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Avalon Hill to AHQ - Conversion of Models - Spreadsheet

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Avalon Hill to AHQ - Conversion of Models - Spreadsheet

Postby MingTheMirthless » March 12th, 2026, 8:22 am

Long time lurker first time poster.

After some too and fro with some very helpful people on the Reddit HQ and AHQ forums here's my progress so far:

Attempted WFB 3e and WFB 8e conversions – massive variances - complicated

Using AHQ – "Second Edition" Bestiary Tables – this uses ‘scaling’ and moving up and down from existing stat lines seems to 'fit' more models in.

Column Notations To Do

+ or - single digit => PHYS Stats (WS/BS/S/T) 2 stats per point ie +1 add 1 to 2 Stats
+ or - / + or - => PHYS Stats/OTHER Stats (SP/B/I/W)

Any Stat MAX-10 (Not WS.BS)


Check Special HQ traits/Equipment and convert.
Create WS/BS Charts?
Pictures? (Got from Companion App Apk)
PVs

Any feedback on the decisions I've made would be nice. I'm not trying to break AHQ - so I think 'scaling' is best

Next I'll end up working through all the new tiles in Avalon Hill - even if they are a little oversized.

https://limewire.com/d/RX6cz#7PJbMu3tc1 - in ODS format - if there's a better/safer way to share a file let me know.

Thanks for reading
D4? D6? D12? D100? Doesn't matter - you can still roll too many 1s...
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Re: Avalon Hill to AHQ - Conversion of Models - Spreadsheet

Postby RECIVS » March 13th, 2026, 8:06 pm

Welcome!

I'd suggest checking up the following, which I think you might find helpful:

Expanded Bestiary for Advanced Heroquest

The "Scale" Issue in AHQ Reforged

My issues with JUGS's conversion system

What "Second Edition" are we talking about here? The one in which some monsters can reach T11 values?

In the end, the best piece of advice I can give you is to focus on getting the PV counts right, which is the hardest part—Nobody tells you that! Don't focus so much on the conversion itself. You can use whatever conversion system you may come up with, but if the PV counts are inaccurate, then your games will inevitably be unbalanced. Besides, you have to keep proportion and consistency throughout your bestiary.

I'd have killed for this information a decade ago, by the way. It would have saved me a lot of time and effort!

Good luck
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Re: Avalon Hill to AHQ - Conversion of Models - Spreadsheet

Postby MingTheMirthless » March 14th, 2026, 8:12 am

Thanks - I was talking about this : https://enhancedahq.blogspot.com/

Actually decided to change some of the new models to Hazards - Ie Golems, Mimics (Dreadshifters), MIrrors, StockPile.. and some to new Lairs - IE Dragons, Spider, Serpent, Giant Ape, Frozen Horror. Chaos Cultists

GIves me a LOT more wiggle room. EAHQ has some lush Quest Room tiles I've scaled..

Basic Troops and Mercs are going in. And 100% I'm concerned about PV - so will be scaling to match EAHQ

It's all gonna get tested and tweaked - HQ/AHQ always has been about homebrew - I really appreciate those links:

Tweaking these ideas today:

Human Berserker - w/ Frenzy at Extra Crit Table
Halfling Druid with Summon Pet
Warlock with Dark Magic & Demonform

Also found this yesterday which is EXACTLY the kind of homebrew fluff that stops me recreating the wheel

https://greywolf.critter.net/ahq/spells.htm

As long term warhammer fantasy roleplayer I'm trying to add some of that flavour - but keep it 'rogue-lite' for generation
D4? D6? D12? D100? Doesn't matter - you can still roll too many 1s...
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Re: Avalon Hill to AHQ - Conversion of Models - Spreadsheet

Postby RECIVS » March 14th, 2026, 10:47 am

You're welcome.

Honestly, I'm not quite following what you're trying to do here; can you provide some examples?

May I ask what do you mean by scaling?

MingTheMirthless wrote:AHQ always has been about homebrew

Totally! You'll see that some people don't agree with this, though. As with every boardgame, however, AHQ has its own nature, scope, and focus.

MingTheMirthless wrote:As long term warhammer fantasy roleplayer I'm trying to add some of that flavour - but keep it 'rogue-lite' for generation

In the end, AHQ is an old-school, combat-oriented (tactical) DC—more akin to a skirmish wargame than to a roleplay game. That's its flavor. Maybe that's not what you're looking for.

Speaking of not reinventing the wheel, here's a very simple and practical exercise that can save you a lot of time: go through my bestiary and tell me what would you change or adjust and why. We can start there.
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Re: Avalon Hill to AHQ - Conversion of Models - Spreadsheet

Postby MingTheMirthless » March 14th, 2026, 4:01 pm

By Scaling I meant move only one or two stats up or down from current stats... I'm trying to avoid too many special rules

Here's were I'm at with Orges for example:

Since the base game already features the standard Ogre (T5, W5) and Ogre Chieftain (T6, W8), these new tiers fill the gaps between "hired muscle" and "legendary warlord."
1. Ogre Mercenary (The Hired Heavy) Cheaper and less disciplined than a wild Ogre, but available for hire in the Expedition Phase.
WS: 3 | S: 5 | T: 5 | Sp: 6 | Br: 6 | In: 3 | W: 4
2. Ogre Warrior (The Line-Breaker) The standard "soldier" of an Ogre tribe, better equipped than the base AHQ Ogre.
WS: 4 | S: 6 | T: 5 | Sp: 6 | Br: 8 | In: 3 | W: 5
3. Ogre Champion (The Veteran) An elite fighter who has survived dozens of dungeon raids.
WS: 5 | S: 6 | T: 6 | Sp: 6 | Br: 9 | In: 4 | W: 7 Special: Sweeping Strike: The Champion can attack two adjacent Heroes with a single combat action (roll WS separately for each). 4. Ogre Commander (The Tactician) Rarely found alone; he leads groups of Orcs or Ogre Warriors.
WS: 6 | S: 6 | T: 6 | Sp: 6 | Br: 10 | In: 6 | W: 9 Special: "Forward, Lads!": All Goblins, Orcs, or Ogres in the same room gain +1 to their Weapon Skill (WS) while the Commander is alive.
5. Ogre Lord (The Apex Predator) A monstrous "End Boss" that rivals a Greater Daemon in raw stats.
WS: 7 | S: 8 | T: 7 | Sp: 6 | Br: 11 | In: 7 | W: 15 Special: Belly-Plate: The Lord wears a massive gut-plate. Frontal attacks against him suffer a -1 penalty to the damage roll. Special: Terror: Heroes must pass a Bravery test to move adjacent to him.

I've just scrolled to your section on Ogres for example.. I think I'm just a bit more generous with wounds. But for trained Ogres I didn't want them squishy

For a very rare monster see below - which is less than yours..

Name WS BS St T Sp B I W PV/FP Special
Ancient Dragon 8 5 9 10 10 10 10 20 TBC Fireball, Large Monster, Fear, Tail Whip
Young Dragon 8 5 6 7 8 9 9 10 TBC Large Monster, Fear, Tail Whip

I'm definitely going to read yours more thoroughly now I've found it. Your Dark Elves scan better than were I've put mine. Thanks for all the hard work, and for sharing.

I'm enjoying alllllll the extra things being fired my way. :D
D4? D6? D12? D100? Doesn't matter - you can still roll too many 1s...
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Re: Avalon Hill to AHQ - Conversion of Models - Spreadsheet

Postby RECIVS » March 14th, 2026, 4:13 pm

My pleasure.

I don't see the PV counts. Again, that's what you should be looking into. I can't say whether your conversions are ok without PVs—that's what makes the difference. As I said, nobody tells you this, but it's the most important part of your bestiary!

Ok, I was missing this:
MingTheMirthless wrote:Name WS BS St T Sp B I W PV/FP Special
Ancient Dragon 8 5 9 10 10 10 10 20 TBC Fireball, Large Monster, Fear, Tail Whip
Young Dragon 8 5 6 7 8 9 9 10 TBC Large Monster, Fear, Tail Whip

Compare with PV20-monsters in the AHQ bestiary, and see how they stack up. Then ask yourself: if I were to add a couple of fireball spells to the Ancient Dragon, for example, what would its PV be, then? why?

MingTheMirthless wrote:I'm enjoying alllllll the extra things being fired my way. :D

That's the spirit! I worked on that bestiary for years—nobody told me any of this. It will be much easier for you. Welcome to the dark side. |_P
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Re: Avalon Hill to AHQ - Conversion of Models - Spreadsheet

Postby MingTheMirthless » March 14th, 2026, 5:52 pm

Code: Select all
if I were to add a couple of fireball spells to the Ancient Dragon, for example, what would its PV be, then? why?


Very much why I'm building it from What could that model be? What already exists? What do want to achieve? How little does it need? What should it cost?

You're making sure i don't miss my last step :D

!00% getting points are:

Avalon Hills Models: Goblin variants, The Ogres, The Dark Elves, all the Chaos, The Skullblight (Swamp Thing) I need some kind of Large Mummy.. will all get PV to slide into normal lists.

Probably Not getting points - Dragons as a 'special' lair, with the Stockpile Treasure Horde

Golem, Magic Fire/Ice/Stone Walls, Mirrors, Mimic Chest & Door will be traps with stats but not points - I'm working on hazards, and new tiles to add in. So many interesting new tiles - but they may not all 'fit' the AHQ original scale

Giant Ape, Giant Spider, Giant Serpent and the Frozen Horror mods again I'm tending towards a special lair. But I take your point adding a PV to them would have long term usability

My aim is a fun randomized dungeon crawl - with more variety, and risk of death.

Until I've decided on stats/abilities I don't see how I could add PVs.

I've also got all sorts of Skaven, Slaanesh and Khorne models - and for that and your list will probably work - I might just reduce some of the options to 1 Special/Trait per new model - again just for speed.

Cheers. Here's to many dice rolls and table consultations... :D

Even done a "Half-Orc" Hero stats gen to add to Dwarf (My Favourite), Elf, Human, Halfling

Orc Bard, Orc Monk, Orc Barbarian, Orc Paladin and Orc Blackpowder user would be a fun 'alt' hero set.

It's also about using all the models, and the custom figures I like to make to tell a "story" - without it being too granular.
D4? D6? D12? D100? Doesn't matter - you can still roll too many 1s...
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Re: Avalon Hill to AHQ - Conversion of Models - Spreadsheet

Postby RECIVS » March 14th, 2026, 7:48 pm

MingTheMirthless wrote:tell a "story" - without it being too granular.

I'm not quite sure if I'm following you, but, in any case, it's fine for playing pre-made quests with a GM balancing things out in real time. However, solo-play is where the game system truly shines in my humble opinion (that's the best part—and a true gem—if you ask me), so if you're playing solo (or GM-less), you'll need to come up with a system like mine, which you're welcome to try. Personally, I've been having a blast with the game playing solo all these years—I've never played it otherwise, actually. I guess it'd be a pain for everyone involved since I like taking long pauses to explore variations of the positions and what-if scenarios. :mrgreen:
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Re: Avalon Hill to AHQ - Conversion of Models - Spreadsheet

Postby MingTheMirthless » March 15th, 2026, 3:13 am

RECIVS wrote:
MingTheMirthless wrote:tell a "story" - without it being too granular.

I'm not quite sure if I'm following you, but, in any case, it's fine for playing pre-made quests with a GM balancing things out in real time. However, solo-play is where the game system truly shines in my humble opinion (that's the best part—and a true gem—if you ask me), so if you're playing solo (or GM-less), you'll need to come up with a system like mine, which you're welcome to try. Personally, I've been having a blast with the game playing solo all these years—I've never played it otherwise, actually. I guess it'd be a pain for everyone involved since I like taking long pauses to explore variations of the positions and what-if scenarios. :mrgreen:


Wow.. honestly as a teen I played this solo all the time too - made lots of extra quests and weapons and sooooo many quest maps and mazes. Now I'm a lot older I'm more concerned with hazards and random rolls for varierty of play.
And yes the solo play IS fantastic. And yes everything would need a PV

I've GM'd RPG game, I've been an RPG and TT player of many games.

And for about a year I've been working through Avalon Hill with the grandson and the girlfriend, as Morcar.. just waiting on the Morcar pre-order to land
And they remember many of the events, not for the rules - but the rolls, the scrapes, the suprises and the victories!
HQ has been as much fun as I remember.

One of my brothers wants me to bring it down to GM for him and his daughters!

When it runs out I want to take my grandson and girlfriend on the AHQ journey - and I never let a rule get in the way of fun.

Back to twiddling my spreadsheets!
D4? D6? D12? D100? Doesn't matter - you can still roll too many 1s...
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Re: Avalon Hill to AHQ - Conversion of Models - Spreadsheet

Postby RECIVS » March 15th, 2026, 3:34 am

MingTheMirthless wrote:Now I'm a lot older I'm more concerned with hazards and random rolls for varierty of play.

What about variety of combat tactics? From your posts I assume it's not that important to you, is it?

MingTheMirthless wrote:And for about a year I've been working through Avalon Hill with the grandson and the girlfriend, as Morcar.. just waiting on the Morcar pre-order to land
And they remember many of the events, not for the rules - but the rolls, the scrapes, the suprises and the victories!
HQ has been as much fun as I remember.

One of my brothers wants me to bring it down to GM for him and his daughters!

When it runs out I want to take my grandson and girlfriend on the AHQ journey - and I never let a rule get in the way of fun.

What a blessing! Then it should work just fine. Enjoy your family time. :D
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