Sinned wrote:I'm calling it now: the Warlock character is trans (or non-binary)
That would be awesome to be honest. Let the player pick whatever and you only need one sculpt.
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Sinned wrote:I'm calling it now: the Warlock character is trans (or non-binary)


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Jewels! wrote:Sinned wrote:I'm calling it now: the Warlock character is trans (or non-binary)
That would be awesome to be honest. Let the player pick whatever and you only need one sculpt.






Daedalus wrote:I wonder how the Gargoyle manages to fight with two weapons when one of them is created for two-handed use. The digital sculptor has created a combat oxymoron! I hope somebody at Hasbro realizes the error, but considering the ridiculous size of the Dwarf's Battle Axe, I somehow doubt it will matter to them.


elvyler wrote:Not sure what I'll do about the dwarf.




Daedalus wrote:I wonder how the Gargoyle manages to fight with two weapons when one of them is created for two-handed use. The digital sculptor has created a combat oxymoron! Maybe somebody at Hasbro will realize the error, but considering the ridiculous size of the Dwarf's Battle Axe, I somehow doubt it will matter to them.
On a more positive note, I hope Mercenaries are fitted into the stretch goals, whether as part of an expansion or separately. They are an important part of higher-level play.






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