Make a small donation to Ye Olde Inn!
Every cent received goes toward Ye Olde Inn's maintenance and allows us to continue providing the best resources for HeroQuest and Fantasy Gaming fans.


Make a small donation to Ye Olde Inn!
Every cent received goes toward Ye Olde Inn's maintenance and allows us to continue providing the best resources for HeroQuest and Fantasy Gaming fans.
Ethica wrote:Big Bene wrote:Ethica wrote:Ideally you would have a tile marker to represent spear traps that had been found or sprung.
But why?
A sprung spear trap has no further effect in the game. It isn't there anymore in terms of game mechanics. A tile would be purely aesthetic.
A found (but still not disarmed) trap is never marked by a tile, regardless of the trap type. The heroes have to remember which squares are dangerous. It's more challenging, more realistic and even more simple as a rule.
Because you can diferentiate between spear traps that have been found/triggered and those that haven't. The benefit of having this is very minor, but it helps me to remember which ones are still live.


Big Bene wrote: it would be very similar to the falling block in terms of game mechanics, but you can still use it for atmosphere. But I would rcommend to make it a new type of trap and leave the "normal" spear trap as it is.
drathe has made some nice "spiked floor" tiles, which you perhaps could use for your trap.






ToyotaGT1 wrote:... I was thinking, that..ok, so if the hero doesn't search for any traps..then yes, do not place a tile...and once the hero steps on it...the trap goes off and causes damage to the hero. ALSO, once the trap has been sprung, then a tile is place in the same spot (kinda like prison bars?) to show the spear trap has gone off, and now that tile is un-passable....
Ethica wrote:Big Bene wrote:Ethica wrote:Ideally you would have a tile marker to represent spear traps that had been found or sprung.
But why?
A sprung spear trap has no further effect in the game. It isn't there anymore in terms of game mechanics. A tile would be purely aesthetic.
A found (but still not disarmed) trap is never marked by a tile, regardless of the trap type. The heroes have to remember which squares are dangerous. It's more challenging, more realistic and even more simple as a rule.
Because you can diferentiate between spear traps that have been found/triggered and those that haven't. The benefit of having this is very minor, but it helps me to remember which ones are still live.


Daedalus wrote:Perhaps they should be required to purchase little yellow and black CAUTION signs from the Armory.




drathe wrote:As Zargon, I only bother remembering which traps are disarmed. Sprung traps are either gone, or have tiles. Found but unsprung traps are the responsibility of the Heroes to remember. If they want to waste an action on another turn searching for traps because they can't remember where they are, that's okay with me.


Users browsing this forum: No registered users and 0 guests