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New Frontier: Bogenhafen

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Use this area for gathering and playing Play-by-Post games. They need not be HeroQuest, but all games are still subject to the rules of the Ye Olde Inn forum. Posts in this room will not count toward your posting rank.

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Re: Fire & Ice

Postby Gold Bearer » June 25th, 2016, 2:45 am

MadMickyG wrote:Can Halt grab the staff when he runs?
Yea, no action or opening doors so picking up is okay.

MadMickyG wrote:Want to collect the staff and hand it to Vlad, or maybe relay it to Bravo.
Yes, the bolt of change spell would be very good against the warlock. I'll roll his run dice and move him further.
Gold Bearer rolled 2 6-sided dice:
3, 4

MadMickyG wrote:Will also collect bRunos dagger as well, so I can return it to the little fella. :)

Halt picks up dagger (or is it on place 1W?) then moves:
Yea it's on the same square as Halt and I already added it to his equipment because there was no reason not to pick it up.Image
Bravo
Sotiris, decide whether you want Bravo to take the staff before rolling for movement. Bravo might as well run too.
You do not have the required permissions to view the files attached to this post.
:goblin: 1BP, :orc: 2BP, :fimir: 3BP, :skeleton: 1BP, :zombie: 2BP, :mummy: 3BP, :chaoswarrior: 4BP, :gargoyle: 5BP. US :chaoswarrior: 3BP, US :gargoyle: 4BP.

Upcast/Overcast/Combined Spells + New Combined Fusion Spells: viewtopic.php?f=38&t=7219

General Rules Including Element Effects & Dynamic Turn Order: viewtopic.php?f=38&t=7089


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Re: Fire & Ice

Postby Sotiris » June 25th, 2016, 3:48 am

Gold Bearer wrote:Sotiris, decide whether you want Bravo to take the staff before rolling for movement. Bravo might as well run too.

Yes, i want to deliver it to a spellcaster (vladimir?) as fast as i can. Roll for me please, i am a little bit lost with this staff.

BUT: i don't want Bravo to be visible from the Warlock when EWP's turn comes. So behind Salvo is ok i suppose (warlock can't pass fly through a blocking door hero, right?)
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Re: Fire & Ice

Postby MadMickyG » June 25th, 2016, 4:12 am

You need to move Halt back. I was going to run, but realised I searched for Treasure before moving.
Cant run if I've already done an action, right?

Why I wanted to hand it to Bravo as he could make it.

Sotiris, you need to get 17 to make it to Vlad in this round.

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Re: Fire & Ice

Postby Gold Bearer » June 25th, 2016, 4:29 am

Sotiris wrote:BUT: i don't want Bravo to be visible from the Warlock when EWP's turn comes. So behind Salvo is ok i suppose (warlock can't pass fly through a blocking door hero, right?)
Right, there's not enough room to fly over (he's on one of those Tzeentch flying disks).

I didn't give all the rules for the staff because the idea is to figure it out yourselves but I'll tell you how you could work out it will work for Vladimir from when Luther had it. It's treated in the same way as a staff except that it counts as a magical attack. The only time a roll is made is when a Magican draws on its power which you can do once per turn using your attacking action. Luther did this twice. The first time he rolled a black shield and got shield of fire but lost 1BP, the second time he rolled a white shield and got bolt of change. That spell is still in the staff now.

For non magicians I roll a combat dice at the start of my turn. On a skull you're okay, on a white shield you lose 1MP and you don't know what happens on a black shield because Sifu never rolled one but I'm sure you can guess.

Bravo Runs.
Gold Bearer rolled 1 6-sided dice:
4
No, that's one dice. :roll:
Gold Bearer rolled 3 6-sided dice:
6, 6, 6
:) I think you got enough.

Staff roll.
Gold Bearer rolled 1 6-sided dice:
1
Bravo looses 1MP.

Winds Of Magic.
Gold Bearer rolled 1 6-sided dice:
3

Event.
Gold Bearer rolled 2 6-sided dice:
6, 1

Warlock casts Pink Fire Of Tzeentch:
Pink Fire of Tzeentch.jpg
bRuno
Gold Bearer rolled 1 6-sided dice:
1
Vladimir
Gold Bearer rolled 1 6-sided dice:
1
Kai
Gold Bearer rolled 1 6-sided dice:
5
Warlock attacks Kai.
Gold Bearer rolled 1 6-sided dice:
1
Dodge.
Gold Bearer rolled 1 6-sided dice:
6
Defence.
Gold Bearer rolled 2 6-sided dice:
4, 1
Warlock moves.
Gold Bearer rolled 3 6-sided dice:
5, 1, 2

Acolyte attacks Vladimir.
Gold Bearer rolled 1 6-sided dice:
3
Gold Bearer rolled 2 6-sided dice:
3, 2
1S, 1E.Image
Chaos
Chaos troops are expert warriors and so roll an extra dice when they attack if they don't move during the same turn. Anything with Chaos or one of the four Chaos gods in the title is part of the Chaos faction as well as Daemons.

Tzeentch Worshippers
Worshippers (not Daemons) of Tzeentch, the god of sorcery, are resistant to hostile magic and roll a combat dice when an enemy spell is cast that affects them (doesn't apply to spells that follow a path but does apply to instant spells that have an area of effect), on a white shield the spell fails and on a black shield the spell fails and is lost. The resistance roll is only made when the spell is initially cast for spells that remain in play and only one roll is made for spells that affect multiple targets with Magic Resistance. Followers of Tzeentch are surrounded by magical energy, their melee attacks are classed as magical.

Chaos Acolytes
Can use their attacking action to cast the spell of another Chaos Magician (not Daemons) in the same room or corridor. The spell is discarded if it would be discarded if the owning Magician had cast it and there needs to be enough power in the Winds Of Magic if it's a Winds Of Magic spell.

Flight
Can move through enemies that aren't directly adjacent to a doorway.

Winds Of Magic Power: 1
Party Luck: 161


Pit Fighter
Bravo
RACE:
Human
CLASS: Pit Fighter
Blacksmith
bRuno
RACE:
Dwarven (Dwarf)
CLASS: Blacksmith
Paladin
Salvo
RACE:
Human
CLASS: Warrior-Priest
Frost Wizard
Vladimir Stormbringer
RACE:
Human
CLASS: College Wizard
MOVE: :roll6: :roll6: MOVE: :roll6: :roll6: MOVE: :roll6: :roll6: (Max Run 8) MOVE: :roll6: :roll6: :roll6: (Lowest two)
ATTACK: :skull: :skull: :skull: +/ (Reroll :blackshield:s)
(Flail)
ATTACK: :skull: -/~
(Knife)
ATTACK: :skull: :skull: +
(Spiked Club)
ATTACK: :skull: :skull: :skull: (Ice based)
(Broadsword)
DEFENCE: :whiteshield: :whiteshield:
(Tough Skin)
DEFENCE: :whiteshield: :whiteshield: :whiteshield:
(Very Tough Skin)
DEFENCE: :whiteshield: :whiteshield: (+1^)
(Padded Armour, Helm)
DEFENCE: :whiteshield: :whiteshield: (Counts :blackshield:s as :whiteshield:s)
(+1 for Magic Aura)
BODY: :redheart: :greyheart: :greyheart: :greyheart: :greyheart: :greyheart: :greyheart: :greyheart: BODY: :redheart: :redheart: :redheart: :greyheart: :greyheart: :greyheart: :greyheart: BODY: :redheart: :redheart: :redheart: :greyheart: :greyheart: BODY: :redheart: :greyheart: :greyheart: :greyheart: :greyheart:
MIND: :blueorb: :greyorb: MIND: :blueorb: :blueorb: :blueorb: MIND: :blueorb: :blueorb: :blueorb: :blueorb: :blueorb: MIND: :blueorb: :blueorb: :blueorb: :blueorb: :blueorb:
INVENTORY: RUNES: :greenorb: :greenorb: :greyorb: SPIRIT: :greyorb: :greyorb: :greyorb: SPELLS: :greenorb: :greenorb: :greyorb: :greyorb:
INVENTORY: Potion Of Resilience. INVENTORY: INVENTORY: 100gp, Potion Of Magic Defence,
15 Arrows, Ice Bridge Scroll.


Ranger
Halt
RACE:
Human
CLASS: Ranger
Monk
Sifu
RACE:
Human
CLASS: Monk
Rogue
Kai
RACE:
Human
CLASS: Thief
Bright Wizard
Luther Flamestrike
RACE:
Human
CLASS: College Wizard
MOVE: :roll6: :roll6: MOVE: :roll6: :roll6: :roll6: (Lowest two) MOVE: :roll6: :roll6: (Max Run 8) MOVE: :roll6: :roll6: :roll6: (Lowest two)
ATTACK: :skull: :skull: or :skull: -/~
(Sword, Knife)
ATTACK: :skull: :skull: :skull: +/
(Pole)
ATTACK: :skull: :skull: :skull: or :skull: -/
(Evil Broadsword, Dagger)
ATTACK: :skull: :skull: :skull: or :skull: :skull: +/(Fire based option)
(Broadsword, Tzeentch Staff)
DEFENCE: :whiteshield: :whiteshield:
(Leather Armour)
DEFENCE: :whiteshield: (+ Evasion)
(Martial Skill)
DEFENCE: :whiteshield: :whiteshield: (+ Dodge)
(Evil Padded Armour)
DEFENCE: :whiteshield: :whiteshield:
(+1 for Magic Aura)
BODY: :redheart: :redheart: :redheart: :redheart: :redheart: :redheart: :redheart: :greyheart: :greyheart: :greyheart: BODY: :greyheart: :greyheart: :greyheart: :greyheart: :greyheart: BODY: :redheart: :greyheart: :greyheart: :greyheart: :greyheart: BODY: :greyheart: :greyheart: :greyheart: :greyheart: :greyheart:
MIND: :blueorb: :blueorb: :blueorb: :blueorb: :blueorb: MIND: :blueorb: :greyorb: :greyorb: :greyorb: :greyorb: MIND: :blueorb: :blueorb: :blueorb: :blueorb: :blueorb: MIND: :blueorb: :blueorb: :blueorb: :blueorb: :blueorb:
INVENTORY: KARMA: :greyorb: :greyorb: :greyorb: :greyorb: :greyorb: INVENTORY: SPELLS: :greenorb: :greenorb: :greenorb: :greyorb:
:greyorb: :greyorb: :greyorb: :greyorb: :greyorb: INVENTORY:
:greyorb: :greyorb: :greyorb: :greyorb: :greyorb:
:greyorb: :greyorb: :greyorb: :greyorb: :greyorb:
:greyorb: :greyorb: :greyorb: :greyorb: :greyorb:
INVENTORY:
You do not have the required permissions to view the files attached to this post.
:goblin: 1BP, :orc: 2BP, :fimir: 3BP, :skeleton: 1BP, :zombie: 2BP, :mummy: 3BP, :chaoswarrior: 4BP, :gargoyle: 5BP. US :chaoswarrior: 3BP, US :gargoyle: 4BP.

Upcast/Overcast/Combined Spells + New Combined Fusion Spells: viewtopic.php?f=38&t=7219

General Rules Including Element Effects & Dynamic Turn Order: viewtopic.php?f=38&t=7089


Rewards:
Grin's Stone Map Hosted a Play-by-Post game. Played a turn in five (5) Play-by-Post games. Created a Hot Topic. Slain a measly Goblin! Slaughtered an Orc! Killed a mighty Fimir! Destroyed a Zombie! Shattered a Skeleton! Unravelled a Mummy! Crushed a powerful Chaos Warrior! Encountered a menacing Chaos Warlock!
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Re: Fire & Ice

Postby MadMickyG » June 25th, 2016, 5:04 am

Kai moves:
MadMickyG rolled 2 6-sided dice:
5, 1

2S and attack Chaos Acolyte:
MadMickyG rolled 3 6-sided dice:
6, 3, 2


Chaos Acolyte defends:
MadMickyG rolled 2 6-sided dice:
5, 5


Halt moves:
MadMickyG rolled 2 6-sided dice:
5, 5
If I'm still in the next room, I'm moving to block the Warlock!
3S, 2E, gives bRuno his dagger back, 1E, 3S and search room for secret doors and traps.
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Re: Fire & Ice

Postby Gold Bearer » June 25th, 2016, 6:12 am

I walked through a bloody closed door! I'm such a dumbarse. I was in a bit of a hurry because I had to nip out.Image
You can keep all the dice you've rolled and choose who to attack with them because it was my mistake, so you'd take 2BP off the warlock if you decide to attack him and then Halt's got ten movement.

Edit:
This is the spell that's in the staff:
Bolt of Change.jpg
You can't cast it this round, power 2.
You do not have the required permissions to view the files attached to this post.
:goblin: 1BP, :orc: 2BP, :fimir: 3BP, :skeleton: 1BP, :zombie: 2BP, :mummy: 3BP, :chaoswarrior: 4BP, :gargoyle: 5BP. US :chaoswarrior: 3BP, US :gargoyle: 4BP.

Upcast/Overcast/Combined Spells + New Combined Fusion Spells: viewtopic.php?f=38&t=7219

General Rules Including Element Effects & Dynamic Turn Order: viewtopic.php?f=38&t=7089


Rewards:
Grin's Stone Map Hosted a Play-by-Post game. Played a turn in five (5) Play-by-Post games. Created a Hot Topic. Slain a measly Goblin! Slaughtered an Orc! Killed a mighty Fimir! Destroyed a Zombie! Shattered a Skeleton! Unravelled a Mummy! Crushed a powerful Chaos Warrior! Encountered a menacing Chaos Warlock!
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Re: Fire & Ice

Postby MadMickyG » June 25th, 2016, 7:18 am

Kai will move 2W (with permission), 2S and attack/kill Acolyte.

Halt moves 3S, 3E, 3S and attack Tzeentch Warlock:
MadMickyG rolled 2 6-sided dice:
5, 5


EDIT: just checked and my last 3 2d6 rolls have been exactly the same. :roll5: :roll5: Hmmmmmm.

Tzeentch Warlock defends:
MadMickyG rolled 1 6-sided dice:
2
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Re: Fire & Ice

Postby Gold Bearer » June 25th, 2016, 8:05 am

Image
Tzeentch Warlock.JPG
Chaos
Chaos troops are expert warriors and so roll an extra dice when they attack if they don't move during the same turn. Anything with Chaos or one of the four Chaos gods in the title is part of the Chaos faction as well as Daemons.

Tzeentch Worshippers
Worshippers (not Daemons) of Tzeentch, the god of sorcery, are resistant to hostile magic and roll a combat dice when an enemy spell is cast that affects them (doesn't apply to spells that follow a path but does apply to instant spells that have an area of effect), on a white shield the spell fails and on a black shield the spell fails and is lost. The resistance roll is only made when the spell is initially cast for spells that remain in play and only one roll is made for spells that affect multiple targets with Magic Resistance. Followers of Tzeentch are surrounded by magical energy, their melee attacks are classed as magical.

Chaos Acolytes
Can use their attacking action to cast the spell of another Chaos Magician (not Daemons) in the same room or corridor. The spell is discarded if it would be discarded if the owning Magician had cast it and there needs to be enough power in the Winds Of Magic if it's a Winds Of Magic spell.

Flight
Can move through enemies that aren't directly adjacent to a doorway.

Winds Of Magic Power: 1
Party Luck: 160
Bravo, bRuno, Salvo, Vladimir.


Pit Fighter
Bravo
RACE:
Human
CLASS: Pit Fighter
Blacksmith
bRuno
RACE:
Dwarven (Dwarf)
CLASS: Blacksmith
Paladin
Salvo
RACE:
Human
CLASS: Warrior-Priest
Frost Wizard
Vladimir Stormbringer
RACE:
Human
CLASS: College Wizard
MOVE: :roll6: :roll6: MOVE: :roll6: :roll6: MOVE: :roll6: :roll6: (Max Run 8) MOVE: :roll6: :roll6: :roll6: (Lowest two)
ATTACK: :skull: :skull: :skull: +/ (Reroll :blackshield:s)
(Flail)
ATTACK: :skull: -/~
(Knife)
ATTACK: :skull: :skull: +
(Spiked Club)
ATTACK: :skull: :skull: :skull: (Ice based)
(Broadsword)
DEFENCE: :whiteshield: :whiteshield:
(Tough Skin)
DEFENCE: :whiteshield: :whiteshield: :whiteshield:
(Very Tough Skin)
DEFENCE: :whiteshield: :whiteshield: (+1^)
(Padded Armour, Helm)
DEFENCE: :whiteshield: :whiteshield: (Counts :blackshield:s as :whiteshield:s)
(+1 for Magic Aura)
BODY: :redheart: :greyheart: :greyheart: :greyheart: :greyheart: :greyheart: :greyheart: :greyheart: BODY: :redheart: :redheart: :redheart: :greyheart: :greyheart: :greyheart: :greyheart: BODY: :redheart: :redheart: :redheart: :greyheart: :greyheart: BODY: :redheart: :greyheart: :greyheart: :greyheart: :greyheart:
MIND: :blueorb: :greyorb: MIND: :blueorb: :blueorb: :blueorb: MIND: :blueorb: :blueorb: :blueorb: :blueorb: :blueorb: MIND: :blueorb: :blueorb: :blueorb: :blueorb: :blueorb:
INVENTORY: RUNES: :greenorb: :greenorb: :greyorb: SPIRIT: :greyorb: :greyorb: :greyorb: SPELLS: :greenorb: :greenorb: :greyorb: :greyorb:
INVENTORY: Potion Of Resilience. INVENTORY: INVENTORY: 100gp, Potion Of Magic Defence,
15 Arrows, Ice Bridge Scroll.

Edit:
I forgot to ask you if you wanted to use Vladimir's potion of magic defence before I carried on with my turn. You can use it now before you start your turns if you want to get 1BP back or save it in case of another spell?
You do not have the required permissions to view the files attached to this post.
:goblin: 1BP, :orc: 2BP, :fimir: 3BP, :skeleton: 1BP, :zombie: 2BP, :mummy: 3BP, :chaoswarrior: 4BP, :gargoyle: 5BP. US :chaoswarrior: 3BP, US :gargoyle: 4BP.

Upcast/Overcast/Combined Spells + New Combined Fusion Spells: viewtopic.php?f=38&t=7219

General Rules Including Element Effects & Dynamic Turn Order: viewtopic.php?f=38&t=7089


Rewards:
Grin's Stone Map Hosted a Play-by-Post game. Played a turn in five (5) Play-by-Post games. Created a Hot Topic. Slain a measly Goblin! Slaughtered an Orc! Killed a mighty Fimir! Destroyed a Zombie! Shattered a Skeleton! Unravelled a Mummy! Crushed a powerful Chaos Warrior! Encountered a menacing Chaos Warlock!
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Re: Fire & Ice

Postby Sotiris » June 25th, 2016, 9:04 am

Gold Bearer wrote:Edit:
I forgot to ask you if you wanted to use Vladimir's potion of magic defence before I carried on with my turn. You can use it now before you start your turns if you want to get 1BP back or save it in case of another spell?

I'll keep it for another spell, thank you.

bRuno throws his dagger (i'll also use one rune to retrieve it)
Sotiris rolled 1 6-sided dice:
2
defense
Sotiris rolled 1 6-sided dice:
6

Bravo moves
Sotiris rolled 2 6-sided dice:
2, 2
4E and pass Staff to Vladimir.
My new unpublished boardgame on Tabletopia free platform:
https://tabletopia.com/games/stellar_omega


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Hosted a Play-by-Post game. Played a turn in five (5) Play-by-Post games. Created a Hot Topic. Encountered a menacing Chaos Warlock!
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Re: Fire & Ice

Postby Sotiris » June 25th, 2016, 9:06 am

Vladimir moves
Sotiris rolled 2 6-sided dice:
1, 3
north of warlock, attack
Sotiris rolled 3 6-sided dice:
3, 6, 6
defense
Sotiris rolled 1 6-sided dice:
1
My new unpublished boardgame on Tabletopia free platform:
https://tabletopia.com/games/stellar_omega


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Hosted a Play-by-Post game. Played a turn in five (5) Play-by-Post games. Created a Hot Topic. Encountered a menacing Chaos Warlock!
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