We're trying to update the info... so far sources include BigBadToyStore and also Amazon.com (US) which show many images (the latter in higher resolution in several cases) as well as Reddit, and of course the live reporting we got from Dungeon Master on youtube (though of course at SPIEL Essen the contents were in German so if you don't read it, translation is needed). Price is up $5 from the other "big box" expansions and release date is officially March 1st for the US anyway (available for pre-order on those two pages now). I saw Zavvi also appeared and probably some other sites soon too, but not Hasbro Pulse yet.
Now we know the official title is "Wizards of Morcar" and not Zargon. Zargon is mentioned on the back of the box, so we don't yet know the meaning of "Morcar" in the context of this story. There's a new story too, about the power of 1000 sorcerers under an altar that Zargon is trying to gain for himself (sounds like something out of 40k...) and mention of a kind of skill or level building system.
Sadly, no Rogue included. No Haslab sculpts. There are 5 new quests but no indication that this has anything to do with the lost Wizard quest pack, other than a nod to fans who wanted a female Wizard sculpt, though the WQP was going to have a (single square base) Minotaur, and the Dwarf pack was going to have a (very different looking) rock golem monster, so there's some inspiration there at least!
No extra dice or other fluff or filler this time, just new sculpts (no reused sculpts from past expansions either though the poses draw inspiration from the classic era as well as past releases). The bad guy designs are pretty faithful though the Orc boss is totally changed. Turns out those AliExpress leaks were accurate (except the door mimic must have had a piece missing from the one that was being illicitly allegedly, sold, though there's a whole conspiracy being proposed that the green figures weren't even from AE in the first place I guess because nobody could locate the sales link, that's beyond the scope of the conversation as far as I'm concerned, but interesting if true).
But there IS a Sir Ragnar mini with a design based on what we saw on the ROTDM box (although Max Dunbar designed that art, he didn't work on WOM, reports seekhashem from a direct correspondence with him online).
There is a (new) female wizard, a mix of the designs of the classic Wizard character board and mini art (and a more classic looking portrait on the card art even though it's a female version of the Wizard). She also features on two of the new Hero spell groups (Protection and Darkness) while Protection is the male Wizard.
Virg on our HeroQuestFans discord has been putting together a list of the known WOM cards, so some mysteries remain even after the "big reveal" at Spiel Essen. Here is what we know so far...
Artifact (2)
Urdyn the Unmaker [ a special hammer that is 3 attack dice, apparently has no wizard or shield restriction, and hits with 4 against a magical "construct" that is, a golem or dread shifter]
Unknown
Monster (4)
Dreadshifter [5, 4, 3, 2, 4] - appears when you move adjacent or diagonally adjacent to the specific chest or door
Minotaur [7, 4, 5, 5, 4] - has a "gore" attack of 2 combat dice but we don't see the full text
Golem [5, 4, 5, 3, ?, ?] - another construct like the Dread Shifter
Sir Ragnar** [7,3, 5, 6, 2]
Mercenaries (4)
The Crossbowman [same as frozen horror including the hire price]
The Halberdier [same as frozen horror including the hire price]
The Scout [same as frozen horror including the hire price]
The Swordsman [same as frozen horror including the hire price]
Boon of Heroism (6)
Healing Hands
Weapon Expert
---keeper
-
Treasure (8)
Nothing [from the original EU game!]
Magical Trap
-
-
-
-
-
-
Wizard (1) [same stats as the GS wizard, unlike card art]
Spells of Darkness (3)
Chains of Darkness
Cloak of Shadows
Arrows of the Night *
Spells of Detection (3)
Future Sight
Treasure Horde
Clairvoyance*
Spells of Protection (3)
Wall of Stone
Dispell*
Invisibility*
Artificer Spell (6)
Conjure Dreadshifter*
Conjure Golem
Leach Life
Be---
---Dread Powers!
-
High Mage Spell (6)
Wall of Flame
Escape
Dispell*
Madness*
Rust*
Strands of Binding*
Necromancer Spell (6)
Summon Mummy
Call Skeleton*
Death Bolt
Fear*
Raise the Dead*
Skulls of Doom*
Storm Master Spell (6)
Lightning Strike
Blinding Sheet*
Earthquake
Hurricane*
Thieving Wind*
Wall of Ice*
Warcaster Spell Cards (6)
Sharpen Blades
Orc Berserker*
Shield of Protection*
Spirit of Vengeance*
Summon Goblins*
Summon Orcs*
64 Cards Total
*not seen updated card text to confirm full text
**not confirmed. (Amazon shows a card for him, and this is the only remaining place he could be)
“---” implies missing text (card not fully visible)
I would add the following list of Treasure from the 1991 (or 1990 or 1992, I guess technically the booklet says '91 though I've been talking as if it came out in '92, it definitely was out already by the time Frozen Horror and Mage of the Mirror were being worked on)...
2x Magical Trap (we've seen one of them)
Poison
Potion of Alchemy
Potion of Charm
Potion of Magical Aptitude
Potion of Magic Resistance (spell effects)
Potion of Magic Resistance (fire spells)
We are guessing one of the Treasure cards has been dropped to make room for the "nothing" card. Otherwise there are 65 cards (9 treasure). Unless we're missing something elsewhere...
So far we know that the Mercenaries use the same stats and abilities (though the booklet explains more about them and we haven't seen inside that yet) as the human mercs from the Frozen Horror. And indeed, if you mix those gray mercs with these (dark blue/black, red, and purple/magenta), you'll have enough for all possible weapon combinations found in the original version, though the original limited you to hiring 4 per hero (for a total of 16, though only 12 bodies came with the box... you could get another 12 if you purchased "Advanced Quest").
You will also be able to mix and match them between the two expansions to have an "all male" or "all female" contingent of 12 if you wish instead of the mixed group.
We know that the evil wizards have retained their unique sets of 6 dread spell cards each. So far only "Escape" has changed... it is identical to the NA/remake GS version, going to a designated hidden spot on the map instead of to any unoccupied but already explored square on the map, so it's a little better for Zargon.
We haven't seen the backs of the skull and pink fog ("Cloak of Shadows" single) tiles to see if the rubble, breached wall, first burst, and (possible) Pit of darkness tiles are there (of course if you need the latter, they are found in ATOH).
I was going to complain about the lack of entrance/exit doors, but then I checked the booklet and there's only one quest that calls for a single entrance door, otherwise you use the spiral staircase like the GS, so no problem.
The original did have mentions of Orcs with Bows, but sadly none are included in this one (in the original, like the original ATOH you just used your imagination). In the original so many are called for that you wouldn't have enough from ATOH remake alone (I think up to 6 at a time where called for... though Zargon could use some of the crossbowmen as monsters I suppose). The original WOM also called for goblins with bows, but here again you could reach for ATOH remake and JoD to supply those if you want a "ranged" miniature to enhance the experience.
We have no idea what's in the new quests other than that there's several new things not in the original version:
Female Wizard hero (different sculpt than Haslab version, an improvement here I would say)
Sir Ragnar purple mini (matching one set of four mercenaries). <--- this could be a cool figure to use with ROTDM and its prequel quest, and even Quest 2 of the Game System!)
Minotaur (double base, gray monster)
Golem (green double base statue monsters "magical constructs" in a new shade of green; a chunkier more comical "rock golem" was planned for the lost Dwarf quest pack)
Dread Shifter (in the same green as above, more constructs, this time a toothy, multi-eyed treasure chest mimic and a door mimic with oversized teeth and tongue)
Artificer (a new bad guy, a 5th wizard, a female character in dark blue plastic like the other bad guys bearing some kind of giant scroll on her back and carrying a large maul type weapon). She too has 6 spells, presumed to be new, but we don't have all the text yet.
Village tile (has a copy of the box art on the back... which by the way doesn't depict the Wizard or Dwarf heroes... nor the new Artificer either to be exact)
New room tile (I called it an arena, but it's kind of an "eyeball" shaped magic circle drawn on a tiled floor, possibly a magician's study or maybe a jail cell someone escaped from, or built around a creature they were magically imprisoning) on the BACK of the Magical Reference Chart (yes, that huge tile is still in there!).
A mysterious coffin tile with a giant anatomical "heart" on it.
14 skull tiles (since the skull representing monster damage system didn't exist in the original).
While the "Cloak of Shadows" 2x3 spell effect tile is still present, there's also an inclusion of the 6 individual tiles that make it up. We don't know precisely the rules for this, but presumably this is not just a nostalgic nod to the early "misprint" version but so that you can use it the small corridors too.
A single square "key" tile.
A small "boons of heroism" deck somehow tied presumably, to the Village Tile since it bears an image from there
Grawshak might not appear in this set at all (he mentions in "Dread on the Horizon" which is not yet officially released in digital but we've shared it on the forums scanned from the one given away at GenCon and Spiel Essen... that he "failed" and his more powerful daughter Nyashak [sp] will take his place. [by the way that free quest has an undead Goblin for a wandering monster OR "deal 1 BP damage to Kurgan," heh].
I suppose they could substitute the same mini, or the Orc with the large sword, but thus far Nyashak (who looks like a half-orc Cleric, carrying an incense burner that looks like a bunch of orc skulls and a jagged sword) is called a "Warcastor" (instead of Orc Shaman) but her powers seem so far the same as his.
The three magical walls are sculpted (two in translucent plastic clear and orange, and then the stone in opaque gray) and have elemental monster faces in them. No dark blue "wall bases" needed this time.
The rest of the cards we can make out seem to be the same as the original version, but more info to come there hopefully soon...