Winds Of Magic:
Gold Bearer rolled 1 6-sided dice:

Any spells this round.
Event:
Gold Bearer rolled 2 6-sided dice:

Pink Horror.
3W, attack Bravo.
Gold Bearer rolled 2 6-sided dice:


ChaosChaos troops are expert warriors and so roll an extra dice when they attack if they don't move during the same turn. Anything with Chaos or one of the four Chaos gods in the title is part of the Chaos faction as well as Daemons.
Pink HorrorsPink Horrors are level 1 Magicians and get one random Tzeentch spell each that can't be traded for a replacement and they cast without using an action but can only cast once each per turn. They share their spells with all other Pink Horrors in play and one spell of their choice is discarded whenever a Pink Horror dies. A Pink Horror splits into two Blue Horrors when it dies, they must be placed on the same or adjacent squares. If there are no available adjacent squares then only one Blue Horror is created.
UndeadWhen an Undead Monster is reduced to 0BP, place them lying down on their square. Downed Monsters don't block LOS or movement but you can't end a turn on their square unless you're attacking them. The EWP rolls a dice for each Downed Monster at the start of their turn. On a skull it gets back up but can't take a turn that round, on a white shield it stays down and on a black shield it gets back and can take a turn that round. Downed Monsters always get back up with 1BP. An Adventurer can finish off a Downed Monster by moving onto their square and using their attacking action.
SkeletonsSkeletons defend on white shields and skulls against piercing weapons, either shield against other non-crushing weapons and black shields against everything else.
Winds Of Magic Power: 3Party Luck: 40Pit Fighter Bravo RACE: Human CLASS: Pit Fighter | Blacksmith bRuno RACE: Dwarven (Dwarf) CLASS: Blacksmith | Paladin Salvo RACE: Human CLASS: Warrior-Priest | Frost Wizard Vladimir Stormbringer RACE: Human CLASS: College Wizard |
MOVE:  | MOVE:  | MOVE: (Max Run 8) | MOVE: (Lowest two) |
ATTACK: +/ (Reroll s) (Flail) | ATTACK: -/~ (Two Knives) | ATTACK: + (Spiked Club) | ATTACK: (Ice based) (Broadsword) |
DEFENCE: (Tough Skin) | DEFENCE: (Very Tough Skin) | DEFENCE: (+1^) (Padded Armour, Helm) | DEFENCE: (Counts s as s) (+1 for Magic Aura) |
BODY:  | BODY:  | BODY:  | BODY:  |
MIND:  | MIND:  | MIND:  | MIND:  |
| INVENTORY: | RUNES:  | SPIRIT:  | SPELLS:  |
| INVENTORY: | INVENTORY: | INVENTORY: 100gp, Potion Of Magic Defence, |
| | | 15 Arrows, Ice Bridge Scroll. |
Ranger Halt RACE: Human CLASS: Ranger | Monk Sifu RACE: Human CLASS: Monk | Rogue Kai RACE: Human CLASS: Thief | Bright Wizard Luther Flamestrike RACE: Human CLASS: College Wizard |
MOVE:  | MOVE: (Lowest two) | MOVE: (Max Run 8) | MOVE: (Lowest two) |
ATTACK: (Sword) | ATTACK: +/ (Pole) | ATTACK: or -/ (Evil Broadsword, Dagger) | ATTACK: or +/(Fire based option) (Broadsword, Tzeentch Staff) |
DEFENCE: (Leather Armour) | DEFENCE: (+ Evasion) (Martial Skill) | DEFENCE: (+ Dodge) (Evil Padded Armour) | DEFENCE: (+1 for Magic Aura) |
BODY:  | BODY:  | BODY:  | BODY:  |
MIND:  | MIND:  | MIND:  | MIND:  |
| INVENTORY: | KARMA:  | INVENTORY: | SPELLS:  |
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