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[Complete] Summons of the Wizards' Council

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Re: Summons of the Wizards' Council - a work in progress

Postby Spookyhappyfun » September 20th, 2017, 10:17 pm

I've been looking at this more this evening and I've been comparing the timeline you laid out in the other thread (http://forum.yeoldeinn.com/viewtopic.php?p=79839#p79839) with the one that I have for my adventures and the text included in everything. It looks like you've got this set after the Ogre Horde and Mage of the Mirror, but the Wizards of Zargon text directly references only the Attack of the Ogre Horde events. I'm wondering if you might want to put an extra line in that intro about Sinestra, referencing the Elven Questline.

Something small and quick like:

“I am aware of your failure, Festal, as I am aware of Sinestra's failure in the Elven lands. But as in all things I have learned from my failures..."
Last edited by Spookyhappyfun on September 21st, 2017, 6:43 am, edited 1 time in total.


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Re: Summons of the Wizards' Council - a work in progress

Postby j_dean80 » September 20th, 2017, 10:42 pm

Spookyhappyfun wrote:I've been looking at this more this evening and I've been comparing the timeline you laid out in the other thread with the one that I have for my adventures and the text included in everything. It looks like you've got this set after the Ogre Horde and Mage of the Mirror, but the Wizards of Zargon text directly references only the Attack of the Ogre Horde events. I'm wondering if you might want to put an extra line in that intro about Sinestra, referencing the Elven Questline.

Something small and quick like:

“I am aware of your failure, Festal, as I am aware of Sinestra's failure in the Elven lands. But as in all things I have learned from my failures..."


The Ogre Horde is also in the Elf Pack. Kind of goes together already. The strongest Ogres (10 BP) who survived, then aided Sinestra.
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Re: Summons of the Wizards' Council - a work in progress

Postby Spookyhappyfun » September 21st, 2017, 6:41 am

j_dean80 wrote:The Ogre Horde is also in the Elf Pack. Kind of goes together already. The strongest Ogres (10 BP) who survived, then aided Sinestra.


Yeah, that's true. But its the presence of Festal that makes it seem so connected to the Ogre Horde quest specifically. I think I might agree if Festal was mentioned anywhere in the Elven pack.

Maybe that'll just have to be a line I throw in my personal game.


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Re: Summons of the Wizards' Council - a work in progress

Postby j_dean80 » September 21st, 2017, 3:42 pm

Spookyhappyfun wrote:
j_dean80 wrote:The Ogre Horde is also in the Elf Pack. Kind of goes together already. The strongest Ogres (10 BP) who survived, then aided Sinestra.


Yeah, that's true. But its the presence of Festal that makes it seem so connected to the Ogre Horde quest specifically. I think I might agree if Festal was mentioned anywhere in the Elven pack.

Maybe that'll just have to be a line I throw in my personal game.


"Zargon commanded Festral to send the remnants of the Ogre Horde to aid Sinestra in her plot to take over the Elf Realm."

Could be worded better.
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Re: Summons of the Wizards' Council - a work in progress

Postby j_dean80 » September 22nd, 2017, 10:26 pm

updated Quest 4
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Re: Summons of the Wizards' Council - a work in progress

Postby j_dean80 » September 24th, 2017, 8:52 pm

updated Quest 3
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Re: Summons of the Wizards' Council - a work in progress

Postby j_dean80 » September 26th, 2017, 9:58 pm

updated Quest 2
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Re: Summons of the Wizards' Council - a work in progress

Postby j_dean80 » October 1st, 2017, 9:55 pm

updated Quest 1...now working on the Quest Pack Notes...
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Re: Summons of the Wizards' Council - a work in progress

Postby j_dean80 » October 5th, 2017, 9:07 pm

updated format for Wizards of Zargon page
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Re: Summons of the Wizards' Council - a work in progress

Postby Daedalus » October 23rd, 2017, 1:36 pm

j_dean80 wrote:. . . So this is what I have so far. I feel it is a little short. Would appreciate suggestions.

Since you were fine with suggestions for another of your Quest Packs, I'll extend this request pertaining to your introduction onto the actual Quests.

Quest 1 I'm fine with you working the original content of unofficial, previously published Quests into the Quest Pack. However, the cryptic inscriptions in this Quest have always bothered me. That is, until Dave Morris was kind enough to provide their solutions to MortiS-the-Lost, which are shared here. I think it would be great of you could add those answers and explain the separate consonant and vowel substitutions at the end of the original Quest Notes. That way Morcar/Zargon could be free to give hints or at least the solutions after the Quest.
Quest 2: Due to the Dark Warrior's special rule in this Quest, it's possible 2-3 could follow the Wizard to the revolving room. I see you directly copied the revolving room note from RotWL. That note doesn't state if a monster must roll a die to see which door he may leave the room by. Do you intend that trailing Dark Warriors ignore the random roll and simply follow the Wizard through the door he exited by? (RAW works here.) If you instead want them to also roll for the room to revolve, you'll need to change ". . . when the Hero attempts to leave . . ." > . . . when the Hero or a monster attempts to leave . . .
In Room A, do you suggest using the mirror tiles from the EQP for the magic mirrors? What should be used for the beds? The best I could do with the Inn resources is this bed paper model from the Agin's Inn Historical Archive.
The Quest objective, finding the books, is only accomplished by searching for treasure at the space marked with an "X." This breaks from the standard rule which would otherwise reveal the Quest Treasure from any space in Room F. As the Wizard player is likely to assume one search should be sufficient, I think this note should somehow hint that multiple searches may be needed. Perhaps after the first failed search for treasure, M/Z should tell the Wizard "The library's collection is vast--perhaps the books you seek are further along in the shelves."
It's a matter of preference, but this Quest requires two Game Systems to play (+2 bookcases and +1 open door.) A door could be swapped in from an explored area, but the extra bookcases shows the need for HQ furniture tiles or paper models. Maybe someone will create them for the galley one day. . . .
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