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Interactive HeroQuest

Gather your Heroes for Play-by-Post adventures here. Posting in this room does not count toward your posting rank.
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Use this area for gathering and playing Play-by-Post games. They need not be HeroQuest, but all games are still subject to the rules of the Ye Olde Inn forum. Posts in this room will not count toward your posting rank.

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Re: Interactive HeroQuest

Postby The Road Warrior » June 12th, 2016, 4:06 pm

Amos needs nothing from the town so heads off to the nearest tavern to enlighten some of the locals over a few wake ales.
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Join in the community project.


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Re: Interactive HeroQuest

Postby Sotiris » June 13th, 2016, 2:15 am

mitchiemasha wrote:Once at town, a quick trip to the alchemist with these gems. Use them on a restoration 200gc, Venom Antidote 150gc, of battle 100gc, and I'll buy a dexterity 100gc, Total 550gc, that's me stocked up. Be pointless getting some vision, I always forget and end up in the pit anyways

Unfortunately these potions have not been unlocked yet. When you enter Kellar's Keep you unlock the first couple, in RotWL the second one and so on.
Be patient...
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Will you take your Crossbow on the adventure, mitchiemasha?
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Re: Interactive HeroQuest

Postby Sotiris » June 13th, 2016, 2:33 am

14th QUEST: Quest for the Spirit Blade (G6)
Quest Texts
Image
Image
mitchiemasha
(Mercenary by mitchiemasha)
Amy
(Amazon by Anderas)
Chris
(Wizard by clmckay)
Amos Longstaff
(Cleric by The Road Warrior)
Reward: Quests x10 g.c., max=150 Move-Action-Move*
(*not through heroes)
Champion, XP: x2 (no res),
3 sets (Wand of Magic):
Air: G, SW, T
Fire: C, BoF, FoW
Water: S, VoM, WoH
5 Holy/Healing Water vials
:greenorb: :greenorb: :greenorb: :greenorb: :greenorb:
MOVE: :roll1: :roll6: MOVE: :roll1: :roll6: MOVE: :roll1: :roll6: MOVE: :roll1: :roll6:
ATTACK: :skull: :skull: :skull:diag+ :skull:
(Longsword, Battle Axe)
ATTACK: :skull: :skull: :skull:diag
(Orc's Bane, Longsword)
ATTACK (wiz): :skull: :skull:diag
(Dagger, Wizard's Staff)
ATTACK: :skull: :skull: :skull:
(Broadsword)
DEFENSE: :whiteshield: :whiteshield: :whiteshield: :whiteshield: :whiteshield:+ :whiteshield:
(Helmet, Chain Mail, Borin's Armor, Shield)
DEFENSE (PM): :whiteshield: :whiteshield: :whiteshield: :whiteshield: :whiteshield:
(Helmet, Shield, Chain Mail)
DEFENSE (wiz): :whiteshield: :whiteshield: :whiteshield:
(Wizard's Cloak)
DEFENSE: :whiteshield: :whiteshield: :whiteshield: :whiteshield: :whiteshield:
(Helmet, Shield, Chain Mail)
MIND (scrolls): :blueorb: :blueorb: MIND (scrolls): :blueorb: :blueorb: :blueorb: MIND: :blueorb: :blueorb: :blueorb: :blueorb: :blueorb: :blueorb: MIND: :blueorb: :blueorb: :blueorb: :blueorb: :blueorb:
(Talisman of Lore)
BODY: :redheart: :redheart: :redheart: :redheart: :redheart: :redheart: :redheart: :redheart: BODY: :redheart: :redheart: :redheart: :redheart: :redheart: :redheart: :redheart: BODY: :redheart: :redheart: :redheart: :redheart: BODY: :redheart: :redheart: :redheart: :redheart: :redheart: :redheart:
INVENTORY: Tool Kit, 230 g.c.,
Potion of Defense x2, Heroic Brew x3,
Potion of Fire Resistance,
Air Walk, Potion of Healing,
Potion of Magic Resistance
INVENTORY: Heroic Brew x4,
Potion of Healing,
Wolfsbane Potion,
Potion of Magic Resistance,
Potion of Fire Resistance
INVENTORY:
-
INVENTORY: Heroic Brew x2,
Potion of Defense, 65 g.c,
Wolfsbane Potion, Scroll: Disappear,
Potion of Magical Aptitude,
QUESTS / XP: 13/0 QUESTS / XP: 13/0 QUESTS / XP : 0/0 QUESTS / XP: 13/2



Scout (Amazon): :redheart: , :blueorb: :blueorb: , :skull: :skull:, :whiteshield: :whiteshield: :whiteshield:, Mv9, may search for and disarm traps

Crossbowman (Mercenary): :redheart: , :blueorb: :blueorb: , :skull: :skull:diag/ran, :whiteshield: :whiteshield: :whiteshield: , Mv6


CITY: 97 g.c., Gem x3, Staff (Amazon), 575 g.c. Gem x3, Crossbow (Mercenary)

Zargon: 0 Rounds, 5 tokens

Heroes, take your turn by declaring the number of your starting square.
My new unpublished boardgame on Tabletopia free platform:
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Rewards:
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Re: Interactive HeroQuest

Postby Anderas » June 13th, 2016, 4:29 am

4 with the scout and open door
If there is no monster, step outside and search for traps.


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Re: Interactive HeroQuest

Postby mitchiemasha » June 13th, 2016, 9:11 am

What... No stock! this is BS! lol!!!

I was thinking that one needed to make the next town have an advantage, perhaps that can be how you tie that in. The alchemist there has a better store. I was under the impression the words in the brackets were simply a reference to which game set they were from.

4 movement:
mitchiemasha rolled 2 6-sided dice:
6, 2


1E


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Re: Interactive HeroQuest

Postby Sotiris » June 13th, 2016, 10:32 am

Amy finds no traps on both corridors.
Image
Mercenary, Crossbowman, Scout, Cleric, Wizard
My new unpublished boardgame on Tabletopia free platform:
https://tabletopia.com/games/stellar_omega


Rewards:
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Re: Interactive HeroQuest

Postby clmckay » June 13th, 2016, 11:05 am

#2

Movement

clmckay rolled 2 6-sided dice:
2, 4


Move to 1S of everyone and search for Secret Doors in this corridor.

EOT


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Re: Interactive HeroQuest

Postby Anderas » June 13th, 2016, 11:19 am

@Sotiris, do i have to move Amy first? I wanted the scout to search for traps so that Amy is free to move.

IF that is possible, Amy would head northward and search for traps in the corner. If not, she would move northward to the corner and the Scout moves 1W of Amy to search for traps.


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Re: Interactive HeroQuest

Postby Sotiris » June 13th, 2016, 3:40 pm

clmckay wrote:Move to 1S of everyone and search for Secret Doors in this corridor.

Chriss finds no secret doors.
Anderas wrote:I wanted the scout to search for traps so that Amy is free to move.
IF that is possible, Amy would head northward and search for traps in the corner.

Of course. Amy notices 2 suspicious squares...
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My new unpublished boardgame on Tabletopia free platform:
https://tabletopia.com/games/stellar_omega


Rewards:
Hosted a Play-by-Post game. Played a turn in five (5) Play-by-Post games. Created a Hot Topic. Encountered a menacing Chaos Warlock!
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Re: Interactive HeroQuest

Postby mitchiemasha » June 13th, 2016, 5:35 pm

3E, open door...


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