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[Quest Pack] [14 Quests] - WAAAGH!!!

Discuss Quest creation and share Quests/Quest Packs you've created.

Re: [Preview] [Quest Pack] [14 Quests] - WAAAGH!!!

Postby Thrawn » June 17th, 2017, 2:33 am

Man, the author of this should dig through old computers and find the PDF of this that had the rest of the quests in it. Or if he possibly found a old copy...he needs to remember how to attach pdfs to this forum.


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Re: [Preview] [Quest Pack] [14 Quests] - WAAAGH!!!

Postby Thrawn » June 18th, 2017, 10:22 pm

Located my old word source document that I can export a PDF from. Now just figuring out how to get it on here. I checked really quick.

It did include:
  • All 14 quests
  • The notes on the last 2 quests
  • Updated and new monster profiles
  • The rules supplement for mind point based magic, skill point advancement, and random encounter variety.

It did not include:
  • New cover art
  • The appendix for custom tiles
  • 3D paper minis that were suggested by someone


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Re: [Preview] [Quest Pack] [14 Quests] - WAAAGH!!!

Postby j_dean80 » June 19th, 2017, 12:29 am

Thrawn wrote:Located my old word source document that I can export a PDF from. Now just figuring out how to get it on here. I checked really quick.

It did include:
  • All 14 quests
  • The notes on the last 2 quests
  • Updated and new monster profiles
  • The rules supplement for mind point based magic, skill point advancement, and random encounter variety.

It did not include:
  • New cover art
  • The appendix for custom tiles
  • 3D paper minis that were suggested by someone


Upload it to a site like dropbox and can share the link.
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WAAAGH! [Quest Pack] [14 Quests] [Final?]

Postby Thrawn » June 19th, 2017, 11:01 pm

https://drive.google.com/file/d/0ByTZlogh9hxKdmxJNDlLWGtrV28/view?usp=sharing

The word document this was generated from is 5 years old. I hope everything was good in this copy, but it's possible there were errors in it. Looked complete upon my quick look-through. There are a couple of other quest packs in the same drive. I'm looking through them to see what kind of shape they are in.


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Re: [Quest Pack] [14 Quests] - WAAAGH!!!

Postby The Admiral » July 20th, 2017, 5:39 am

Thanks Thrawn, that's brilliant. I've just printed it all out.


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Re: [Quest Pack] [14 Quests] - WAAAGH!!!

Postby Figomurphy » July 20th, 2017, 6:40 pm

Nice pack


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Re: [Quest Pack] [14 Quests] - WAAAGH!!!

Postby Daedalus » August 31st, 2017, 4:39 pm

It's great you revisited this one, Thrawn! I added an additional components section to the end of your original post that includes links to most of the special tiles, less one from Quest 13. It's called the Winding Path in the Heroquest.Es icon pack. It would be great if you could add the link, or I could if you let me know where the tile can be downloaded.

When I determine the amount of figures needed, I consider reasonably accessible monsters from a room or corridor section as well as up to two adjacent rooms or corridor sections. Feel free to adjust any amounts--it's your baby.

One edit point you may be interested in is that the Lich in Quest 13 is incorrectly noted to know Orc Shaman spells. Those listed are actually Necromancer spells.
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Re: [Quest Pack] [14 Quests] - WAAAGH!!!

Postby The Admiral » September 2nd, 2023, 9:06 am

Following a request for me to post this, I have finally tracked it down.
You do not have the required permissions to view the files attached to this post.


Rewards:
Grin's Stone Map Slain a measly Goblin! Slaughtered an Orc! Killed a mighty Fimir! Shattered a Skeleton! Destroyed a Zombie! Unravelled a Mummy! Crushed a powerful Chaos Warrior! Smashed a massive Gargoyle! Encountered a menacing Chaos Warlock! Encountered all eight (8) Game System monsters.
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Re: [Quest Pack] [14 Quests] - WAAAGH!!!

Postby MoreWoodenDice » September 2nd, 2023, 3:44 pm

Sweetness!
Looking for: MAP to Skulmar's Fellowship of Four Quest, Hunt for Heaven, & The Rise of Skulmar.


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Re: [Quest Pack] [14 Quests] - WAAAGH!!!

Postby The Admiral » January 22nd, 2026, 4:38 am

Not sure I'll get a reply to this but I'll post all the same.

Solo playing this and I actually think it's quite hard on a startling group. It doesn't give out much in the way of stuff or money, which is okay early on but now I'm at the end the difficulty has seriously ramped up. My party had actually played a single quest before this and so did have some stuff: Bracers, Crossbow, 2 healing potions, a potion of defence, and Heroic Brew.

I'm about to start Q12, but was looking at Q13. Q13 introduction says there are two ways to the next quest: through the mountain pass OR through the crypt, but the actual choice is through the mountains or through the mountains AND the crypt, as the crypt can only be accessed after the mountains? I'm wondering if there should be a door in the bottom left of the left most room A with a double blocked passage preventing access to the central room. Then there really would be two separate, and very difficult, paths to the exit?

I've got to say this is an excellent quest pack. It has an interesting and logical story. I like that things can go wrong which will have consequences later on. There are loads of new interesting monsters such as Wights and Trolls and they all have stats that I think are very appropriate, along with some nasty special abilities. This is an excellent job but a little too much fot total newbies in my opinion. As an example, compare Q13/14 of the official starting quests with Q13/14 of this pack and then look at what you will have found before you get there.

I'm going to press on but I don't expect my men (and women) to make it. My party is Dorra the Explorer, Delve the Druid, Sonja the Berserker and Aquus the Alchemist.


Rewards:
Grin's Stone Map Slain a measly Goblin! Slaughtered an Orc! Killed a mighty Fimir! Shattered a Skeleton! Destroyed a Zombie! Unravelled a Mummy! Crushed a powerful Chaos Warrior! Smashed a massive Gargoyle! Encountered a menacing Chaos Warlock! Encountered all eight (8) Game System monsters.
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