
Mercenaries, thank you for your services
running around those rooms to catch dwarf and barbarian from the other side.
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Make a small donation to Ye Olde Inn!
Every cent received goes toward Ye Olde Inn's maintenance and allows us to continue providing the best resources for HeroQuest and Fantasy Gaming fans.
Also I'll be in Chicago for a business conference, so I'll have limited access to the game. I give my teammates the right to act in my place if it's my turn and I haven't been active.
















Anderas wrote:Yes, sorry Sotiris, I should have said something. Run is 3 squares more in my rules: 2d6 for movement was 6, you add run on top so that makes 9.
What do you do this turn?














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