Decipher wrote:I have a question. Not trying to hijack this thread, but are there spells in Advanced HQ and if so can they be converted to HQ? I have never seen anything, rules or quests for AHQ, so I have no idea other than what the tiles look like.
There are 12 in the core rulebook (I *think* there may be additional spells in Terror in the Dark?). Mostly, they seem to be variants of spells in HQ. For example, there is Dragon Armour (Rock Skin), Flames of Death (Ball of Flame), and Flight (Fear), spells for healing and resurrection, and you may recognize Swift Wind and Courage, which basically do the same thing in AHQ according to its horribly convoluted rules.
There are even rules for converting HQ for use in AHQ, but as far as magic goes it just says to use the AHQ magic system.