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Re: Fire & Ice

Postby Gold Bearer » June 25th, 2016, 10:31 am

Image
Tzeentch Warlock.JPG
Tzeentch Warlock: :redheart: :redheart: :redheart: :redheart: :greyheart:

Chaos
Chaos troops are expert warriors and so roll an extra dice when they attack if they don't move during the same turn. Anything with Chaos or one of the four Chaos gods in the title is part of the Chaos faction as well as Daemons.

Tzeentch Worshippers
Worshippers (not Daemons) of Tzeentch, the god of sorcery, are resistant to hostile magic and roll a combat dice when an enemy spell is cast that affects them (doesn't apply to spells that follow a path but does apply to instant spells that have an area of effect), on a white shield the spell fails and on a black shield the spell fails and is lost. The resistance roll is only made when the spell is initially cast for spells that remain in play and only one roll is made for spells that affect multiple targets with Magic Resistance. Followers of Tzeentch are surrounded by magical energy, their melee attacks are classed as magical.

Flight
Can move through enemies that aren't directly adjacent to a doorway.

Winds Of Magic Power: 1
Party Luck: 159
Salvo


Pit Fighter
Bravo
RACE:
Human
CLASS: Pit Fighter
Blacksmith
bRuno
RACE:
Dwarven (Dwarf)
CLASS: Blacksmith
Paladin
Salvo
RACE:
Human
CLASS: Warrior-Priest
Frost Wizard
Vladimir Stormbringer
RACE:
Human
CLASS: College Wizard
MOVE: :roll6: :roll6: MOVE: :roll6: :roll6: MOVE: :roll6: :roll6: (Max Run 8) MOVE: :roll6: :roll6: :roll6: (Lowest two)
ATTACK: :skull: :skull: :skull: +/ (Reroll :blackshield:s)
(Flail)
ATTACK: :skull: -/~
(Two Knives)
ATTACK: :skull: :skull: +
(Spiked Club)
ATTACK: :skull: :skull: :skull: or :skull: :skull: +/ (Ice based)
(Broadsword, Tzeentch Staff)
DEFENCE: :whiteshield: :whiteshield:
(Tough Skin)
DEFENCE: :whiteshield: :whiteshield: :whiteshield:
(Very Tough Skin)
DEFENCE: :whiteshield: :whiteshield: (+1^)
(Padded Armour, Helm)
DEFENCE: :whiteshield: :whiteshield: (Counts :blackshield:s as :whiteshield:s)
(+1 for Magic Aura)
BODY: :redheart: :greyheart: :greyheart: :greyheart: :greyheart: :greyheart: :greyheart: :greyheart: BODY: :redheart: :redheart: :redheart: :greyheart: :greyheart: :greyheart: :greyheart: BODY: :redheart: :redheart: :redheart: :greyheart: :greyheart: BODY: :redheart: :greyheart: :greyheart: :greyheart: :greyheart:
MIND: :blueorb: :greyorb: MIND: :blueorb: :blueorb: :blueorb: MIND: :blueorb: :blueorb: :blueorb: :blueorb: :blueorb: MIND: :blueorb: :blueorb: :blueorb: :blueorb: :blueorb:
INVENTORY: RUNES: :greenorb: :greyorb: :greyorb: SPIRIT: :greyorb: :greyorb: :greyorb: SPELLS: :redorb: :greenorb: :greenorb: :greyorb: :greyorb:
INVENTORY: Potion Of Resilience. INVENTORY: INVENTORY: 100gp, Potion Of Magic Defence,
15 Arrows, Ice Bridge Scroll.
You do not have the required permissions to view the files attached to this post.
:goblin: 1BP, :orc: 2BP, :fimir: 3BP, :skeleton: 1BP, :zombie: 2BP, :mummy: 3BP, :chaoswarrior: 4BP, :gargoyle: 5BP. US :chaoswarrior: 3BP, US :gargoyle: 4BP.

Upcast/Overcast/Combined Spells + New Combined Fusion Spells: viewtopic.php?f=38&t=7219

General Rules Including Element Effects & Dynamic Turn Order: viewtopic.php?f=38&t=7089


Rewards:
Grin's Stone Map Hosted a Play-by-Post game. Played a turn in five (5) Play-by-Post games. Created a Hot Topic. Slain a measly Goblin! Slaughtered an Orc! Killed a mighty Fimir! Destroyed a Zombie! Shattered a Skeleton! Unravelled a Mummy! Crushed a powerful Chaos Warrior! Encountered a menacing Chaos Warlock!
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Re: Fire & Ice

Postby Sotiris » June 25th, 2016, 11:33 am

Salvo continues to block the door. eot
My new unpublished boardgame on Tabletopia free platform:
https://tabletopia.com/games/stellar_omega


Rewards:
Hosted a Play-by-Post game. Played a turn in five (5) Play-by-Post games. Created a Hot Topic. Encountered a menacing Chaos Warlock!
User avatar
Sotiris

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Posts: 345
Images: 13
Joined: November 10th, 2013, 3:23 am
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Re: Fire & Ice

Postby Gold Bearer » June 25th, 2016, 5:32 pm

Winds Of Magic.
Gold Bearer rolled 1 6-sided dice:
4

Event.
Gold Bearer rolled 2 6-sided dice:
4, 2

Warlock attacks Vladimir.
Gold Bearer rolled 2 6-sided dice:
3, 3
Gold Bearer rolled 2 6-sided dice:
4, 3
Vladimir falls.Image
Tzeentch Warlock.JPG
Tzeentch Warlock: :redheart: :redheart: :redheart: :redheart: :greyheart:

Chaos
Chaos troops are expert warriors and so roll an extra dice when they attack if they don't move during the same turn. Anything with Chaos or one of the four Chaos gods in the title is part of the Chaos faction as well as Daemons.

Tzeentch Worshippers
Worshippers (not Daemons) of Tzeentch, the god of sorcery, are resistant to hostile magic and roll a combat dice when an enemy spell is cast that affects them (doesn't apply to spells that follow a path but does apply to instant spells that have an area of effect), on a white shield the spell fails and on a black shield the spell fails and is lost. The resistance roll is only made when the spell is initially cast for spells that remain in play and only one roll is made for spells that affect multiple targets with Magic Resistance. Followers of Tzeentch are surrounded by magical energy, their melee attacks are classed as magical.

Flight
Can move through enemies that aren't directly adjacent to a doorway.

Winds Of Magic Power: 2
Party Luck: 167


Pit Fighter
Bravo
RACE:
Human
CLASS: Pit Fighter
Blacksmith
bRuno
RACE:
Dwarven (Dwarf)
CLASS: Blacksmith
Paladin
Salvo
RACE:
Human
CLASS: Warrior-Priest
Frost Wizard
Vladimir Stormbringer
RACE:
Human
CLASS: College Wizard
MOVE: :roll6: :roll6: MOVE: :roll6: :roll6: MOVE: :roll6: :roll6: (Max Run 8) MOVE: :roll6: :roll6: :roll6: (Lowest two)
ATTACK: :skull: :skull: :skull: +/ (Reroll :blackshield:s)
(Flail)
ATTACK: :skull: -/~
(Two Knives)
ATTACK: :skull: :skull: +
(Spiked Club)
ATTACK: :skull: :skull: :skull: or :skull: :skull: +/ (Ice based)
(Broadsword, Tzeentch Staff)
DEFENCE: :whiteshield: :whiteshield:
(Tough Skin)
DEFENCE: :whiteshield: :whiteshield: :whiteshield:
(Very Tough Skin)
DEFENCE: :whiteshield: :whiteshield: (+1^)
(Padded Armour, Helm)
DEFENCE: :whiteshield: :whiteshield: (Counts :blackshield:s as :whiteshield:s)
(+1 for Magic Aura)
BODY: :redheart: :greyheart: :greyheart: :greyheart: :greyheart: :greyheart: :greyheart: :greyheart: BODY: :redheart: :redheart: :redheart: :greyheart: :greyheart: :greyheart: :greyheart: BODY: :redheart: :redheart: :redheart: :greyheart: :greyheart: BODY: :greyheart: :greyheart: :greyheart: :greyheart: :greyheart:
MIND: :blueorb: :greyorb: MIND: :blueorb: :blueorb: :blueorb: MIND: :blueorb: :blueorb: :blueorb: :blueorb: :blueorb: MIND: :blueorb: :blueorb: :blueorb: :blueorb: :blueorb:
INVENTORY: RUNES: :greenorb: :greyorb: :greyorb: SPIRIT: :greyorb: :greyorb: :greyorb: SPELLS: :redorb: :greenorb: :greenorb: :greyorb: :greyorb:
INVENTORY: Potion Of Resilience. INVENTORY: INVENTORY: 100gp, Potion Of Magic Defence,
15 Arrows, Ice Bridge Scroll.


Ranger
Halt
RACE:
Human
CLASS: Ranger
Monk
Sifu
RACE:
Human
CLASS: Monk
Rogue
Kai
RACE:
Human
CLASS: Thief
Bright Wizard
Luther Flamestrike
RACE:
Human
CLASS: College Wizard
MOVE: :roll6: :roll6: MOVE: :roll6: :roll6: :roll6: (Lowest two) MOVE: :roll6: :roll6: (Max Run 8) MOVE: :roll6: :roll6: :roll6: (Lowest two)
ATTACK: :skull: :skull:
(Sword)
ATTACK: :skull: :skull: :skull: +/
(Pole)
ATTACK: :skull: :skull: :skull: or :skull: -/
(Evil Broadsword, Dagger)
ATTACK: :skull: :skull: :skull: (Fire based option)
(Broadsword)
DEFENCE: :whiteshield: :whiteshield:
(Leather Armour)
DEFENCE: :whiteshield: (+ Evasion)
(Martial Skill)
DEFENCE: :whiteshield: :whiteshield: (+ Dodge)
(Evil Padded Armour)
DEFENCE: :whiteshield: :whiteshield:
(+1 for Magic Aura)
BODY: :redheart: :redheart: :redheart: :redheart: :redheart: :redheart: :redheart: :greyheart: :greyheart: :greyheart: BODY: :greyheart: :greyheart: :greyheart: :greyheart: :greyheart: BODY: :redheart: :greyheart: :greyheart: :greyheart: :greyheart: BODY: :greyheart: :greyheart: :greyheart: :greyheart: :greyheart:
MIND: :blueorb: :blueorb: :blueorb: :blueorb: :blueorb: MIND: :blueorb: :greyorb: :greyorb: :greyorb: :greyorb: MIND: :blueorb: :blueorb: :blueorb: :blueorb: :blueorb: MIND: :blueorb: :blueorb: :blueorb: :blueorb: :blueorb:
INVENTORY: KARMA: :greyorb: :greyorb: :greyorb: :greyorb: :greyorb: INVENTORY: SPELLS: :greenorb: :greenorb: :greenorb: :greyorb:
:greyorb: :greyorb: :greyorb: :greyorb: :greyorb: INVENTORY:
:greyorb: :greyorb: :greyorb: :greyorb: :greyorb:
:greyorb: :greyorb: :greyorb: :greyorb: :greyorb:
:greyorb: :greyorb: :greyorb: :greyorb: :greyorb:
INVENTORY:
You do not have the required permissions to view the files attached to this post.
:goblin: 1BP, :orc: 2BP, :fimir: 3BP, :skeleton: 1BP, :zombie: 2BP, :mummy: 3BP, :chaoswarrior: 4BP, :gargoyle: 5BP. US :chaoswarrior: 3BP, US :gargoyle: 4BP.

Upcast/Overcast/Combined Spells + New Combined Fusion Spells: viewtopic.php?f=38&t=7219

General Rules Including Element Effects & Dynamic Turn Order: viewtopic.php?f=38&t=7089


Rewards:
Grin's Stone Map Hosted a Play-by-Post game. Played a turn in five (5) Play-by-Post games. Created a Hot Topic. Slain a measly Goblin! Slaughtered an Orc! Killed a mighty Fimir! Destroyed a Zombie! Shattered a Skeleton! Unravelled a Mummy! Crushed a powerful Chaos Warrior! Encountered a menacing Chaos Warlock!
Gold Bearer

Exiled
Exiled
 
Posts: 1792
Joined: June 4th, 2012, 4:21 pm
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Hero:
Evil Sorcerer: Morcar
Usergroups:
Adventurers' Guild Group Member Champion Group Member

Re: Fire & Ice

Postby MadMickyG » June 25th, 2016, 5:44 pm

Halt attacks Tzeentch Warlock:
MadMickyG rolled 2 6-sided dice:
5, 3


Tzeentch Warlock defends:
MadMickyG rolled 1 6-sided dice:
1


Halt moves 2N and eot.

Kai moves 1E and attacks Tzeentch Warlock:
MadMickyG rolled 3 6-sided dice:
4, 3, 5


Tzeentch Warlock defends:
MadMickyG rolled 1 6-sided dice:
5
Check out my dabblings in writing.
https://www.facebook.com/pages/Madhouse ... 4179561807
Feel free to let me know what you think. All comments/criticisms welcome.


Rewards:
Created a Hot Topic.
User avatar
MadMickyG

Necromancer
Necromancer
 
Posts: 334
Joined: December 1st, 2014, 7:54 am
Location: Gold Coast QLD Australia
Forum Language: British English
Hero:
Evil Sorcerer: Morcar
Usergroups:
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Re: Fire & Ice

Postby Gold Bearer » June 25th, 2016, 6:04 pm

Image
Tzeentch Warlock.JPG
Tzeentch Warlock: :redheart: :redheart: :greyheart: :greyheart: :greyheart:

Chaos
Chaos troops are expert warriors and so roll an extra dice when they attack if they don't move during the same turn. Anything with Chaos or one of the four Chaos gods in the title is part of the Chaos faction as well as Daemons.

Tzeentch Worshippers
Worshippers (not Daemons) of Tzeentch, the god of sorcery, are resistant to hostile magic and roll a combat dice when an enemy spell is cast that affects them (doesn't apply to spells that follow a path but does apply to instant spells that have an area of effect), on a white shield the spell fails and on a black shield the spell fails and is lost. The resistance roll is only made when the spell is initially cast for spells that remain in play and only one roll is made for spells that affect multiple targets with Magic Resistance. Followers of Tzeentch are surrounded by magical energy, their melee attacks are classed as magical.

Flight
Can move through enemies that aren't directly adjacent to a doorway.

Winds Of Magic Power: 2
Party Luck: 165
Bravo, bRuno, Salvo.


Pit Fighter
Bravo
RACE:
Human
CLASS: Pit Fighter
Blacksmith
bRuno
RACE:
Dwarven (Dwarf)
CLASS: Blacksmith
Paladin
Salvo
RACE:
Human
CLASS: Warrior-Priest
Frost Wizard
Vladimir Stormbringer
RACE:
Human
CLASS: College Wizard
MOVE: :roll6: :roll6: MOVE: :roll6: :roll6: MOVE: :roll6: :roll6: (Max Run 8) MOVE: :roll6: :roll6: :roll6: (Lowest two)
ATTACK: :skull: :skull: :skull: +/ (Reroll :blackshield:s)
(Flail)
ATTACK: :skull: -/~
(Two Knives)
ATTACK: :skull: :skull: +
(Spiked Club)
ATTACK: :skull: :skull: :skull: or :skull: :skull: +/ (Ice based)
(Broadsword, Tzeentch Staff)
DEFENCE: :whiteshield: :whiteshield:
(Tough Skin)
DEFENCE: :whiteshield: :whiteshield: :whiteshield:
(Very Tough Skin)
DEFENCE: :whiteshield: :whiteshield: (+1^)
(Padded Armour, Helm)
DEFENCE: :whiteshield: :whiteshield: (Counts :blackshield:s as :whiteshield:s)
(+1 for Magic Aura)
BODY: :redheart: :greyheart: :greyheart: :greyheart: :greyheart: :greyheart: :greyheart: :greyheart: BODY: :redheart: :redheart: :redheart: :greyheart: :greyheart: :greyheart: :greyheart: BODY: :redheart: :redheart: :redheart: :greyheart: :greyheart: BODY: :greyheart: :greyheart: :greyheart: :greyheart: :greyheart:
MIND: :blueorb: :greyorb: MIND: :blueorb: :blueorb: :blueorb: MIND: :blueorb: :blueorb: :blueorb: :blueorb: :blueorb: MIND: :blueorb: :blueorb: :blueorb: :blueorb: :blueorb:
INVENTORY: RUNES: :greenorb: :greyorb: :greyorb: SPIRIT: :greyorb: :greyorb: :greyorb: SPELLS: :redorb: :greenorb: :greenorb: :greyorb: :greyorb:
INVENTORY: Potion Of Resilience. INVENTORY: INVENTORY: 100gp, Potion Of Magic Defence,
15 Arrows, Ice Bridge Scroll.
You do not have the required permissions to view the files attached to this post.
:goblin: 1BP, :orc: 2BP, :fimir: 3BP, :skeleton: 1BP, :zombie: 2BP, :mummy: 3BP, :chaoswarrior: 4BP, :gargoyle: 5BP. US :chaoswarrior: 3BP, US :gargoyle: 4BP.

Upcast/Overcast/Combined Spells + New Combined Fusion Spells: viewtopic.php?f=38&t=7219

General Rules Including Element Effects & Dynamic Turn Order: viewtopic.php?f=38&t=7089


Rewards:
Grin's Stone Map Hosted a Play-by-Post game. Played a turn in five (5) Play-by-Post games. Created a Hot Topic. Slain a measly Goblin! Slaughtered an Orc! Killed a mighty Fimir! Destroyed a Zombie! Shattered a Skeleton! Unravelled a Mummy! Crushed a powerful Chaos Warrior! Encountered a menacing Chaos Warlock!
Gold Bearer

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Exiled
 
Posts: 1792
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Forum Language: British English
Hero:
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Re: Fire & Ice

Postby Sotiris » June 25th, 2016, 8:36 pm

No my wizard! 2S for Bravo and attack
Sotiris rolled 3 6-sided dice:
5, 2, 6
reroll :blackshield:
Sotiris rolled 1 6-sided dice:
5
defense
Sotiris rolled 1 6-sided dice:
3
My new unpublished boardgame on Tabletopia free platform:
https://tabletopia.com/games/stellar_omega


Rewards:
Hosted a Play-by-Post game. Played a turn in five (5) Play-by-Post games. Created a Hot Topic. Encountered a menacing Chaos Warlock!
User avatar
Sotiris

Necromancer
Necromancer
 
Posts: 345
Images: 13
Joined: November 10th, 2013, 3:23 am
Location: Athens, Greece
Forum Language: Ελληνικά
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Evil Sorcerer: Morcar
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Re: Fire & Ice

Postby Sotiris » June 25th, 2016, 8:39 pm

2E for bRuno and throw dagger (no use of rune). Is it 2 dice to see what happens?
Sotiris rolled 2 6-sided dice:
5, 6
do i roll normal my die or failed?


Salvo moves
Sotiris rolled 2 6-sided dice:
3, 1
eot

Edit: i just realised that MM has played his heroes and i didn't pick up the staff....we are doomed!
My new unpublished boardgame on Tabletopia free platform:
https://tabletopia.com/games/stellar_omega


Rewards:
Hosted a Play-by-Post game. Played a turn in five (5) Play-by-Post games. Created a Hot Topic. Encountered a menacing Chaos Warlock!
User avatar
Sotiris

Necromancer
Necromancer
 
Posts: 345
Images: 13
Joined: November 10th, 2013, 3:23 am
Location: Athens, Greece
Forum Language: Ελληνικά
Hero:
Evil Sorcerer: Morcar
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Adventurers' Guild Group Member Artists Group Member Champion Group Member

Re: Fire & Ice

Postby MadMickyG » June 25th, 2016, 10:35 pm

You could've thrown the dagger where you were standing, then moved in front of the Warlock and stand on the staff square.
Check out my dabblings in writing.
https://www.facebook.com/pages/Madhouse ... 4179561807
Feel free to let me know what you think. All comments/criticisms welcome.


Rewards:
Created a Hot Topic.
User avatar
MadMickyG

Necromancer
Necromancer
 
Posts: 334
Joined: December 1st, 2014, 7:54 am
Location: Gold Coast QLD Australia
Forum Language: British English
Hero:
Evil Sorcerer: Morcar
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Re: Fire & Ice

Postby Gold Bearer » June 26th, 2016, 11:45 am

Roll two combat dice when a weapon is thrown, the weapon is broken on two black shields and thrown straight back at the attacker if the target survives on two white shields. Javelins, Spears and Hammers are damaged on two skulls, Knives, Great Spears and Great Hammers are damaged on a skull and white shield and Hand Axes, Elven Spears and Dwarven Hammers are damaged on a skull and black shield. Damaged weapons can be repaired for half their full value.
You didn't fail. Even if you had you'd still get your attack. bRuno's attack roll:
Gold Bearer rolled 1 6-sided dice:
5

Winds of Magic.
Gold Bearer rolled 1 6-sided dice:
4

Event.
Gold Bearer rolled 2 6-sided dice:
5, 2

1N, pick of the staff and cast Bolt Of Change on Halt.
Bolt of Change.jpg
Gold Bearer rolled 1 6-sided dice:
1
Attack Bravo.
Gold Bearer rolled 2 6-sided dice:
3, 2
Gold Bearer rolled 2 6-sided dice:
1, 6
Bravo falls, but that could have been much worse.Image
Tzeentch Warlock.JPG
Tzeentch Warlock: :redheart: :greyheart: :greyheart: :greyheart: :greyheart:

Chaos
Chaos troops are expert warriors and so roll an extra dice when they attack if they don't move during the same turn. Anything with Chaos or one of the four Chaos gods in the title is part of the Chaos faction as well as Daemons.

Tzeentch Worshippers
Worshippers (not Daemons) of Tzeentch, the god of sorcery, are resistant to hostile magic and roll a combat dice when an enemy spell is cast that affects them (doesn't apply to spells that follow a path but does apply to instant spells that have an area of effect), on a white shield the spell fails and on a black shield the spell fails and is lost. The resistance roll is only made when the spell is initially cast for spells that remain in play and only one roll is made for spells that affect multiple targets with Magic Resistance. Followers of Tzeentch are surrounded by magical energy, their melee attacks are classed as magical.

Flight
Can move through enemies that aren't directly adjacent to a doorway.

Winds Of Magic Power: 2
Party Luck: 170


Pit Fighter
Bravo
RACE:
Human
CLASS: Pit Fighter
Blacksmith
bRuno
RACE:
Dwarven (Dwarf)
CLASS: Blacksmith
Paladin
Salvo
RACE:
Human
CLASS: Warrior-Priest
Frost Wizard
Vladimir Stormbringer
RACE:
Human
CLASS: College Wizard
MOVE: :roll6: :roll6: MOVE: :roll6: :roll6: MOVE: :roll6: :roll6: (Max Run 8) MOVE: :roll6: :roll6: :roll6: (Lowest two)
ATTACK: :skull: :skull: :skull: +/ (Reroll :blackshield:s)
(Flail)
ATTACK: :skull: -/~
(Knife)
ATTACK: :skull: :skull: +
(Spiked Club)
ATTACK: :skull: :skull: :skull: or :skull: :skull: +/ (Ice based)
(Broadsword)
DEFENCE: :whiteshield: :whiteshield:
(Tough Skin)
DEFENCE: :whiteshield: :whiteshield: :whiteshield:
(Very Tough Skin)
DEFENCE: :whiteshield: :whiteshield: (+1^)
(Padded Armour, Helm)
DEFENCE: :whiteshield: :whiteshield: (Counts :blackshield:s as :whiteshield:s)
(+1 for Magic Aura)
BODY: :greyheart: :greyheart: :greyheart: :greyheart: :greyheart: :greyheart: :greyheart: :greyheart: BODY: :redheart: :redheart: :redheart: :greyheart: :greyheart: :greyheart: :greyheart: BODY: :redheart: :redheart: :redheart: :greyheart: :greyheart: BODY: :greyheart: :greyheart: :greyheart: :greyheart: :greyheart:
MIND: :blueorb: :greyorb: MIND: :blueorb: :blueorb: :blueorb: MIND: :blueorb: :blueorb: :blueorb: :blueorb: :blueorb: MIND: :blueorb: :blueorb: :blueorb: :blueorb: :blueorb:
INVENTORY: RUNES: :greenorb: :greyorb: :greyorb: SPIRIT: :greyorb: :greyorb: :greyorb: SPELLS: :greenorb: :greenorb: :greyorb: :greyorb:
INVENTORY: Potion Of Resilience. INVENTORY: INVENTORY: 100gp, Potion Of Magic Defence,
15 Arrows, Ice Bridge Scroll.


Ranger
Halt
RACE:
Human
CLASS: Ranger
Monk
Sifu
RACE:
Human
CLASS: Monk
Rogue
Kai
RACE:
Human
CLASS: Thief
Bright Wizard
Luther Flamestrike
RACE:
Human
CLASS: College Wizard
MOVE: :roll6: :roll6: MOVE: :roll6: :roll6: :roll6: (Lowest two) MOVE: :roll6: :roll6: (Max Run 8) MOVE: :roll6: :roll6: :roll6: (Lowest two)
ATTACK: :skull: :skull:
(Sword)
ATTACK: :skull: :skull: :skull: +/
(Pole)
ATTACK: :skull: :skull: :skull: or :skull: -/
(Evil Broadsword, Dagger)
ATTACK: :skull: :skull: :skull: (Fire based option)
(Broadsword)
DEFENCE: :whiteshield: :whiteshield:
(Leather Armour)
DEFENCE: :whiteshield: (+ Evasion)
(Martial Skill)
DEFENCE: :whiteshield: :whiteshield: (+ Dodge)
(Evil Padded Armour)
DEFENCE: :whiteshield: :whiteshield:
(+1 for Magic Aura)
BODY: :redheart: :redheart: :redheart: :redheart: :redheart: :redheart: :redheart: :greyheart: :greyheart: :greyheart: BODY: :greyheart: :greyheart: :greyheart: :greyheart: :greyheart: BODY: :redheart: :greyheart: :greyheart: :greyheart: :greyheart: BODY: :greyheart: :greyheart: :greyheart: :greyheart: :greyheart:
MIND: :blueorb: :blueorb: :blueorb: :blueorb: :blueorb: MIND: :blueorb: :greyorb: :greyorb: :greyorb: :greyorb: MIND: :blueorb: :blueorb: :blueorb: :blueorb: :blueorb: MIND: :blueorb: :blueorb: :blueorb: :blueorb: :blueorb:
INVENTORY: KARMA: :greyorb: :greyorb: :greyorb: :greyorb: :greyorb: INVENTORY: SPELLS: :greenorb: :greenorb: :greenorb: :greyorb:
:greyorb: :greyorb: :greyorb: :greyorb: :greyorb: INVENTORY:
:greyorb: :greyorb: :greyorb: :greyorb: :greyorb:
:greyorb: :greyorb: :greyorb: :greyorb: :greyorb:
:greyorb: :greyorb: :greyorb: :greyorb: :greyorb:
INVENTORY:
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:goblin: 1BP, :orc: 2BP, :fimir: 3BP, :skeleton: 1BP, :zombie: 2BP, :mummy: 3BP, :chaoswarrior: 4BP, :gargoyle: 5BP. US :chaoswarrior: 3BP, US :gargoyle: 4BP.

Upcast/Overcast/Combined Spells + New Combined Fusion Spells: viewtopic.php?f=38&t=7219

General Rules Including Element Effects & Dynamic Turn Order: viewtopic.php?f=38&t=7089


Rewards:
Grin's Stone Map Hosted a Play-by-Post game. Played a turn in five (5) Play-by-Post games. Created a Hot Topic. Slain a measly Goblin! Slaughtered an Orc! Killed a mighty Fimir! Destroyed a Zombie! Shattered a Skeleton! Unravelled a Mummy! Crushed a powerful Chaos Warrior! Encountered a menacing Chaos Warlock!
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Re: Fire & Ice

Postby MadMickyG » June 26th, 2016, 4:54 pm

Halt moves 1S and attacks Tzeentch Warlock:
MadMickyG rolled 2 6-sided dice:
1, 4


Tzeentch Warlock defends:
MadMickyG rolled 1 6-sided dice:
3


Kai moves 1E and collects daggers, then searches rooms for secret doors and traps.
Check out my dabblings in writing.
https://www.facebook.com/pages/Madhouse ... 4179561807
Feel free to let me know what you think. All comments/criticisms welcome.


Rewards:
Created a Hot Topic.
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MadMickyG

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Artists Group Member Champion Group Member

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