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HeroQuest De-Magicified (!)

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Re: HeroQuest De-Magicified (!)

Postby Kurgan » July 4th, 2019, 8:04 pm

Okay, just kidding but still... it's fun ;)
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Re: HeroQuest De-Magicified (!)

Postby Kurgan » July 4th, 2019, 9:16 pm

Backs of the "Chaos Mentalist" Tokens for Against the Ogre Horde... [Edit: fixed an old typo!]
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Last edited by Kurgan on March 19th, 2021, 5:09 pm, edited 1 time in total.


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Re: HeroQuest De-Magicified (!)

Postby torilen » July 4th, 2019, 9:38 pm

For skeletons - imagine if there are individuals who know
a lot about tiny gears and construction of "robots". They could
be similar to a wind up toy, perhaps, and you would have tokens
to keep track of the number of turns they actually run before they
wind down.

Hmmm...have you ever seen the Disney cartoon Gummi Bears? They
actually have somethings that could give you ideas...old-school
gear and robotic type stuff from middle ages tech.

You can find a lot of them on youtube, I believe.


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Re: HeroQuest De-Magicified (!)

Postby Kurgan » July 4th, 2019, 11:56 pm

Ah, the clockwork knight..!* Reminds me of one of those stop motion kid's specials, in the same vein as Santa Claus and Rudolf. I do remember the Gummi Bears show, but it's been ages. Thanks for the tip! ;) All I remember was the Gummi berry juice that gave you super powers...



* Finally figured out which one it was... "Jack Frost" from 1979 (by Rankin Bass of course). I saw it once on tv as a kid, wow...
Last edited by Kurgan on July 5th, 2019, 6:09 am, edited 2 times in total.


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Re: HeroQuest De-Magicified (!)

Postby mitchiemasha » July 5th, 2019, 12:28 am

Excellent ideas throughout. I like it.


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Re: HeroQuest De-Magicified (!)

Postby Anderas » July 5th, 2019, 1:35 am

You could play space crusade. :-)

It will be interesting to see how this changes the game.


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Re: HeroQuest De-Magicified (!)

Postby Pancho » July 5th, 2019, 2:56 am

I really like your ideas here, I think they are very creative.
That said, I wouldn’t go to all that trouble just to accommodate someone else’s ideology. The entirety of Heroquest is a magical concept. It isn’t just the spells and artefacts, you’ll have to change the nature of Morcar and Mentor too, as well as the quests notes and intro text for pretty much every quest.

I would give them the option of playing as the Dwarf or the Barbarian. Say they are very distrustful of magic and won’t go near it (see if they would choose dying rather than accepting a healing spell from another Hero). If they still don’t want to play, then that’s fine. Plenty of other great games out there.


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Re: HeroQuest De-Magicified (!)

Postby Kurgan » July 5th, 2019, 6:13 am

Pancho wrote:I really like your ideas here, I think they are very creative.
That said, I wouldn’t go to all that trouble just to accommodate someone else’s ideology. The entirety of Heroquest is a magical concept. It isn’t just the spells and artefacts, you’ll have to change the nature of Morcar and Mentor too, as well as the quests notes and intro text for pretty much every quest.


Originally we just took out the magical characters and powers, and just had a couple of extra classes of fighter. It was fun, but felt like a lot was missing.
So understand where you're coming from, but you would do it if was this person for you, since we pretty much discovered HQ together. 'nuff said. ;)


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Re: HeroQuest De-Magicified (!)

Postby Maurice76 » July 5th, 2019, 6:32 am

And a change to the divine or profane wouldn't work? I mean, that the "good" Magic used by the Heroes is actually divine in origin, whereas that used by the Chaos monsters is profane? That way, the player gets to battle the profane, which is something this person probably would want to do in reallife too, if he or she is so strict about it?


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Re: HeroQuest De-Magicified (!)

Postby Pancho » July 5th, 2019, 7:01 am

Kurgan wrote:
Pancho wrote:I really like your ideas here, I think they are very creative.
That said, I wouldn’t go to all that trouble just to accommodate someone else’s ideology. The entirety of Heroquest is a magical concept. It isn’t just the spells and artefacts, you’ll have to change the nature of Morcar and Mentor too, as well as the quests notes and intro text for pretty much every quest.


Originally we just took out the magical characters and powers, and just had a couple of extra classes of fighter. It was fun, but felt like a lot was missing.
So understand where you're coming from, but you would do it if was this person for you, since we pretty much discovered HQ together. 'nuff said. ;)

LOL you are a better friend than I am to my gaming friends!


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