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The Bandit's Hideout

Gather your Heroes for Play-by-Post adventures here. Posting in this room does not count toward your posting rank.
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Use this area for gathering and playing Play-by-Post games. They need not be HeroQuest, but all games are still subject to the rules of the Ye Olde Inn forum. Posts in this room will not count toward your posting rank.

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Re: The Bandit's Hideout

Postby Daedalus » November 14th, 2011, 2:03 pm

At the sound of battle the Barbarian springs into action, trying to reach and attack the last Orc.
W,N,N,N,E,E,E,E,E

Movement:
Daedalus rolled 2 6-sided dice:
6, 1


If his movement is great enough,

Attack:
Daedalus rolled 3 6-sided dice:
1, 2, 1


No dice. He rushes in to spectate.
..
UNCLE ZARGON
Image
WANTS.. YOU


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Re: The Bandit's Hideout

Postby Patroclus » November 14th, 2011, 2:12 pm

Image

:O nice try... that was too close

Barbarian(8 Body): Finish, Dwarf(6 Body): Finish, Elf(6 Body): Finish, Wizard(4 Body): Ready


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Re: The Bandit's Hideout

Postby Templar » November 16th, 2011, 3:53 am

To keep things rolling, I activate the Wizard and move north, north. I'm sure were gonna find some other way to open the hidden door later, but for now I will wait for it to close so I can open it again.

Spell Book:
Sleep The Master (Infinite for this game only)

Fire:
Courage
Fire of Wrath
Ball of Flame

Earth:
Pass Through Rock
Heal Body
Rock Skin

Air:
Genie
Swift Wind
Tempest

By the way, what does "sleep the master" do exactly?
"If you have to ask, you're streets behind..." - Pierce Hawthorn


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Re: The Bandit's Hideout

Postby Patroclus » November 16th, 2011, 12:53 pm

Image
Latter in this quest the heroes will face the master of Bandits, he is their boss. He has some unique powers which I will not tell you until you fight him. The spell “Sleep the Master” is a bonus to make the end battle easier. As a tip, the only thing I could tell is that the wizard should be focused on doing this spell in the final room, and not dying.

The spell “Sleep the Master” is exactly as the sleep card. the only difference is that works only to the master of bandits and you can use it as many times as you like. A full description is here http://www.yeoldeinn.com/hqforum/viewtopic.php?f=162&t=961#p8629

Barbarian(8 Body): Finish, Dwarf(6 Body): Finish, Elf(6 Body): Finish, Wizard(4 Body): Finish


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Re: The Bandit's Hideout

Postby Patroclus » November 16th, 2011, 1:10 pm

Image
testing...
Patroclus rolled 2 6-sided dice:
3, 2
Last edited by Patroclus on December 4th, 2011, 2:33 pm, edited 3 times in total.


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Re: The Bandit's Hideout

Postby Patroclus » November 16th, 2011, 1:14 pm

Image
The door closes. You should be adjacent and waste one action to "move the chest" and open the door again.


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Re: The Bandit's Hideout

Postby Patroclus » November 16th, 2011, 1:27 pm

Image

The Orc goes N and howling and foaming at his mouth is trying to hit the dwarf with 3 Attack. (wish me good luck :D... I know you won't)

Patroclus rolled 3 6-sided dice:
2, 4, 3


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Re: The Bandit's Hideout

Postby Patroclus » November 16th, 2011, 1:32 pm

A great hit... I think dwarf with a defense of 2 will suffer at least 1 damage...


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Re: The Bandit's Hideout

Postby torilen » November 16th, 2011, 1:51 pm

The Dwarf defends:
torilen rolled 2 6-sided dice:
6, 2


Attack = 2
Defend = 2
Mind = 3
Body = 7/7
Dwarf’s Inventory: Nothing


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Re: The Bandit's Hideout

Postby Patroclus » November 16th, 2011, 3:34 pm

Dwarf takes 2 damage and his Body goes 4/7

You were 6/7 (not 7/7) check the post here http://www.yeoldeinn.com/hqforum/viewtopic.php?f=162&t=961&start=30#p8830
Last edited by Patroclus on November 18th, 2011, 3:32 am, edited 1 time in total.


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