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Translation of "Slumbering Monster" by Roberto de Moraes

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Re: Translation of "Slumbering Monster" by Roberto de Moraes

Postby Daedalus » March 13th, 2018, 2:31 pm

Since there has been talk about organizing the Roberto de Moraes Quests together, I thought I'd suggest removing Zargon and substituting Lengrati the Sleep Wizard as the one who awakens the slumbering creature. Lengrati as a single villain in common provides a bridge between the two sleep-themed Quests while distancing Zargon suits him better as a behind-the-scene manipulator of events.
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Re: Translation of "Slumbering Monster" by Roberto de Moraes

Postby Pancho » March 14th, 2018, 1:12 pm

I agree with your suggestion Daedalus. Makes a lot of sense to me for the reasons you mentioned, it also adds a bit more prestige to the Sleep-Sorcerer and fleshes out an interesting villain.


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Re: Translation of "Slumbering Monster" by Roberto de Moraes

Postby lestodante » April 29th, 2018, 4:10 pm

I have two questions about this pack.
1) is anyone of us working on the final pdf?
2) what about this figure to represent the creature? (35 mm tall from feet to head, without base)

creature_43.jpg


There is also some creature like this that I think is very cool (Cthulhu??)

creature_mod.jpg
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Re: Translation of "Slumbering Monster" by Roberto de Moraes

Postby The Admiral » April 30th, 2018, 5:32 pm

No, not me. I have no computer skills whatsoever!

Both have a 'creature' feel to them. First one is my favourite as it's closest to the drawing of it.


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Re: Translation of "Slumbering Monster" by Roberto de Moraes

Postby j_dean80 » April 30th, 2018, 8:30 pm

The Admiral wrote:No, not me. I have no computer skills whatsoever!

Both have a 'creature' feel to them. First one is my favourite as it's closest to the drawing of it.


I also like the first. What is it? Where is it from?
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Re: Translation of "Slumbering Monster" by Roberto de Moraes

Postby Anderas » May 1st, 2018, 2:58 am

I just read the entire topic. My compliments!
From flat out translating you were smoothly
going to rebalancing both storyline and
gameplay mechanics.
For the final pdf, do you have the source files
somewhere downloadable? Putting them in a
different format from forum thread is the first
and the biggest step towards pdf-ication.


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Re: Translation of "Slumbering Monster" by Roberto de Moraes

Postby lestodante » May 1st, 2018, 5:22 am

j_dean80 wrote:I also like the first. What is it? Where is it from?


It is a Ral Partha Gargoyle, for the USA you can find it on Iron Wind Metals: http://ironwindmetals.com/store/product ... ts_id=8091
For Europe, you can find it on Ral Partha Europe: http://www.ralparthaeurope.co.uk/shop/r ... -1230.html

Image

There is also this one that seems can fit the role:
USA: http://ironwindmetals.com/store/product ... ts_id=1627
EUR: http://www.ralparthaeurope.co.uk/shop/s ... p-865.html

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Re: Translation of "Slumbering Monster" by Roberto de Moraes

Postby The Admiral » May 1st, 2018, 11:41 am

I love the one at the back.


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Re: Translation of "Slumbering Monster" by Roberto de Moraes

Postby The Admiral » October 2nd, 2018, 5:59 am

Okay, just having a solo play through of this, and on quest 2 I've hit a brick wall, literally! I cannot see a way to get to the Axe. Is it just me, or is this a dead end? If so, I propose putting a secret door at the back of the bottom left room with the Fimir and the chest?

There is a further problem with this quest. There is no chest in room C? I like the loss of an artifact, and an evil sorcerer's table would be a good source to cause this. Therefore I am going to change the wording to the following:

C - If a Hero searches for treasure in this room, tell them that they find a magical tome on the sorcerer's table and do they wish to read it? If a Hero reads the tome they will lose one magical artifact they are carrying. Zargon chooses the item to be lost, but may not choose the Chaotic Sword or the Axe of Destruction.


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Re: Translation of "Slumbering Monster" by Roberto de Moraes

Postby Anderas » October 2nd, 2018, 7:51 am

Yes, you're right. I would even propose the secret door at the same place.
I as morcar would also remove the death trap in the lower left corner; by placing a secret door in north of the Gargoyle.


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