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Q1: "The Man Undercover" by TMU & MrBigB

Quests for the HeroQuest 25th Anniversary Quest Pack.
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Re: Q1: "The Man Undercover" by TMU & MrBigB

Postby Anderas » September 15th, 2018, 2:53 am

No Wizard Spear.
The Spear is 150 crowns, could it be that that's a nice selling item after the quest?


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Re: Q1: "The Man Undercover" by TMU & MrBigB

Postby Daedalus » September 15th, 2018, 4:29 am

j_dean80 wrote:
Daedalus wrote:. . . j_dean80, if you keep the corner tile, I'd say place a table and maybe the throne in the common room. Also, the monsters in the kitchen couldn't have gotten by the Heroes at the start of the game without their notice. I'd recommend adding a sevice door to the corridor/street for them to have entered through. . . .

The Heroes would begin on the beds. That's the room note, that would allow the monsters to sneak in.

Yes, starting in the bedrooms will handle it, and now they are being used. The Parchment text will need some fairly simple adjustment to accommodate the new start.

I hope some monsters can now be put in the main room for a starting fight. It should help to average out the Quest difficulty between finding the nearby weapons quickly (quite possible) and not finding them until the end (less likely.)

j_dean80 wrote:So what is the consensus on the blacksmith? It's a community project, so I want to know what the majority wants. 1. Discount on the Armory 2. Spears (1 for each or a limit?) Can the Wizard use a spear?

Edit: I updated the map.

Also, is everyone happy with Quest 2 and 3?

I favor an Armory discount (and weapon buyback) dependent on the Heroes' heroic or greedy treasure search choices. They can then decide to buy spears, a broadsword or two, or helmets and shields. Determining your upgrades is one of the few character choices available--why deny that if we have the Notes space? As per the design document, there will be no more Armory visits until the next chapter when all Orc and Goblin Quests are finished.

No, a Wizard can't use a spear.

I'll soon start posting comments about Quests 2 and 3.
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Re: Q1: "The Man Undercover" by TMU & MrBigB

Postby j_dean80 » September 15th, 2018, 7:46 am

I like the discount method myself, but being Quest 1 I'm not sure they'd have enough coins to buy anything.
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Re: Q1: "The Man Undercover" by TMU & MrBigB

Postby Anderas » September 15th, 2018, 8:21 am

What about plainly giving gold? 30 or 40 gold coins for everybody in the room?


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Re: Q1: "The Man Undercover" by TMU & MrBigB

Postby j_dean80 » September 15th, 2018, 8:56 am

Anderas wrote:What about plainly giving gold? 30 or 40 gold coins for everybody in the room?


That's what the other villagers do.

Wanted the blacksmith to be something special.
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Re: Q1: "The Man Undercover" by TMU & MrBigB

Postby TMU » September 17th, 2018, 8:55 am

I need to come back to this later. Many comments to give.
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Re: Q1: "The Man Undercover" by TMU & MrBigB

Postby gootchute » September 17th, 2018, 11:25 am

I know you guys want to keep the rules simple, but maybe some sort of Mind test to recall where they stored their weapons in their intoxicated groggy and disoriented state. It would give them a chance to be given a general direction towards the blacksmith so as not to take the wrong turn and do the entire quest bare handed.

Something as simple as roll under Mind points on a D6 to remember which direction.

I really shouldn't be allowed input since I abandoned my part of the HQ25 many year's ago.. sorry!
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Re: Q1: "The Man Undercover" by TMU & MrBigB

Postby Daedalus » October 6th, 2018, 3:48 pm

Part of a response lost in the Inn fire:

gootchute wrote:. . . I really shouldn't be allowed input since I abandoned my part of the HQ25 many year's ago.. sorry!

Anybody's input is welcome. Anderas already figured there's not an unfair threat if the Heroes can't find their weapons early, so wandering for weapons isn't an issue. The groggy start is a cool thematic idea though, since it implies a previous bout of heroic drinking.

This again may stray from simplicity, but what about each of the Heroes starting the Quest with a hangover and 1 less Body Point? I think the Heroes can risk this as the monster challenge isn't too high. The first Hero to search for treasure in the nearby kitchen would discover enough stew to restore the missing Body Point to each Hero.
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Re: Q1: "The Man Undercover" by TMU & MrBigB

Postby j_dean80 » October 7th, 2018, 4:27 pm

TMU wrote:I need to come back to this later. Many comments to give.


Was awaiting feedback as I didn't want to take a wrong turn. Still your baby, I was just being the daycare trying to help raise it.

Would like to progress to a finish though.
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Re: Q1: "The Man Undercover" by TMU & MrBigB

Postby j_dean80 » October 7th, 2018, 4:41 pm

How about this for the Quest intro?

"Awaken from your drunken stupor. The Empire is in need of your aid. You are just unknown warriors, but Loretome has foretold of your great futures. Rid the small village of the raiders and then I will further guide you."
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