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clmckay wrote:Rolling three Skulls is a "critical hit". Let the odds of actually rolling multiple skull be your critical hit, not some one-off Black Shield. Altering existing rules that way is unnecessary.
I think using it as described for half ass dart traps is brilliant. I will be taking that
I do have weapons break if all Black Shields are rolled in attack or defense. It becomes rarer the stronger the weapon, however if it has higher attack, I imagine higher quality so less chance to break.
I think that handing a spare potion here or there is a great way to keep an age appropriate person engaged. You don't cater to making them win but you don't let them just fail. I'd never do that for adult players, but without a doubt for kids, whose cognition is not the same as an adult. The goal fun. If it enhances the fun for the kids or even for me as the Zargon/dad, then screw it, I'm gonna throw that extra potion here or there to make the fun last longer.


timberwolf73 wrote:Cimckay,
I said critical miss not critical hit in regards to black shields...meaning if more black shields than skulls were rolled it would be an auto miss, no need for the target to roll defense dice.
MITCHIEMASHA wrote:"Ancient magic enchants the Chaos Warriors armour through it's orb" Each black shield rolled against them in attack negates a skulls. Destroy the source of this power if you wish to survive...





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