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New Frontier: Bogenhafen

Gather your Heroes for Play-by-Post adventures here. Posting in this room does not count toward your posting rank.
Forum rules
Use this area for gathering and playing Play-by-Post games. They need not be HeroQuest, but all games are still subject to the rules of the Ye Olde Inn forum. Posts in this room will not count toward your posting rank.

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Re: Fire & Ice

Postby MadMickyG » July 5th, 2016, 3:07 pm

Halt attack Chaos Witch:
MadMickyG rolled 2 6-sided dice:
1, 4


Chaos Witch defends:
MadMickyG rolled 2 6-sided dice:
6, 6


Wow.....just wow. These dice dont like me much. I roll good dice sometimes, but rubbish dice most of the time. I'm amazed I've killed anything in this quest.
Halt moves:
MadMickyG rolled 2 6-sided dice:
4, 2

My dice curse continues. I plan things then roll crap and cant do it, so have to change, which ends up being a bad choice. But only bad options with the dice I roll.
1E, 1S, 1E and eot.
Check out my dabblings in writing.
https://www.facebook.com/pages/Madhouse ... 4179561807
Feel free to let me know what you think. All comments/criticisms welcome.


Rewards:
Created a Hot Topic.
User avatar
MadMickyG

Necromancer
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Posts: 334
Joined: December 1st, 2014, 7:54 am
Location: Gold Coast QLD Australia
Forum Language: British English
Hero:
Evil Sorcerer: Morcar
Usergroups:
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Re: Fire & Ice

Postby Gold Bearer » July 5th, 2016, 4:11 pm

Winds Of Magic
Gold Bearer rolled 1 6-sided dice:
6

Event
Gold Bearer rolled 2 6-sided dice:
4, 1

Chaos Witch
Gold Bearer rolled 2 6-sided dice:
4, 2
4S, 1E, pick up the staff, 1W. Draw on the staff's power.
Gold Bearer rolled 1 6-sided dice:
6
Succeeds but at the cost of 1BP. Chaos Witch casts:
Command.JPG
Gold Bearer rolled 5 6-sided dice:
5, 5, 3, 3, 4
:twisted: Halt moves 2W.

West :skeleton:
Gold Bearer rolled 3 6-sided dice:
1, 6, 4
4E, 1S, attack.
Gold Bearer rolled 2 6-sided dice:
2, 6
Gold Bearer rolled 2 6-sided dice:
3, 5

Next :skeleton: along in corridor.
Gold Bearer rolled 3 6-sided dice:
2, 3, 1
3E.

Next :skeleton:
Gold Bearer rolled 3 6-sided dice:
2, 3, 6
2E, 1S, 1E, 1S, attack.
Gold Bearer rolled 2 6-sided dice:
5, 6
Gold Bearer rolled 2 6-sided dice:
4, 4

East :skeleton:
Gold Bearer rolled 3 6-sided dice:
4, 2, 5
1E, 1S, 1W, 2S, 1E, attack.
Gold Bearer rolled 2 6-sided dice:
6, 1
Gold Bearer rolled 2 6-sided dice:
3, 3
Image
Monsters.JPG
Chaos Witch: :redheart: :redheart: :redheart: :greyheart: :blueorb: :blueorb: :blueorb: :greyorb: :greyorb: :greyorb:

Chaos
Chaos troops are expert warriors and so roll an extra dice when they attack if they don't move during the same turn. Anything with Chaos or one of the four Chaos gods in the title is part of the Chaos faction as well as Daemons.

Undead
When an Undead Monster is reduced to 0BP, place them lying down on their square. Downed Monsters don't block LOS or movement but you can't end a turn on their square unless you're attacking them. The EWP rolls a dice for each Downed Monster at the start of their turn. On a skull it gets back up but can't take a turn that round, on a white shield it stays down and on a black shield it gets back and can take a turn that round. Downed Monsters always get back up with 1BP. An Adventurer can finish off a Downed Monster by moving onto their square and using their attacking action.

Skeletons
Skeletons defend on white shields and skulls against piercing weapons, either shield against other non-crushing weapons and black shields against everything else.

Ranger
Halt
RACE:
Human
CLASS: Ranger
MOVE: :roll6: :roll6:
ATTACK: :skull: :skull:
(Sword)
DEFENCE: :whiteshield: :whiteshield:
(Leather Armour)
BODY: :redheart: :redheart: :redheart: :redheart: :greyheart: :greyheart: :greyheart: :greyheart: :greyheart: :greyheart:
MIND: :blueorb: :blueorb: :blueorb: :blueorb: :blueorb:
INVENTORY: Amulet of Protection,
100gp, 15 Arrows, Potion of Magic Defence,
Ice Bridge, Blinding Sleet and Wall of Ice Scrolls.

I'll let you roll for command. You've still got a potion of resilience that might save you. We both forgot about the potion of magic defence so I'll take that away and assume you used it on lightning strike, +2BP.
You do not have the required permissions to view the files attached to this post.
:goblin: 1BP, :orc: 2BP, :fimir: 3BP, :skeleton: 1BP, :zombie: 2BP, :mummy: 3BP, :chaoswarrior: 4BP, :gargoyle: 5BP. US :chaoswarrior: 3BP, US :gargoyle: 4BP.

Upcast/Overcast/Combined Spells + New Combined Fusion Spells: viewtopic.php?f=38&t=7219

General Rules Including Element Effects & Dynamic Turn Order: viewtopic.php?f=38&t=7089


Rewards:
Grin's Stone Map Hosted a Play-by-Post game. Played a turn in five (5) Play-by-Post games. Created a Hot Topic. Slain a measly Goblin! Slaughtered an Orc! Killed a mighty Fimir! Destroyed a Zombie! Shattered a Skeleton! Unravelled a Mummy! Crushed a powerful Chaos Warrior! Encountered a menacing Chaos Warlock!
Gold Bearer

Exiled
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Posts: 1792
Joined: June 4th, 2012, 4:21 pm
Forum Language: British English
Hero:
Evil Sorcerer: Morcar
Usergroups:
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Re: Fire & Ice

Postby MadMickyG » July 5th, 2016, 5:21 pm

I didn't forget about Magic Defense, but had to troll back through posts to see it's effects, but lightning had already been cast.
Halt tries to break spell:
MadMickyG rolled 5 6-sided dice:
2, 3, 3, 1, 5


That's why you wanted me to roll, because mine suck. Plenty of Skulls when I dont need them. Hard to get them when I attack. Seriously do hate RNG. In pretty much any game, RNG curses me. :P
Check out my dabblings in writing.
https://www.facebook.com/pages/Madhouse ... 4179561807
Feel free to let me know what you think. All comments/criticisms welcome.


Rewards:
Created a Hot Topic.
User avatar
MadMickyG

Necromancer
Necromancer
 
Posts: 334
Joined: December 1st, 2014, 7:54 am
Location: Gold Coast QLD Australia
Forum Language: British English
Hero:
Evil Sorcerer: Morcar
Usergroups:
Artists Group Member Champion Group Member

Re: Fire & Ice

Postby Gold Bearer » July 5th, 2016, 5:26 pm

I should have asked you when I cast it. You can have the potion back if you want but you'll lose 2BP?
:goblin: 1BP, :orc: 2BP, :fimir: 3BP, :skeleton: 1BP, :zombie: 2BP, :mummy: 3BP, :chaoswarrior: 4BP, :gargoyle: 5BP. US :chaoswarrior: 3BP, US :gargoyle: 4BP.

Upcast/Overcast/Combined Spells + New Combined Fusion Spells: viewtopic.php?f=38&t=7219

General Rules Including Element Effects & Dynamic Turn Order: viewtopic.php?f=38&t=7089


Rewards:
Grin's Stone Map Hosted a Play-by-Post game. Played a turn in five (5) Play-by-Post games. Created a Hot Topic. Slain a measly Goblin! Slaughtered an Orc! Killed a mighty Fimir! Destroyed a Zombie! Shattered a Skeleton! Unravelled a Mummy! Crushed a powerful Chaos Warrior! Encountered a menacing Chaos Warlock!
Gold Bearer

Exiled
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Posts: 1792
Joined: June 4th, 2012, 4:21 pm
Forum Language: British English
Hero:
Evil Sorcerer: Morcar
Usergroups:
Adventurers' Guild Group Member Champion Group Member

Re: Fire & Ice

Postby MadMickyG » July 5th, 2016, 6:36 pm

Don't think it's going to matter overall. Your dice skill is one of the reasons why we are almost at FPW.

I've made some silly decisions, but mostly based on my dice rolls. Come up with really good plans, but never get the dice rolls to carry them out.
Check out my dabblings in writing.
https://www.facebook.com/pages/Madhouse ... 4179561807
Feel free to let me know what you think. All comments/criticisms welcome.


Rewards:
Created a Hot Topic.
User avatar
MadMickyG

Necromancer
Necromancer
 
Posts: 334
Joined: December 1st, 2014, 7:54 am
Location: Gold Coast QLD Australia
Forum Language: British English
Hero:
Evil Sorcerer: Morcar
Usergroups:
Artists Group Member Champion Group Member

Re: Fire & Ice

Postby Gold Bearer » July 5th, 2016, 8:31 pm

Probably not but there's always the outside chance of a Mentor restoration bring back the whole party of full health so we should carry on just in case.

I'll take my turn tomorrow, it's late.

So what would you prefer, 2BP or the potion to defend against what's coming now that the witch has the staff?
:goblin: 1BP, :orc: 2BP, :fimir: 3BP, :skeleton: 1BP, :zombie: 2BP, :mummy: 3BP, :chaoswarrior: 4BP, :gargoyle: 5BP. US :chaoswarrior: 3BP, US :gargoyle: 4BP.

Upcast/Overcast/Combined Spells + New Combined Fusion Spells: viewtopic.php?f=38&t=7219

General Rules Including Element Effects & Dynamic Turn Order: viewtopic.php?f=38&t=7089


Rewards:
Grin's Stone Map Hosted a Play-by-Post game. Played a turn in five (5) Play-by-Post games. Created a Hot Topic. Slain a measly Goblin! Slaughtered an Orc! Killed a mighty Fimir! Destroyed a Zombie! Shattered a Skeleton! Unravelled a Mummy! Crushed a powerful Chaos Warrior! Encountered a menacing Chaos Warlock!
Gold Bearer

Exiled
Exiled
 
Posts: 1792
Joined: June 4th, 2012, 4:21 pm
Forum Language: British English
Hero:
Evil Sorcerer: Morcar
Usergroups:
Adventurers' Guild Group Member Champion Group Member

Re: Fire & Ice

Postby MadMickyG » July 5th, 2016, 9:27 pm

You take the potion, I'll keep the two BP. Think I'm going to need it. My plans for hightailing it with the staff failed due to my bad dice roll. :(
Almost wish I didn't give Salvo the Healing potion. Plus he rolled a 1 for recovering BP as well. Seems a waste of a potion if the risk is only 1BP.

Will see how it goes tomorrow.
Check out my dabblings in writing.
https://www.facebook.com/pages/Madhouse ... 4179561807
Feel free to let me know what you think. All comments/criticisms welcome.


Rewards:
Created a Hot Topic.
User avatar
MadMickyG

Necromancer
Necromancer
 
Posts: 334
Joined: December 1st, 2014, 7:54 am
Location: Gold Coast QLD Australia
Forum Language: British English
Hero:
Evil Sorcerer: Morcar
Usergroups:
Artists Group Member Champion Group Member

Re: Fire & Ice

Postby Gold Bearer » July 6th, 2016, 1:46 am

Winds Of Magic
Gold Bearer rolled 1 6-sided dice:
1

Event
Gold Bearer rolled 2 6-sided dice:
4, 2

The three :skeleton: who don't have to move attack Halt, this could be it.
Gold Bearer rolled 3 6-sided dice:
1, 6, 5
Gold Bearer rolled 2 6-sided dice:
2, 1
Gold Bearer rolled 3 6-sided dice:
5, 4, 5
Gold Bearer rolled 2 6-sided dice:
5, 4
Gold Bearer rolled 3 6-sided dice:
3, 4, 5
Gold Bearer rolled 2 6-sided dice:
5, 4

Other :skeleton:
Gold Bearer rolled 2 6-sided dice:
3, 5
Typo, should have been three dice but it doesn't matter. 1S, 1W, 1S, attack.
Gold Bearer rolled 2 6-sided dice:
4, 2
Gold Bearer rolled 2 6-sided dice:
5, 6

Chaos Witch uses the staff's power again to get a new Tzeentch spell.
Gold Bearer rolled 1 6-sided dice:
5
She moves 1N, 1E and casts:
Pink Fire of Tzeentch.jpg
Gold Bearer rolled 1 6-sided dice:
5

I'll roll for Halt this turn then.
Gold Bearer rolled 5 6-sided dice:
5, 3, 6, 6, 6
There you go.Image
Monsters.JPG
Chaos Witch: :redheart: :redheart: :redheart: :greyheart: :blueorb: :blueorb: :blueorb: :greyorb: :greyorb: :greyorb:

Chaos
Chaos troops are expert warriors and so roll an extra dice when they attack if they don't move during the same turn. Anything with Chaos or one of the four Chaos gods in the title is part of the Chaos faction as well as Daemons.

Undead
When an Undead Monster is reduced to 0BP, place them lying down on their square. Downed Monsters don't block LOS or movement but you can't end a turn on their square unless you're attacking them. The EWP rolls a dice for each Downed Monster at the start of their turn. On a skull it gets back up but can't take a turn that round, on a white shield it stays down and on a black shield it gets back and can take a turn that round. Downed Monsters always get back up with 1BP. An Adventurer can finish off a Downed Monster by moving onto their square and using their attacking action.

Skeletons
Skeletons defend on white shields and skulls against piercing weapons, either shield against other non-crushing weapons and black shields against everything else.

Ranger
Halt
RACE:
Human
CLASS: Ranger
MOVE: :roll6: :roll6:
ATTACK: :skull: :skull:
(Sword)
DEFENCE: :whiteshield: :whiteshield:
(Leather Armour)
BODY: :redheart: :redheart: :greyheart: :greyheart: :greyheart: :greyheart: :greyheart: :greyheart: :greyheart: :greyheart:
MIND: :blueorb: :blueorb: :blueorb: :blueorb: :blueorb:
INVENTORY: Amulet of Protection,
100gp, 15 Arrows, Potion of Magic Defence,
Ice Bridge, Blinding Sleet and Wall of Ice Scrolls.

Made a mistake last time, he should have had 3BP, 2BP left.
You do not have the required permissions to view the files attached to this post.
:goblin: 1BP, :orc: 2BP, :fimir: 3BP, :skeleton: 1BP, :zombie: 2BP, :mummy: 3BP, :chaoswarrior: 4BP, :gargoyle: 5BP. US :chaoswarrior: 3BP, US :gargoyle: 4BP.

Upcast/Overcast/Combined Spells + New Combined Fusion Spells: viewtopic.php?f=38&t=7219

General Rules Including Element Effects & Dynamic Turn Order: viewtopic.php?f=38&t=7089


Rewards:
Grin's Stone Map Hosted a Play-by-Post game. Played a turn in five (5) Play-by-Post games. Created a Hot Topic. Slain a measly Goblin! Slaughtered an Orc! Killed a mighty Fimir! Destroyed a Zombie! Shattered a Skeleton! Unravelled a Mummy! Crushed a powerful Chaos Warrior! Encountered a menacing Chaos Warlock!
Gold Bearer

Exiled
Exiled
 
Posts: 1792
Joined: June 4th, 2012, 4:21 pm
Forum Language: British English
Hero:
Evil Sorcerer: Morcar
Usergroups:
Adventurers' Guild Group Member Champion Group Member

Re: Fire & Ice

Postby MadMickyG » July 6th, 2016, 3:22 am

Can Halt grab a club from somewhere instead of using his sword on the Skellys?

Potion of Magic Defense is gone, should still have Resilience I believe.
Check out my dabblings in writing.
https://www.facebook.com/pages/Madhouse ... 4179561807
Feel free to let me know what you think. All comments/criticisms welcome.


Rewards:
Created a Hot Topic.
User avatar
MadMickyG

Necromancer
Necromancer
 
Posts: 334
Joined: December 1st, 2014, 7:54 am
Location: Gold Coast QLD Australia
Forum Language: British English
Hero:
Evil Sorcerer: Morcar
Usergroups:
Artists Group Member Champion Group Member

Re: Fire & Ice

Postby Gold Bearer » July 6th, 2016, 11:52 am

MadMickyG wrote:Can Halt grab a club from somewhere instead of using his sword on the Skellys?
Yes but it will cost him his attacking action.

MadMickyG wrote:Potion of Magic Defense is gone, should still have Resilience I believe.
Oh yea.
:goblin: 1BP, :orc: 2BP, :fimir: 3BP, :skeleton: 1BP, :zombie: 2BP, :mummy: 3BP, :chaoswarrior: 4BP, :gargoyle: 5BP. US :chaoswarrior: 3BP, US :gargoyle: 4BP.

Upcast/Overcast/Combined Spells + New Combined Fusion Spells: viewtopic.php?f=38&t=7219

General Rules Including Element Effects & Dynamic Turn Order: viewtopic.php?f=38&t=7089


Rewards:
Grin's Stone Map Hosted a Play-by-Post game. Played a turn in five (5) Play-by-Post games. Created a Hot Topic. Slain a measly Goblin! Slaughtered an Orc! Killed a mighty Fimir! Destroyed a Zombie! Shattered a Skeleton! Unravelled a Mummy! Crushed a powerful Chaos Warrior! Encountered a menacing Chaos Warlock!
Gold Bearer

Exiled
Exiled
 
Posts: 1792
Joined: June 4th, 2012, 4:21 pm
Forum Language: British English
Hero:
Evil Sorcerer: Morcar
Usergroups:
Adventurers' Guild Group Member Champion Group Member

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