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[Complete] Summons of the Wizards' Council

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Re: Summons of the Wizards' Council - a work in progress

Postby j_dean80 » November 2nd, 2017, 7:46 pm

Daedalus wrote:In Room F, Skaven spells are mentioned. Perhaps you plan to include them as a PDF, but if not, where can the be found?


The Skaven Spells are from: "Into the Sewers" by: Sjeng, guzzi and Mortis
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Re: Summons of the Wizards' Council - a work in progress

Postby j_dean80 » November 2nd, 2017, 7:51 pm

Anderas wrote:
j_dean80 wrote:
Anderas wrote:Sure. The wizard is also especially difficult to calculate because of his spell set choice and because he is so very different across the systems (EU/NA/Homemade)

In the ideal case he goes to the right top corner first, then the wand of recall works like a charm.
Then he goes to the bottom right corner and after the fight he recovers all his spells.
Then he frees the barbarian by using veil of mist in the Gargoyle's room,
both together kill the Gargoyle easily and then, depending on how many BP are left, clean out the top left corner.

So yes there is a path that is greatly better than the "normal" performance. Those calculations can go only so far.

If that quest is used similarly to books like "The Warlock of Firetop Mountain" - so you replay several times until you succeed - then i wouldn't change a lot. :)

By the way, it is really a nice work scraping those quests together into a quest pack. I am currently looking for the second quest. They're interesting.


The Wizard would need his spells back from collecting the wand to defeat the Cabiri. A new Wizard could play over and over until he won because he would just reset to 0 anyways. An experienced Wizard shouldn't have a lot of trouble. When I have time I plan to playtest with a new Wizard to see if it's doable. Working 60 hr weeks currently so time isn't on my side.



Ok.
I try again. This time in half-playtest mode :) . It was costing three hours to do so - be nice with the result please :)
The point is, i totally trust the simulator to stupidly calculate close combat fights flawlessly. But in this case there are many decisions to be taken, so i do it room by room now.
I took one real existing wizard (yeah sure my wife says, he really exist. You know how that sounds.)
Then i applied NA rule to him, throwing away rapier :shock: , spirit blade :o , borin's armour :oops: ; ending up with a 1AT 2DE wizard. :goblin:

Well, that one also has a phial of holy water, 2 restoration draughts (heal 1 :redheart: and 1 :blueorb: ) and a magical throwing dagger.
He also has tempest and veil of mist as spell scrolls; the spell ring (i load it with a healing) and the wand of magic.
Instead of doing all the healing ingame, i just say that i have 15 BP available. That's what i try. :D
I choose Earth, Water, Fire.

So these are Gizzie's fights:
fight with hands
no/stupid tactic
no/stupid magic
AT :skull: DE :whiteshield: :whiteshield:

Room number, Room title, BP lost.

Room 1 Entry room 0
Room 2 Chaos treasure chest 16 BP
Room 3 playing Fimirs 18 BP
Room 4 Goblins 3 BP
Room 5 Mummy 7 BP
Room 6 Zombies 10 BP
Room 7 Chaos 16 BP
Room 8 Alchemist Table 0 BP
Room 9 Goblin 1 BP
Room 10 Gargoyle 20 BP
Room 11 Trap 0 BP
Room 12 Orc 2 BP

for a whopping sum of 92 Body Points (if i sum up the values before rounding ) plus 1.5 BP from the wandering monsters (three of them).
So far the theory - but a wizard doesn't use his hands, does he?

What i do now is to simulate all the fights, but to do ingame decisions room-by-room.
That won't yield results in 5 minutes, but it will be more realistic.

Bup. Start - Gizzy the Wizard materializes in the central room and wonders why he is wearing a red shirt from star trek enterprise.
Now, let's assume, accidentally i skip the top left corner.
Room 1 Entry room 0,00
Room 2 Chaos treasure chest 0
Room 3 playing Fimirs 0

That saves 34 Body Points.

The Mummy gets the holy water into the face, i get out the room via pass through rock.
I confirm the goblins and fight them by hand, but i turn that fight into a doorway thing. That saves one BP.

Room 4 Goblins 2,89 --> 2.11
Room 5 Mummy 0

Now i have 13 BP left.
Because i am intelligent enough to use google, i go left first and see a goblin
Room 9 Goblin 0,78
I live through that heroic fight. 12 BP left

I use rock skin now, turning me into a AT :skull: DE :whiteshield: :whiteshield: :whiteshield: Hero.

Room 10 Gargoyle 16 BP loss.
not enough. Worse, i lose my shield after the first of those 16 BP loss.
Rewind.
I use Rock Skin and the magical throwing dagger both on the gargoyle and simulate the fight again.
Room 10 Gargoyle 10 BP loss
Not enough.
Rewind.
I try Rock Skin and Fire of Wrath on the Gargoyle
Room 10 Gargoyle 5 BP loss (plus minus 5 :o )
That has to suffice. So i am there with 7 BP now.
I guess it is save to say that i use spell ring/tempest scroll and then a second fire spell if the gargoyle doesn't die quick enough.


I jump in and out of the room with the fireburst trap.
still 7 BP.

I encounter the orc and free the Barbarian.
Instead of fighting him with my bare hands, i see the opportunity to use my magical throwing dagger.
Room 12 Orc 0 BP loss.

phew. Now we're two, Barbie and I. Barbie has nothing but his Hands and his naked ass to fight, but that's ok.
Barbie himself adds 8 BP to the pool which is nice.
So Gizzy and Barbie together have now 15 BP

We fight the last two rooms.
When discovering three zombies, we decide for doorway tactics again.
Room 6 Zombies 9,85 --> 1 BP
The combination of having 2 persons and doorway tactic saves 9 BP. Not bad!
We still have 14 BP to play with.

However, Barbie announces that losing one BP is too much. :o
Gizzy, who used to be the bank of his hero group, has enough gold to pay Barbie. :? :2cents:
Barbie stays.

Together we take the Chaos warrior down.
Room 7 Chaos 16,05 --> 2.6 BP

There are 11 BP left in the group. Barbie wants another payment.
Seeing just how crazy different the game plays with or without fighter, Gizzy accepts and pays again. :wizard: :2cents:

Room 8 Alchemist Table 0,00
We finally recover the famous Wand of Galimatias and survive with 11 BP.
It may be worth noting that Gizzy probably dies at the Gargoyle's bridge.

The story branches here:

Branch 1:
We could go and clean the top left rooms.
Room 2 Chaos treasure chest 16 BP --> 2.6 BP
Room 3 playing Fimirs 18 BP --> 3.3 BP
That's a total of 6 BP.
If we use fire spells and courage and sleep and all of it, instead it costs 1 BP.
But then we are drained; Gizzy wins but also loses 100 Gold, and can't fight the cabiri lords anymore.

Branch 2:
We fight the cabiri lords.
The pure physical fight is not difficult - it would cost about 5.5 BP to kill them all.
However there is all that elemental force on their side. I take out the water guy first because i fear the sleep spell, eating a fire spell and a genie afterwards. (3.5 BP damage - probably the death for Gizzy!)
mep.
Rewind.

I take out the Air guy first, because that Genie and Tempest spells are just not bearable currently. So i eat 1 Fire spell (1 BP damage) and Barbie sleeps.
The rest depends on the dice.


One special ability that would be hard to factor is the Wizard's new ability to counter a spell in this Quest Pack. Would come in very handy against the Cabiri.
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Re: Summons of the Wizards' Council - a work in progress

Postby Anderas » November 3rd, 2017, 3:27 pm

How does this counter ability work? Because discarding a spell to prevent a sleeping Barbarian is a really good deal.


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Re: Summons of the Wizards' Council - a work in progress

Postby j_dean80 » November 3rd, 2017, 7:29 pm

Anderas wrote:How does this counter ability work? Because discarding a spell to prevent a sleeping Barbarian is a really good deal.


j_dean80 wrote:During this Quest Pack, the Wizard will have a special ability to counter a spell.

If the Wizard successfully counters the spell with his roll, he must discard a Spell Card he has not yet used. The attacking spell is also discarded, with no harm inflicted. If the Wizard does not successfully counter the spell with his roll, follow the text on the attacking spell. The Wizard may choose to not attempt a counter.

To successfully counter - The Wizard rolls one combat die. If the attacker has lower Mind Points than the Wizard, the Wizard must roll a Skull. If the attacker has higher Mind Points than the Wizard, the Wizard must roll a White Shield.
Last edited by j_dean80 on November 5th, 2017, 9:28 pm, edited 2 times in total.
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Re: Summons of the Wizards' Council - a work in progress

Postby j_dean80 » November 5th, 2017, 7:36 pm

Extra tiles needed for the Quest Pack (from different sources, some modified by me):

Original by Jonathan Usiak (modified by me):

Image

Original by Ron Shirtz (modified by me):

Image

From A Marvel Winter Special:

Image

Original from A Marvel Winter Special (modified by me):

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From drathe:

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Re: Summons of the Wizards' Council - a work in progress

Postby j_dean80 » November 13th, 2017, 7:19 am

If someone is good at photoshop the Bridge Tile could use some clean-up. My pathetic attempt doesn't do it justice. Would highly appreciate the help.
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Re: Summons of the Wizards' Council - a work in progress

Postby j_dean80 » November 14th, 2017, 10:28 pm

Notes page 2:

Image
Last edited by j_dean80 on November 26th, 2017, 9:20 am, edited 3 times in total.
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Re: Summons of the Wizards' Council - a work in progress

Postby Anderas » November 15th, 2017, 7:02 am

Regarding these introduction pages: They are beauties ! I like those quest books that look to the detail like the original. I never seem to be able to keep the determination up to that final point. Keep up the good work!


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Re: Summons of the Wizards' Council - a work in progress

Postby j_dean80 » November 15th, 2017, 9:11 pm

Back Cover:

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Re: Summons of the Wizards' Council - a work in progress

Postby j_dean80 » November 19th, 2017, 12:20 am

Notes page 3:

Image
Last edited by j_dean80 on January 3rd, 2018, 7:45 pm, edited 5 times in total.
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