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The Manse Macabre (concluded)

Gather your Heroes for Play-by-Post adventures here. Posting in this room does not count toward your posting rank.
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Use this area for gathering and playing Play-by-Post games. They need not be HeroQuest, but all games are still subject to the rules of the Ye Olde Inn forum. Posts in this room will not count toward your posting rank.

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Re: The Manse Macabre (in progress)

Postby mikemacdee » July 27th, 2013, 2:12 am

Kili, Turn 21:

Image

Kili cleaves through the Orc before he has time to react. The other Orc does react: first with a dropped jaw, and then with an animal-like growl.


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Re: The Manse Macabre (in progress)

Postby Sjeng » July 27th, 2013, 2:45 am

Well then, Guess I'll move:

Sjeng rolled 2 6-sided dice:
6, 3


Eddy sneaks into the right corner, safely behind Carry and Kili.

EoT.

Eddy Wizzard
Attack: 1 | Defend: 3 | Move: 2 | Mind: 6/6 | Body: 2/4
Inventory: staff, bracers, dagger x1
Spellbook (x=cast; o=available)
Fire Water Air
[o] Courage [x] Water of Healing [o] Genie
[x] Fire of Wrath [o] Veil of Mist [x] Swift Wind
[o] Ball of Flame [o] Sleep [o] Tempest
[/quote]
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Rewards:
Grin's Stone Map Played a turn in a Play-by-Post game. Wrote twenty (20) articles for the Blog in three (3) sections. Created a Hot Topic. Participated in three (3) Miniature Exchanges. Zealot Miniatures: Twisting Catacombs Kickstarter Backer Slain a measly Goblin! Slaughtered an Orc! Killed a mighty Fimir! Shattered a Skeleton! Destroyed a Zombie! Unravelled a Mummy! Encountered a menacing Chaos Warlock!
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Re: The Manse Macabre (in progress)

Postby mikemacdee » July 27th, 2013, 8:05 am

Eddy Wizzard, Turn 21:

Image

Eddy is safe behind his expendable assets.


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Re: The Manse Macabre (in progress)

Postby Big Bene » July 28th, 2013, 1:42 am

Your turn?
Have a look ;)


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Re: The Manse Macabre (in progress)

Postby mikemacdee » July 28th, 2013, 3:33 am

I know, it's just posting moves is a convoluted process and I can't always do mine right away (sleep good).

Zargon, turn 21:

Image

The surviving Orc moves between the heroes and the west door, attacking Caranthir!
mikemacdee rolled 3 6-sided dice:
1, 4, 1


Caranthir defends!
mikemacdee rolled 3 6-sided dice:
6, 5, 5

The attack is deftly blocked! The Orc snarls again, louder this time as if hoping another slave will hear him.

Meanwhile the Zombie continues to keep Hurgar separated from the pack.
mikemacdee rolled 2 6-sided dice:
4, 5


Image

Zargon sits the Zombie in the corner to think about what a failure he is.

Anxious to avenge himself on the heroes, the Fimir Chef attempts to leap the pit trap...
mikemacdee rolled 1 6-sided dice:
2


Image
THUD!
:smack:
End of Turn. Round 22 commence.
Last edited by mikemacdee on July 28th, 2013, 4:56 am, edited 1 time in total.


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Re: The Manse Macabre (in progress)

Postby Sjeng » July 28th, 2013, 3:48 am

Whahahah, epic. The Fimir kills himself xD
I didn't know that monsters couldn't ignore pit traps once they're found. Maybe I should reconsider our house rule that monsters can't ignore traps at all. Too easy. But once found makes sense!
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Grin's Stone Map Played a turn in a Play-by-Post game. Wrote twenty (20) articles for the Blog in three (3) sections. Created a Hot Topic. Participated in three (3) Miniature Exchanges. Zealot Miniatures: Twisting Catacombs Kickstarter Backer Slain a measly Goblin! Slaughtered an Orc! Killed a mighty Fimir! Shattered a Skeleton! Destroyed a Zombie! Unravelled a Mummy! Encountered a menacing Chaos Warlock!
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Re: The Manse Macabre (in progress)

Postby mikemacdee » July 28th, 2013, 4:54 am

They do automatically avoid pit traps once they're found, but I think that rule is dumb. Walking on them before they're triggered is fine since they know where the triggers are and can avoid them, but I don't let them magically leap over a pit without a roll.


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Re: The Manse Macabre (in progress)

Postby Big Bene » July 28th, 2013, 5:38 am

So, with the zombie in the corner I should hurry to catch u wth the others. But this would be so out of character...

Move:
Big Bene rolled 2 6-sided dice:
1, 1

:smack: seems Hurgar as another turn time to figure out wether to hurry north or to smash :barbarian: the zombie...
He goes two west.
Have a look ;)


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Re: The Manse Macabre (in progress)

Postby The Road Warrior » July 28th, 2013, 6:55 am

mikemacdee wrote:posting moves is a convoluted process

especially when you have to move 5 or 6 monsters in a go.... ;)

Caranthir Attack:
The Road Warrior rolled 2 6-sided dice:
1, 1

Orc Defence:
The Road Warrior rolled 2 6-sided dice:
5, 4


The Orcs chuckle at the foolish elf.

Caranthir can't help but have a little chuckle himself as he waits for one of his companions to check the rest of the room is safe before moving. :lol:

EoT
Image
Join in the community project.


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Grin's Stone Map Hosted a Play-by-Post game. Played a turn in five (5) Play-by-Post games. Created a Hot Topic. Zealot Miniatures: Twisting Catacombs Kickstarter Backer Slain a measly Goblin! Slaughtered an Orc! Killed a mighty Fimir! Shattered a Skeleton! Destroyed a Zombie! Unravelled a Mummy! Crushed a powerful Chaos Warrior! Smashed a massive Gargoyle! Encountered all eight (8) Game System monsters. Encountered a menacing Chaos Warlock!
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Re: The Manse Macabre (in progress)

Postby Sjeng » July 28th, 2013, 7:35 am

That sound like a job for....,, SUPERWIZARD!

I search for traps and secret doors.
Check out my YouTube channel Boardgame Heaven, and drop me a sub please!


Rewards:
Grin's Stone Map Played a turn in a Play-by-Post game. Wrote twenty (20) articles for the Blog in three (3) sections. Created a Hot Topic. Participated in three (3) Miniature Exchanges. Zealot Miniatures: Twisting Catacombs Kickstarter Backer Slain a measly Goblin! Slaughtered an Orc! Killed a mighty Fimir! Shattered a Skeleton! Destroyed a Zombie! Unravelled a Mummy! Encountered a menacing Chaos Warlock!
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