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j_dean80 wrote:What is a player's motivation to play a healer character? It sounds kind of boring to me.


knightkrawler wrote:I think people write up too many hero classes simply because they think of them.




knightkrawler wrote:j_dean80 wrote:What is a player's motivation to play a healer character? It sounds kind of boring to me.
There is no motivation. I think people write up too many hero classes simply because they think of them.
The healer might be a bad example because strategically, a hero group has good need of one, but on the wanting to play him part, I agree with you.

whitebeard wrote:knightkrawler wrote:j_dean80 wrote:What is a player's motivation to play a healer character? It sounds kind of boring to me.
There is no motivation. I think people write up too many hero classes simply because they think of them.
The healer might be a bad example because strategically, a hero group has good need of one, but on the wanting to play him part, I agree with you.
I think the problem goes the other way. There is absolutely no need for new classes because the game has everything covered already.
Player: "I want to be a healer"
Zargon: "Done!" <hands player the Wizard>
Player: "I want to be a Rogue"
Zargon: "Done!" <hands player the Elf>
Player: "I want to be a knight"
Zargon: "Done!" <hands player the Barbarian>
Player: "I want to be a Necromancer"
Zargon: "Done!" <hands player the quest book and grabs the Dwarf for himself>![]()


knightkrawler wrote:whitebeard wrote:knightkrawler wrote:j_dean80 wrote:What is a player's motivation to play a healer character? It sounds kind of boring to me.
There is no motivation. I think people write up too many hero classes simply because they think of them.
The healer might be a bad example because strategically, a hero group has good need of one, but on the wanting to play him part, I agree with you.
I think the problem goes the other way. There is absolutely no need for new classes because the game has everything covered already.
Player: "I want to be a healer"
Zargon: "Done!" <hands player the Wizard>
Player: "I want to be a Rogue"
Zargon: "Done!" <hands player the Elf>
Player: "I want to be a knight"
Zargon: "Done!" <hands player the Barbarian>
Player: "I want to be a Necromancer"
Zargon: "Done!" <hands player the quest book and grabs the Dwarf for himself>![]()


whitebeard wrote:knightkrawler wrote:j_dean80 wrote:What is a player's motivation to play a healer character? It sounds kind of boring to me.
There is no motivation. I think people write up too many hero classes simply because they think of them.
The healer might be a bad example because strategically, a hero group has good need of one, but on the wanting to play him part, I agree with you.
I think the problem goes the other way. There is absolutely no need for new classes because the game has everything covered already.
Player: "I want to be a healer"
Zargon: "Done!" <hands player the Wizard>
Player: "I want to be a Rogue"
Zargon: "Done!" <hands player the Elf>
Player: "I want to be a knight"
Zargon: "Done!" <hands player the Barbarian>
Player: "I want to be a Necromancer"
Zargon: "Done!" <hands player the quest book and grabs the Dwarf for himself>![]()


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