After an amazing night on Wednesday, playing modular style HQ, i decided not to go to bed and make these.

Double siding some skull counters for their set and printing some game cards. Lucky my printer has an x/y off set. I noticed if the paper isn't flipped it lines up perfectly, the feeder is good but once the paper is flipped, it's out of line. The printers centre must be off. Previously I'd been printing separate sheets and gluing them but wanted to try card.... A permanent 0.25mm shift to the right and we're in business.
The Men-at-Arms deck is going to work at the Inn. Shuffle the deck, roll 1d6, pick that many cards. That's who's there, who you can hire.
Extras including
Gambler: 80gc, a higher lower quick card game using the monster deck, to win gold 20gc/correct guess, ends on a match or wrong guess. Try it, it's quite fun! i'm going to think of a dice game too. Any ideas?
Thief: Auto lose gold.
Fortune Teller 100gc: Fate, reroll 1 d6, combat or movement, in the next quest.
Mage 100gc: 1 Element of magic.
Bounty hunter: 100gc, earns you gold for kills.
Our huge armoury has a stock mechanic, pick an item roll a d6. It was too easy to get some powerful weapons so i added a shop keeper. Get a discount and you've charmed the keeper or the item was overstocked. Charm potion has an added bonus now too, +1rm on stock. If they failed a roll on an item they really wanted, 'Out of Stock' they can rent a room at the INN and try again, also picking another d6 worth of Merchs for staying the extra night..
Stock: Roll 1d6
1: Out of Stock
2: Double Price
3-5: Purchase
6: Discount 25gc
Rare Stock*
1: Out of Stock
2-4: Double Price
5: Purchase
6: Discount 50gc
Now all I need is the images and we've got some more inbetween quest antics...
I'm looking for a closed secret door to stick on the other side of the secret door tile. Can anyone point me in the right direction? I know I've seen one.