Have a look ;)


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Re: The Manse Macabre (in progress)

Postby mikemacdee » July 23rd, 2013, 1:40 am

:lol: Nice try, Hurgar. You can search if there are no monsters "in sight."


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Re: The Manse Macabre (in progress)

Postby The Road Warrior » July 23rd, 2013, 7:27 am

Caranthir Movement:
The Road Warrior rolled 2 6-sided dice:
3, 1


Great, another low movement roll, looks like Hurgar is on his own.
Caranthir stumbles up to the door and opens it. as he passes Kili he mumbles "Well we can't wait around all day for him, can we?"
Image
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Re: The Manse Macabre (in progress)

Postby mikemacdee » July 23rd, 2013, 3:27 pm

Caranthir:

Caranthir opens the door and finds an ornate living room decorated with several priceless paintings and a large marble fireplace.

Image

In it two Orc slaves stand with their weapons ready. They've probably stood here, ready for action, since the heroes' noisy entrance.

Caranthir considers his next move, still rubbing his toe from stubbing it in the hallway.


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Re: The Manse Macabre (in progress)

Postby The Road Warrior » July 24th, 2013, 7:45 am

Caranthir bravely (foolishly) steps into the room using the last of his movement....
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Re: The Manse Macabre (in progress)

Postby mikemacdee » July 24th, 2013, 7:36 pm

Caranthir (cont'd):
Image

The Orcs chuckle at the foolish elf.


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Re: The Manse Macabre (in progress)

Postby mikemacdee » July 24th, 2013, 7:37 pm

Zargon's Turn:
Turn rescinded due to bad bookkeeping. Waiting on the Trollslayer and Wizard.
Last edited by mikemacdee on July 24th, 2013, 7:57 pm, edited 3 times in total.


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Re: The Manse Macabre (in progress)

Postby The Road Warrior » July 24th, 2013, 7:46 pm

Err... Don't get too carried away. It's not your turn yet.

Why don't you let the Wizard & Trollslayer move first ;)
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Rewards:
Grin's Stone Map Hosted a Play-by-Post game. Played a turn in five (5) Play-by-Post games. Created a Hot Topic. Zealot Miniatures: Twisting Catacombs Kickstarter Backer Slain a measly Goblin! Slaughtered an Orc! Killed a mighty Fimir! Shattered a Skeleton! Destroyed a Zombie! Unravelled a Mummy! Crushed a powerful Chaos Warrior! Smashed a massive Gargoyle! Encountered all eight (8) Game System monsters. Encountered a menacing Chaos Warlock!
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Re: The Manse Macabre (in progress)

Postby mikemacdee » July 24th, 2013, 7:48 pm

But it was my turn. This was turn 20.

EDIT: nevermind. I lost track somehow. it is Turn 21 and two out of four heroes have gone.

i'll have to start writing what turn number it is in the thread so i don't forget.


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Re: The Manse Macabre (in progress)

Postby Daedalus » July 26th, 2013, 6:43 pm

Time's a wastin', death is near! Kili charges in before Eddy Wizzard, eyes bulging and spittle flying (duck, Caranthir!)

Movement:
Daedalus rolled 2 6-sided dice:
4, 4


In a beserk rage, the Trollslayer charges his furious self at the Orc by the east wall, just south of him and diagonal to Caranthir.

Kili attack:
Daedalus rolled 3 6-sided dice:
1, 6, 3


Orc defense:
Daedalus rolled 2 6-sided dice:
4, 2


Ker-runch!
..
UNCLE ZARGON
Image
WANTS.. YOU


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