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Heroquest remake by Hasbro - The BIG discussion thread

Discuss general topics relating to HeroQuest that don't fit well in the categories below.

Re: Heroquest remake by Hasbro - The BIG discussion thread

Postby Jewels! » October 1st, 2020, 11:25 am

Sinned wrote:I'm calling it now: the Warlock character is trans (or non-binary)


That would be awesome to be honest. Let the player pick whatever and you only need one sculpt.


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Re: Heroquest remake by Hasbro - The BIG discussion thread

Postby warlordaxe » October 1st, 2020, 12:00 pm

Jewels! wrote:
Sinned wrote:I'm calling it now: the Warlock character is trans (or non-binary)


That would be awesome to be honest. Let the player pick whatever and you only need one sculpt.


Yeah i think ill be using it as a Sorcerer of Slaanesh.
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Re: Heroquest remake by Hasbro - The BIG discussion thread

Postby ajjohnsen » October 1st, 2020, 12:39 pm

I think if there were 2 versions of the character they'd of shown both versions. Based on the information we have around the designer for the Warlock I think it's safe to say it'll be a non-binary hero. I am interested in the Warlock spells though; will there be 8 or 12 or 3? Can the warlock also pick an elemental school to compliment? I doubt they'd get anything but the Warlock spells but you never know.

I am also hopeful that the spell schools of Fire, Water, Air & Earth are expanded as well. I'd like to see at least 1 additional spell per school, but I'm not holding out too much hope for this...


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Re: Heroquest remake by Hasbro - The BIG discussion thread

Postby Daedalus » October 1st, 2020, 2:15 pm

I wonder how the Gargoyle manages to fight with two weapons when one of them is created for two-handed use. The digital sculptor has created a combat oxymoron! Maybe somebody at Hasbro will realize the error, but considering the ridiculous size of the Dwarf's Battle Axe, I somehow doubt it will matter to them. :(

On a more positive note, I hope Mercenaries are fitted into the stretch goals, whether as part of an expansion or separately. They are an important part of higher-level play.
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Re: Heroquest remake by Hasbro - The BIG discussion thread

Postby elvyler » October 1st, 2020, 2:21 pm

Daedalus wrote:I wonder how the Gargoyle manages to fight with two weapons when one of them is created for two-handed use. The digital sculptor has created a combat oxymoron! I hope somebody at Hasbro realizes the error, but considering the ridiculous size of the Dwarf's Battle Axe, I somehow doubt it will matter to them. :(

First thing on my to-do list when I get them is to clip off that stupid axe and give the gargoyle his whip back. Not sure what I'll do about the dwarf.
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Re: Heroquest remake by Hasbro - The BIG discussion thread

Postby Orc26 » October 1st, 2020, 2:24 pm

elvyler wrote:Not sure what I'll do about the dwarf.

Put a proper beard on her, obviously.
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Re: Heroquest remake by Hasbro - The BIG discussion thread

Postby ajjohnsen » October 1st, 2020, 2:53 pm

The funding is now less than $40K away from the next unlock and then $200k more for the Baker Quest Pack! I am very eager to see exactly how the next phase of unlocks are split, likely ~$200K, and especially to see what they are. I wish most for more quest packs as I think this would be the best item to use as a whole over say some extra miniatures

I also thought about if they've developed an App for this game where you can share and track quests, quest creator, etc. Really I think this would be able to elevate the way people homebrew/experience/share the game amongst the community

I don't play many other board games of this genre, but are there others that have Apps for people to use in tandem with the game? If so are they useful or just something that exists for no other reason than to exist?


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Re: Heroquest remake by Hasbro - The BIG discussion thread

Postby Goblin-King » October 1st, 2020, 3:31 pm

Daedalus wrote:I wonder how the Gargoyle manages to fight with two weapons when one of them is created for two-handed use. The digital sculptor has created a combat oxymoron! Maybe somebody at Hasbro will realize the error, but considering the ridiculous size of the Dwarf's Battle Axe, I somehow doubt it will matter to them. :(

On a more positive note, I hope Mercenaries are fitted into the stretch goals, whether as part of an expansion or separately. They are an important part of higher-level play.

He's the god damn gargoyle! He grows out of rocks and scares dwarves of the cliffs of Karak Varn! I think he can handle that axe :gargoyle:

That being said, I'd wish they had given him his iconic Whip...


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Re: Heroquest remake by Hasbro - The BIG discussion thread

Postby Leathaface79 » October 1st, 2020, 3:48 pm

Day 1: $1,000,000 (actually hit 1 million 30min before 24 hours)
Day 2: $267,000 in Sales
Day 3: $151,000 in Sales
Day 4: $102,000 in Sales
Day 5: $65,000 in Sales
Day 6: $52,500 in Sales
Day 7: $39,698 in Sales
Day 8: $43,647 in Sales
Day 9: $38,097 in Sales

Last three day average is ~$40.5k.
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Re: Heroquest remake by Hasbro - The BIG discussion thread

Postby JCool » October 1st, 2020, 3:52 pm

I finally got my pledge in today for two copies at the Mythic Tier, here's hoping we reach $1.8m tomorrow and $2m within a week after that. would leave us almost a month to see how far we can pump this up!
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