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New Frontier: Bogenhafen

Gather your Heroes for Play-by-Post adventures here. Posting in this room does not count toward your posting rank.
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Use this area for gathering and playing Play-by-Post games. They need not be HeroQuest, but all games are still subject to the rules of the Ye Olde Inn forum. Posts in this room will not count toward your posting rank.

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Re: Fire & Ice

Postby MadMickyG » July 4th, 2016, 6:00 pm

Halt moves:
MadMickyG rolled 2 6-sided dice:
6, 1

1W, 4N and have a look down the passage.
Check out my dabblings in writing.
https://www.facebook.com/pages/Madhouse ... 4179561807
Feel free to let me know what you think. All comments/criticisms welcome.


Rewards:
Created a Hot Topic.
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MadMickyG

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Posts: 334
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Re: Fire & Ice

Postby Gold Bearer » July 4th, 2016, 7:14 pm

Image
Monsters.JPG
Tzeentch Spawn: :skull: :blackshield: :redheart: :redheart: :greyheart:

Chaos
Chaos troops are expert warriors and so roll an extra dice when they attack if they don't move during the same turn. Anything with Chaos or one of the four Chaos gods in the title is part of the Chaos faction as well as Daemons.

Tzeentch Worshipers
Worshipers (not Daemons) of Tzeentch, the god of sorcery, are resistant to hostile magic and roll a combat dice when an enemy spell is cast that affects them (doesn't apply to spells that follow a path but does apply to instant spells that have an area of effect), on a white shield the spell fails and on a black shield the spell fails and is lost. The resistance roll is only made when the spell is initially cast for spells that remain in play and only one roll is made for spells that affect multiple targets with Magic Resistance. Followers of Tzeentch are surrounded by magical energy, their melee attacks are classed as magical.
You do not have the required permissions to view the files attached to this post.
:goblin: 1BP, :orc: 2BP, :fimir: 3BP, :skeleton: 1BP, :zombie: 2BP, :mummy: 3BP, :chaoswarrior: 4BP, :gargoyle: 5BP. US :chaoswarrior: 3BP, US :gargoyle: 4BP.

Upcast/Overcast/Combined Spells + New Combined Fusion Spells: viewtopic.php?f=38&t=7219

General Rules Including Element Effects & Dynamic Turn Order: viewtopic.php?f=38&t=7089


Rewards:
Grin's Stone Map Hosted a Play-by-Post game. Played a turn in five (5) Play-by-Post games. Created a Hot Topic. Slain a measly Goblin! Slaughtered an Orc! Killed a mighty Fimir! Destroyed a Zombie! Shattered a Skeleton! Unravelled a Mummy! Crushed a powerful Chaos Warrior! Encountered a menacing Chaos Warlock!
Gold Bearer

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Joined: June 4th, 2012, 4:21 pm
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Re: Fire & Ice

Postby MadMickyG » July 4th, 2016, 9:24 pm

Halt will eot.
Check out my dabblings in writing.
https://www.facebook.com/pages/Madhouse ... 4179561807
Feel free to let me know what you think. All comments/criticisms welcome.


Rewards:
Created a Hot Topic.
User avatar
MadMickyG

Necromancer
Necromancer
 
Posts: 334
Joined: December 1st, 2014, 7:54 am
Location: Gold Coast QLD Australia
Forum Language: British English
Hero:
Evil Sorcerer: Morcar
Usergroups:
Artists Group Member Champion Group Member

Re: Fire & Ice

Postby Gold Bearer » July 5th, 2016, 7:08 am

Event
Gold Bearer rolled 2 6-sided dice:
2, 1
No room in sight to activate.

Chaos Witch.
Gold Bearer rolled 2 6-sided dice:
6, 1
W and into the room.

Gold Bearer rolled 3 6-sided dice:
4, 2, 5
A Chaos Skeleton enters the corridor from the room the the Witch just entered.

Gold Bearer rolled 3 6-sided dice:
1, 5, 5
A second Chaos Skeleton enters the corridor.

Gold Bearer rolled 3 6-sided dice:
2, 4, 4
Now a third.

Gold Bearer rolled 3 6-sided dice:
5, 1, 2

Tzeentch Spawn.
Gold Bearer rolled 1 6-sided dice:
3
Attacks nearest enemy.
Gold Bearer rolled 1 6-sided dice:
5
Gold Bearer rolled 2 6-sided dice:
2, 5
Image
Monsters.JPG
Tzeentch Spawn: :skull: :blackshield: :redheart: :redheart: :greyheart:

Chaos
Chaos troops are expert warriors and so roll an extra dice when they attack if they don't move during the same turn. Anything with Chaos or one of the four Chaos gods in the title is part of the Chaos faction as well as Daemons.

Tzeentch Worshipers
Worshipers (not Daemons) of Tzeentch, the god of sorcery, are resistant to hostile magic and roll a combat dice when an enemy spell is cast that affects them (doesn't apply to spells that follow a path but does apply to instant spells that have an area of effect), on a white shield the spell fails and on a black shield the spell fails and is lost. The resistance roll is only made when the spell is initially cast for spells that remain in play and only one roll is made for spells that affect multiple targets with Magic Resistance. Followers of Tzeentch are surrounded by magical energy, their melee attacks are classed as magical.

Ranger
Halt
RACE:
Human
CLASS: Ranger
MOVE: :roll6: :roll6:
ATTACK: :skull: :skull:
(Sword)
DEFENCE: :whiteshield: :whiteshield:
(Leather Armour)
BODY: :redheart: :redheart: :redheart: :redheart: :greyheart: :greyheart: :greyheart: :greyheart: :greyheart: :greyheart:
MIND: :blueorb: :blueorb: :blueorb: :blueorb: :blueorb:
INVENTORY: Amulet of Protection,
100gp, Potion of Magic Defence,
Potion of Resilience, 15 Arrows,
Ice Bridge, Blinding Sleet and Wall of Ice Scrolls,
You do not have the required permissions to view the files attached to this post.
:goblin: 1BP, :orc: 2BP, :fimir: 3BP, :skeleton: 1BP, :zombie: 2BP, :mummy: 3BP, :chaoswarrior: 4BP, :gargoyle: 5BP. US :chaoswarrior: 3BP, US :gargoyle: 4BP.

Upcast/Overcast/Combined Spells + New Combined Fusion Spells: viewtopic.php?f=38&t=7219

General Rules Including Element Effects & Dynamic Turn Order: viewtopic.php?f=38&t=7089


Rewards:
Grin's Stone Map Hosted a Play-by-Post game. Played a turn in five (5) Play-by-Post games. Created a Hot Topic. Slain a measly Goblin! Slaughtered an Orc! Killed a mighty Fimir! Destroyed a Zombie! Shattered a Skeleton! Unravelled a Mummy! Crushed a powerful Chaos Warrior! Encountered a menacing Chaos Warlock!
Gold Bearer

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Posts: 1792
Joined: June 4th, 2012, 4:21 pm
Forum Language: British English
Hero:
Evil Sorcerer: Morcar
Usergroups:
Adventurers' Guild Group Member Champion Group Member

Re: Fire & Ice

Postby MadMickyG » July 5th, 2016, 7:37 am

Halt attacks Spawn:
MadMickyG rolled 2 6-sided dice:
4, 4


Spawn defends:
MadMickyG rolled 1 6-sided dice:
5


Stupid friggin dice! Eot.
Check out my dabblings in writing.
https://www.facebook.com/pages/Madhouse ... 4179561807
Feel free to let me know what you think. All comments/criticisms welcome.


Rewards:
Created a Hot Topic.
User avatar
MadMickyG

Necromancer
Necromancer
 
Posts: 334
Joined: December 1st, 2014, 7:54 am
Location: Gold Coast QLD Australia
Forum Language: British English
Hero:
Evil Sorcerer: Morcar
Usergroups:
Artists Group Member Champion Group Member

Re: Fire & Ice

Postby Gold Bearer » July 5th, 2016, 7:55 am

You've just given me an extra attack dice by not moving.

MadMickyG wrote:Stupid friggin dice!
:)

Event
Gold Bearer rolled 2 6-sided dice:
2, 5


Tzeentch Spawn
Gold Bearer rolled 1 6-sided dice:
6
Attacks nearest target, I can't move away after.
Gold Bearer rolled 2 6-sided dice:
3, 5
Gold Bearer rolled 2 6-sided dice:
3, 6


Chaos Witch Runs.
Gold Bearer rolled 4 6-sided dice:
6, 5, 6, 2

East :skeleton:
Gold Bearer rolled 3 6-sided dice:
6, 1, 3

Middle :skeleton:
Gold Bearer rolled 3 6-sided dice:
5, 3, 5

West :skeleton:
Gold Bearer rolled 3 6-sided dice:
3, 6, 5

Room :skeleton:
Gold Bearer rolled 3 6-sided dice:
3, 5, 5
Image
Monsters.JPG
Tzeentch Spawn: :skull: :blackshield: :redheart: :redheart: :greyheart:

Chaos
Chaos troops are expert warriors and so roll an extra dice when they attack if they don't move during the same turn. Anything with Chaos or one of the four Chaos gods in the title is part of the Chaos faction as well as Daemons.

Tzeentch Worshipers
Worshipers (not Daemons) of Tzeentch, the god of sorcery, are resistant to hostile magic and roll a combat dice when an enemy spell is cast that affects them (doesn't apply to spells that follow a path but does apply to instant spells that have an area of effect), on a white shield the spell fails and on a black shield the spell fails and is lost. The resistance roll is only made when the spell is initially cast for spells that remain in play and only one roll is made for spells that affect multiple targets with Magic Resistance. Followers of Tzeentch are surrounded by magical energy, their melee attacks are classed as magical.

Undead
When an Undead Monster is reduced to 0BP, place them lying down on their square. Downed Monsters don't block LOS or movement but you can't end a turn on their square unless you're attacking them. The EWP rolls a dice for each Downed Monster at the start of their turn. On a skull it gets back up but can't take a turn that round, on a white shield it stays down and on a black shield it gets back and can take a turn that round. Downed Monsters always get back up with 1BP. An Adventurer can finish off a Downed Monster by moving onto their square and using their attacking action.

Skeletons
Skeletons defend on white shields and skulls against piercing weapons, either shield against other non-crushing weapons and black shields against everything else.

Ranger
Halt
RACE:
Human
CLASS: Ranger
MOVE: :roll6: :roll6:
ATTACK: :skull: :skull:
(Sword)
DEFENCE: :whiteshield: :whiteshield:
(Leather Armour)
BODY: :redheart: :redheart: :redheart: :greyheart: :greyheart: :greyheart: :greyheart: :greyheart: :greyheart: :greyheart:
MIND: :blueorb: :blueorb: :blueorb: :blueorb: :blueorb:
INVENTORY: Amulet of Protection,
100gp, Potion of Magic Defence,
Potion of Resilience, 15 Arrows,
Ice Bridge, Blinding Sleet and Wall of Ice Scrolls,
You do not have the required permissions to view the files attached to this post.
Last edited by Gold Bearer on July 5th, 2016, 8:13 am, edited 4 times in total.
:goblin: 1BP, :orc: 2BP, :fimir: 3BP, :skeleton: 1BP, :zombie: 2BP, :mummy: 3BP, :chaoswarrior: 4BP, :gargoyle: 5BP. US :chaoswarrior: 3BP, US :gargoyle: 4BP.

Upcast/Overcast/Combined Spells + New Combined Fusion Spells: viewtopic.php?f=38&t=7219

General Rules Including Element Effects & Dynamic Turn Order: viewtopic.php?f=38&t=7089


Rewards:
Grin's Stone Map Hosted a Play-by-Post game. Played a turn in five (5) Play-by-Post games. Created a Hot Topic. Slain a measly Goblin! Slaughtered an Orc! Killed a mighty Fimir! Destroyed a Zombie! Shattered a Skeleton! Unravelled a Mummy! Crushed a powerful Chaos Warrior! Encountered a menacing Chaos Warlock!
Gold Bearer

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Posts: 1792
Joined: June 4th, 2012, 4:21 pm
Forum Language: British English
Hero:
Evil Sorcerer: Morcar
Usergroups:
Adventurers' Guild Group Member Champion Group Member

Re: Fire & Ice

Postby MadMickyG » July 5th, 2016, 7:57 am

I thought that was for Chaos, not Tzeentch?
Check out my dabblings in writing.
https://www.facebook.com/pages/Madhouse ... 4179561807
Feel free to let me know what you think. All comments/criticisms welcome.


Rewards:
Created a Hot Topic.
User avatar
MadMickyG

Necromancer
Necromancer
 
Posts: 334
Joined: December 1st, 2014, 7:54 am
Location: Gold Coast QLD Australia
Forum Language: British English
Hero:
Evil Sorcerer: Morcar
Usergroups:
Artists Group Member Champion Group Member

Re: Fire & Ice

Postby Gold Bearer » July 5th, 2016, 7:59 am

Tzeentch are chaos.

Chaos
Chaos troops are expert warriors and so roll an extra dice when they attack if they don't move during the same turn. Anything with Chaos or one of the four Chaos gods in the title is part of the Chaos faction as well as Daemons.
:goblin: 1BP, :orc: 2BP, :fimir: 3BP, :skeleton: 1BP, :zombie: 2BP, :mummy: 3BP, :chaoswarrior: 4BP, :gargoyle: 5BP. US :chaoswarrior: 3BP, US :gargoyle: 4BP.

Upcast/Overcast/Combined Spells + New Combined Fusion Spells: viewtopic.php?f=38&t=7219

General Rules Including Element Effects & Dynamic Turn Order: viewtopic.php?f=38&t=7089


Rewards:
Grin's Stone Map Hosted a Play-by-Post game. Played a turn in five (5) Play-by-Post games. Created a Hot Topic. Slain a measly Goblin! Slaughtered an Orc! Killed a mighty Fimir! Destroyed a Zombie! Shattered a Skeleton! Unravelled a Mummy! Crushed a powerful Chaos Warrior! Encountered a menacing Chaos Warlock!
Gold Bearer

Exiled
Exiled
 
Posts: 1792
Joined: June 4th, 2012, 4:21 pm
Forum Language: British English
Hero:
Evil Sorcerer: Morcar
Usergroups:
Adventurers' Guild Group Member Champion Group Member

Re: Fire & Ice

Postby MadMickyG » July 5th, 2016, 8:01 am

Didn't realise Tzeentch are part of Chaos. :(

And where the hell is the Chaos Witch running to?
How did she pass all the Skellys?

Halt attacks Spawn:
MadMickyG rolled 2 6-sided dice:
2, 2


Spawn defends:
MadMickyG rolled 1 6-sided dice:
5


Halt moves:
MadMickyG rolled 2 6-sided dice:
1, 4


Like I said, when I need to move big, I roll crap. When I'm barely moving, I roll 10+.
1S and eot.
Check out my dabblings in writing.
https://www.facebook.com/pages/Madhouse ... 4179561807
Feel free to let me know what you think. All comments/criticisms welcome.


Rewards:
Created a Hot Topic.
User avatar
MadMickyG

Necromancer
Necromancer
 
Posts: 334
Joined: December 1st, 2014, 7:54 am
Location: Gold Coast QLD Australia
Forum Language: British English
Hero:
Evil Sorcerer: Morcar
Usergroups:
Artists Group Member Champion Group Member

Re: Fire & Ice

Postby Gold Bearer » July 5th, 2016, 8:18 am

MadMickyG wrote:Didn't realise Tzeentch are part of Chaos. :(
Didn't matter anyway, the skull was on the first dice. The four Chaos gods are Khorne, Nurgle, Tzeentch and Slaanesh.

MadMickyG wrote:How did she pass all the Skellys?
Monsters can move through each other the same as heroes can.

Chaos Witch moves 2E and casts Mind Blast.

Mind Blast
The Sorcerer and target each roll the same number of combat dice as their current MP. For each skull the caster or target scores over the other's number of skulls, the one who scored less loses 1MP.

Chaos Witch:
Gold Bearer rolled 6 6-sided dice:
5, 5, 6, 5, 5, 2
Halt:
Gold Bearer rolled 5 6-sided dice:
3, 5, 2, 2, 2
:lol: Chaos Witch feels (and now is) very stupid.

The skellies all shuffle 2E down the corridor.Image
Monsters.JPG
Chaos Witch: :blueorb: :blueorb: :blueorb: :greyorb: :greyorb: :greyorb:

Chaos
Chaos troops are expert warriors and so roll an extra dice when they attack if they don't move during the same turn. Anything with Chaos or one of the four Chaos gods in the title is part of the Chaos faction as well as Daemons.

Undead
When an Undead Monster is reduced to 0BP, place them lying down on their square. Downed Monsters don't block LOS or movement but you can't end a turn on their square unless you're attacking them. The EWP rolls a dice for each Downed Monster at the start of their turn. On a skull it gets back up but can't take a turn that round, on a white shield it stays down and on a black shield it gets back and can take a turn that round. Downed Monsters always get back up with 1BP. An Adventurer can finish off a Downed Monster by moving onto their square and using their attacking action.

Skeletons
Skeletons defend on white shields and skulls against piercing weapons, either shield against other non-crushing weapons and black shields against everything else.

Ranger
Halt
RACE:
Human
CLASS: Ranger
MOVE: :roll6: :roll6:
ATTACK: :skull: :skull:
(Sword)
DEFENCE: :whiteshield: :whiteshield:
(Leather Armour)
BODY: :redheart: :redheart: :redheart: :greyheart: :greyheart: :greyheart: :greyheart: :greyheart: :greyheart: :greyheart:
MIND: :blueorb: :blueorb: :blueorb: :blueorb: :blueorb:
INVENTORY: Amulet of Protection,
100gp, Potion of Magic Defence,
Potion of Resilience, 15 Arrows,
Ice Bridge, Blinding Sleet and Wall of Ice Scrolls.
You do not have the required permissions to view the files attached to this post.
:goblin: 1BP, :orc: 2BP, :fimir: 3BP, :skeleton: 1BP, :zombie: 2BP, :mummy: 3BP, :chaoswarrior: 4BP, :gargoyle: 5BP. US :chaoswarrior: 3BP, US :gargoyle: 4BP.

Upcast/Overcast/Combined Spells + New Combined Fusion Spells: viewtopic.php?f=38&t=7219

General Rules Including Element Effects & Dynamic Turn Order: viewtopic.php?f=38&t=7089


Rewards:
Grin's Stone Map Hosted a Play-by-Post game. Played a turn in five (5) Play-by-Post games. Created a Hot Topic. Slain a measly Goblin! Slaughtered an Orc! Killed a mighty Fimir! Destroyed a Zombie! Shattered a Skeleton! Unravelled a Mummy! Crushed a powerful Chaos Warrior! Encountered a menacing Chaos Warlock!
Gold Bearer

Exiled
Exiled
 
Posts: 1792
Joined: June 4th, 2012, 4:21 pm
Forum Language: British English
Hero:
Evil Sorcerer: Morcar
Usergroups:
Adventurers' Guild Group Member Champion Group Member

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