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Is there a complete parts list available?

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Re: Is there a complete parts list available?

Postby knightkrawler » June 16th, 2013, 3:07 am

Jewels wrote:I'm sure I can find some use for this guy anyway


Do as I do. Use him as a Chaos Warrior who shoots daemonic fireballs from that godawful weapon of his.
The fireball works like the spell Ball of Flame.
Normal stats for close combat.

They were called Chaos Champions in the German version. Originally, they were Dark Knights, if I recall correctly.
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Re: Is there a complete parts list available?

Postby Jewels! » June 16th, 2013, 4:33 am

Decipher wrote:I have a question. Not trying to hijack this thread, but are there spells in Advanced HQ and if so can they be converted to HQ? I have never seen anything, rules or quests for AHQ, so I have no idea other than what the tiles look like.


There are 12 in the core rulebook (I *think* there may be additional spells in Terror in the Dark?). Mostly, they seem to be variants of spells in HQ. For example, there is Dragon Armour (Rock Skin), Flames of Death (Ball of Flame), and Flight (Fear), spells for healing and resurrection, and you may recognize Swift Wind and Courage, which basically do the same thing in AHQ according to its horribly convoluted rules.

There are even rules for converting HQ for use in AHQ, but as far as magic goes it just says to use the AHQ magic system.


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Re: Is there a complete parts list available?

Postby Daedalus » June 17th, 2013, 9:07 pm

Some spells require an intelligence test to cast, starting at a 9 out of 12 chance of success.

Starting spells
Dragon Armor: +1 toughness 1turn to adjacent models
Open Window: Reveal an unexplored section with contents
Flames of Death: Place a 4 square fireball template up to 12 squares away, 5 damage dice (3 combat dice)
Flames of the Phoenix: Heal full Body Points to 1 adjacent model (no others may be adjacent), including Wizard

Learned spells
The Bright Key: Create a door into a new area
Flaming Hand of Destruction: 1d6 wounds (BP) of damage to one model that is first hit by the Wizard
Flight: Cause one model in line of sight to run any direction chosen
Swift Wind: 1d3 models may double speed, or 18 squares if not in combat for one turn
Power of the Phoenix: A Hero that is dead for up to one turn may be resurrected to full wounds if pass an intelligence test.
Still Air: No monster in a section within line of sight may move or attack for 1 turn.
Inferno of Doom: Place a 4 square fireball template up to 12 squares away, 7 damage dice (5 combat dice) or 5 damage dice if fail an intelligence test.
Courage: Wizard or an adjacent ally has Courage 12 for a turn. Good against fear effects from monsters.
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Re: Is there a complete parts list available?

Postby Sjeng » June 18th, 2013, 1:05 am

I just bought a copy of AHQ too! whee! most of the game still unpunched and on sprue.
Check out my YouTube channel Boardgame Heaven, and drop me a sub please!


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Re: Is there a complete parts list available?

Postby Jewels! » June 18th, 2013, 1:57 am

Sjeng wrote:I just bought a copy of AHQ too! whee! most of the game still unpunched and on sprue.


Yay! May it bring you endless enjoyment :)


Rewards:
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