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Every cent received goes toward Ye Olde Inn's maintenance and allows us to continue providing the best resources for HeroQuest and Fantasy Gaming fans.




Howard wrote:When I was a fighting-man, the kettle-drums they beat,
The people scattered gold-dust before my horses feet;
But now I am a great king, the people hound my track
With poison in my wine-cup, and daggers at my back


j_dean80 wrote:It pretty explicitly says the Heroes are not strong enough to fight Morcar/Zargon. Maybe we should figure out where he lives just to avoid him.




Pancho wrote:Wow, 5 pages of responses to my OP.
I am mightily impressed, given that many of the forums I regularly read have low traffic. I did check back a few times on page 1 but didn't realise until now that there had been many more posts. Thanks everyone. Its great to learn that Heroquest is still so popular.


Pancho wrote:I have a large warhammer fantasy collection and I wanted to use it in my quests. Briefly, my chronology runs like this
1) The Gathering Storm (with Plague of Zombies included).
2) Kellars Keep (adapted to include new monsters such as Trolls & black orcs).
3) ROTWitch Lord (adapted to include new monsters such as ghouls & Wights).
4) The Eyes of Chaos (little in common with the original, a 3 quest adventure introducing Gnolls & Bugbears).
5) Ogre Horde (introducing Elementals)
6) Cant remember my name for this one (an interrelated story combining adaptations of a Growl of Thunder (Barbarian), Running the Guantlet (Wizard) and 3 quests for the Elf & Dwarf based on the excellent Karag-8-Peaks quest pack).
7) Return of the Black banner (5 quests adapted from Drathes brilliant pack, for just the Barbarian & Wizard where they take on Skulmar)
8) Wizards of Morcar
9) Chaos Unleashed (8 quests, all adapted from Drathes pack and all loosely based around the idea that Mentor knows that the Empire is about to be invaded from multiple directions and the heroes have to find out where the hammer blow will fall, there are skaven involved and the final quest is adapted from the Durrag-Dol quest).
10) The Frozen Horror (Still on Ice Mountain but heavily adapted to cover the aftermath of a major chaos incursion. Includes beastmen, beastmen shaman, Minotaurs, a few ice creatures and a Bloodthirtser!!!)
11) Mage of the Mirror (adapted to include Dark Elves, Sinestra herself is a Dark Elf Sorceress; at the end the heroes see the secret route into Morcars fortress in Sinestra's magic mirror)
12) Fortress of Morcar (done in the style of the Barbarian & Elf quest packs but for the Dwarf introducing a Dragon, lesser daemons & harpies, plus Morcar himself).
Lots of Character development by the time of the 12th quest pack!!!
Goblin-King wrote:When life gives you lemons, squeeze those lemons into your eyes, enter a berserker rage and punch life in the face!


knightkrawler wrote:Spoken with the words someone who studied literature:
I find the idea of the Marvel Winter Special and the Sticker Album being canonical ludicrous, and that's toned down quite a lot.
These were tiny little instances of completely unrelated people buying a licence (I can just assume that's what it is) and then taking some artistic freedom.
It was fast money without much risk, earned on a then-high note with the merits of a functioning merchandise.
knightkrawler wrote:. . . Also, to get back to the canon stuff:
Mage of the Mirror and The Frozen Horror are in my opinion, not canon.
They pull the game from its original background world, not just with including what wasn't Games Workskop "interest",
but also through bad art and bad miniatures.
Nothing about these two expansions fits into anything established by the previous five (including Dark Company).


Daedalus wrote:knightkrawler wrote:Spoken with the words someone who studied literature:
I find the idea of the Marvel Winter Special and the Sticker Album being canonical ludicrous, and that's toned down quite a lot.
These were tiny little instances of completely unrelated people buying a licence (I can just assume that's what it is) and then taking some artistic freedom.
It was fast money without much risk, earned on a then-high note with the merits of a functioning merchandise.
"...THE ADVENTURES CONTINUE FOR THE TOP SELLING BOARD GAME!"
Yep to that, but I'd point out that the Marvel Winter Special included Stephen Baker as an advisor. I'd judge the comic portion was done more independently than the preceding Hero and monster content, so the cowled Morcar representation of the comic was probably such a case of artistic freedom.knightkrawler wrote:. . . Also, to get back to the canon stuff:
Mage of the Mirror and The Frozen Horror are in my opinion, not canon.
They pull the game from its original background world, not just with including what wasn't Games Workskop "interest",
but also through bad art and bad miniatures.
Nothing about these two expansions fits into anything established by the previous five (including Dark Company).
I'd agree the NA expansions largely diverge, but some things within have precedence. Chaos and the Empire are part of both the EQP and BQP introductions. Also, both the Mercenary and Ogre figures were retained from AtOH and WoM. The Mercenaries were functionally pretty much the same as Men-at-arms.
Also, it isn't necessary for expansion background to reference previous Warhammer-related canon to fit the HQ world. Kalos of RotWL is an example of entirely new material that helps to define the Hero Quest world. As someone biased by early exposure to the NA expansions, I have no problem including their new material alongside as canon.


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