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Re: Fire & Ice

Postby Gold Bearer » June 4th, 2016, 6:43 am

5. The chaos warriors get an extra defence dice if they haven't moved. It's because I held back the fire warrior, ice warrior, marauders and pink horror, too much to think about. :roll: It should be just the skeleton and cultist here. :) I'll do the Vladimir defence first because if he doesn't defend he's automatically dead.
Gold Bearer rolled 1 6-sided dice:
4
You might have actually ended up better off because of the explosion. Now the ice warrior for last round.
Gold Bearer rolled 1 6-sided dice:
6
Full health (but vulnerable to fire ;) ).ImageImagePink Horror: :redheart: :greyheart:

Chaos
Chaos troops are expert warriors and so roll an extra dice when they attack if they don't move during the same turn. Anything with Chaos or one of the four Chaos gods in the title is part of the Chaos faction as well as Daemons.

Tzeentch Followers
Followers (not Daemons) of Tzeentch, the god of sorcery, are resistant to hostile magic and roll a combat dice when they're affected by an enemy spell, on a white shield the spell fails and on a black shield the spell fails and is lost. The resistance roll is only made when the spell is initially cast for spells that remain in play and only one roll is made for spells that affect multiple targets with Magic Resistance. Followers of Tzeentch are surrounded by magical energy, their melee attacks are classed as magical.

Chaos Warriors
Chaos Warriors defend with an extra dice if they didn't move during their previous turn, including on the turn that they're revealed.

Chaos Ice Warrior
Melee attacks are Ice based. Immune to Ice based attacks. Vulnerable to Fire based attacks. Can freeze targets, if a target takes any damage roll a combat dice, on a skull or white shield they add one dice to their defence until the end of the EWP's next turn and on a skull they also miss their next turn.

Vulnerability
Characters who lose any BP to something that they are Vulnerable to are automatically killed.

Pink Horrors
Pink Horrors are level 1 Magicians and get one random Tzeentch spell each that can't be traded for a replacement and they cast without using an action but can only cast once each per turn. They share their spells with all other Pink Horrors in play and one spell of their choice is discarded whenever a Pink Horror dies. A Pink Horror splits into two Blue Horrors when it dies, they must be placed on the same or adjacent squares. If there are no available adjacent squares then only one Blue Horror is created.

Undead
When an Undead Monster is reduced to 0BP, place them lying down on their square. Downed Monsters don't block LOS or movement but you can't end a turn on their square unless you're attacking them. The EWP rolls a dice for each Downed Monster at the start of their turn. On a skull it gets back up but can't take a turn that round, on a white shield it stays down and on a black shield it gets back and can take a turn that round. Downed Monsters always get back up with 1BP. An Adventurer can finish off a Downed Monster by moving onto their square and using their attacking action.

Skeletons
Skeletons defend on white shields and skulls against piercing weapons, either shield against other non-crushing weapons and black shields against everything else.

Kai.The first thing you need to do is decide what square you want the blacksmith to be on.

As you forgot about the vulnerability rule and I'm feeling generous you can move Sifu or Halt so that Luther can cast a spell on the fire warrior if you like. I don't know if you've got an appropriate power 1or 2 spell (or you might want to save them), I know you've got burning head but that's not really well suited to a heavily armour target, it's best used against a group of lower enemies. It could kill the ice warrior and make the marauder run away though so it might be worth a go, you've got the option if you want it. If you move Sifu though it will cost you the extra karma points.

Edit:
I shouldn't have rolled for the fire warrior, he'd moved. Doesn't matter.
:goblin: 1BP, :orc: 2BP, :fimir: 3BP, :skeleton: 1BP, :zombie: 2BP, :mummy: 3BP, :chaoswarrior: 4BP, :gargoyle: 5BP. US :chaoswarrior: 3BP, US :gargoyle: 4BP.

Upcast/Overcast/Combined Spells + New Combined Fusion Spells: viewtopic.php?f=38&t=7219

General Rules Including Element Effects & Dynamic Turn Order: viewtopic.php?f=38&t=7089


Rewards:
Grin's Stone Map Hosted a Play-by-Post game. Played a turn in five (5) Play-by-Post games. Created a Hot Topic. Slain a measly Goblin! Slaughtered an Orc! Killed a mighty Fimir! Destroyed a Zombie! Shattered a Skeleton! Unravelled a Mummy! Crushed a powerful Chaos Warrior! Encountered a menacing Chaos Warlock!
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Re: Fire & Ice

Postby Gold Bearer » June 4th, 2016, 7:12 am

As I'm being lenient with errors from both of us and I feel guilty for overloading you with lots of monster special rules at the same time you can move Halt and put Luther there to attack the ice warrior. If you do then roll the attack (3) and defence (6) dice again after you've moved Halt and you've got your casting action as well if you want to use it.

Halt, Luther, Kai.
:goblin: 1BP, :orc: 2BP, :fimir: 3BP, :skeleton: 1BP, :zombie: 2BP, :mummy: 3BP, :chaoswarrior: 4BP, :gargoyle: 5BP. US :chaoswarrior: 3BP, US :gargoyle: 4BP.

Upcast/Overcast/Combined Spells + New Combined Fusion Spells: viewtopic.php?f=38&t=7219

General Rules Including Element Effects & Dynamic Turn Order: viewtopic.php?f=38&t=7089


Rewards:
Grin's Stone Map Hosted a Play-by-Post game. Played a turn in five (5) Play-by-Post games. Created a Hot Topic. Slain a measly Goblin! Slaughtered an Orc! Killed a mighty Fimir! Destroyed a Zombie! Shattered a Skeleton! Unravelled a Mummy! Crushed a powerful Chaos Warrior! Encountered a menacing Chaos Warlock!
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Re: Fire & Ice

Postby MadMickyG » June 4th, 2016, 7:57 am

I do remember the Vulnerability rule and was thinking of attacking Ice Warrior with a cast. But as the Fire Warrior was close, felt it better to move and let someone else in.
And I used the staff to see what the power was, kind of cos I thought it might up my attack. Didnt work the way I thought.
Will look at Kai and decide choice.

Halt rolls defense against explosion:
MadMickyG rolled 1 6-sided dice:
5


Oops, didnt realise you rolled already. :P

Put Blacksmith 1E of Kai and she will move and attack:
MadMickyG rolled 2 6-sided dice:
6, 1

Kai moves 1S, 1E and attacks Pink Horror:
MadMickyG rolled 3 6-sided dice:
3, 5, 2


Purple Horror defends:
MadMickyG rolled 3 6-sided dice:
5, 6, 1


Halt attacks Chaos Ice Warrior:
MadMickyG rolled 2 6-sided dice:
3, 4


Chaos Ice Warrior defends:
MadMickyG rolled 6 6-sided dice:
3, 5, 4, 3, 1, 4


Halt moves:
MadMickyG rolled 2 6-sided dice:
3, 4

2S and eot.

Luther moves:
MadMickyG rolled 3 6-sided dice:
3, 3, 6

1E, 2N and casts The Burning Head on Chaos Ice Warrior. (From reading spell, guessing Skull is auto, CIW rolls defense.)

Chaos Ice Warrior defends:
MadMickyG rolled 6 6-sided dice:
1, 3, 5, 6, 2, 3


Luther attacks Chaos Ice Warrior:
MadMickyG rolled 3 6-sided dice:
6, 6, 4


Chaos Ice Warrior defends:
MadMickyG rolled 6 6-sided dice:
2, 3, 2, 2, 2, 6
Last edited by MadMickyG on June 4th, 2016, 8:35 am, edited 5 times in total.
Check out my dabblings in writing.
https://www.facebook.com/pages/Madhouse ... 4179561807
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Re: Fire & Ice

Postby Gold Bearer » June 4th, 2016, 8:24 am

Cheers for being honest. |_P You might be better off, I wasn't trying to set up my cultist to attack 1BP Sifu diagonally, I've only just realised that.
:goblin: 1BP, :orc: 2BP, :fimir: 3BP, :skeleton: 1BP, :zombie: 2BP, :mummy: 3BP, :chaoswarrior: 4BP, :gargoyle: 5BP. US :chaoswarrior: 3BP, US :gargoyle: 4BP.

Upcast/Overcast/Combined Spells + New Combined Fusion Spells: viewtopic.php?f=38&t=7219

General Rules Including Element Effects & Dynamic Turn Order: viewtopic.php?f=38&t=7089


Rewards:
Grin's Stone Map Hosted a Play-by-Post game. Played a turn in five (5) Play-by-Post games. Created a Hot Topic. Slain a measly Goblin! Slaughtered an Orc! Killed a mighty Fimir! Destroyed a Zombie! Shattered a Skeleton! Unravelled a Mummy! Crushed a powerful Chaos Warrior! Encountered a menacing Chaos Warlock!
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Re: Fire & Ice

Postby MadMickyG » June 4th, 2016, 4:45 pm

Going to be away from my computer today. Kids have a karate tournament. Might be able to post via phone, but not sure. :P
Check out my dabblings in writing.
https://www.facebook.com/pages/Madhouse ... 4179561807
Feel free to let me know what you think. All comments/criticisms welcome.


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Re: Fire & Ice

Postby Gold Bearer » June 4th, 2016, 5:44 pm

Winds Of Magic:
Gold Bearer rolled 1 6-sided dice:
5
Power 1 and 2 spells again this round.

Event:
Gold Bearer rolled 2 6-sided dice:
2, 1
And we have a random event.
Gold Bearer rolled 1 6-sided dice:
2
Wandering monsters. You've been very unlucky with the random events, two 1s and a 2. At least this time they can't do anything this turn.
Gold Bearer rolled 1 6-sided dice:
5
:goblin: 1BP, :orc: 2BP, :fimir: 3BP, :skeleton: 1BP, :zombie: 2BP, :mummy: 3BP, :chaoswarrior: 4BP, :gargoyle: 5BP. US :chaoswarrior: 3BP, US :gargoyle: 4BP.

Upcast/Overcast/Combined Spells + New Combined Fusion Spells: viewtopic.php?f=38&t=7219

General Rules Including Element Effects & Dynamic Turn Order: viewtopic.php?f=38&t=7089


Rewards:
Grin's Stone Map Hosted a Play-by-Post game. Played a turn in five (5) Play-by-Post games. Created a Hot Topic. Slain a measly Goblin! Slaughtered an Orc! Killed a mighty Fimir! Destroyed a Zombie! Shattered a Skeleton! Unravelled a Mummy! Crushed a powerful Chaos Warrior! Encountered a menacing Chaos Warlock!
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Re: Fire & Ice

Postby Gold Bearer » June 4th, 2016, 6:12 pm

Unlucky with the burning head. The pink horror splits into two blues.

Winds Of Magic:
Original post: Gold Bearer rolled 1 6-sided dice:
5
Power 1 and 2 spells again this round.

Event:
Original post: Gold Bearer rolled 2 6-sided dice:
2, 1
And we have a random event.
Original post: Gold Bearer rolled 1 6-sided dice:
2
Wandering monsters, come to check out all the noise. You've been very unlucky with the random events, two 1s and a 2. At least this time they can't do anything this turn.
Original post: Gold Bearer rolled 1 6-sided dice:
5
Just one, pink horror.

Blue Horror attacks Kai:Invalid dice code!
:goblin: 1BP, :orc: 2BP, :fimir: 3BP, :skeleton: 1BP, :zombie: 2BP, :mummy: 3BP, :chaoswarrior: 4BP, :gargoyle: 5BP. US :chaoswarrior: 3BP, US :gargoyle: 4BP.

Upcast/Overcast/Combined Spells + New Combined Fusion Spells: viewtopic.php?f=38&t=7219

General Rules Including Element Effects & Dynamic Turn Order: viewtopic.php?f=38&t=7089


Rewards:
Grin's Stone Map Hosted a Play-by-Post game. Played a turn in five (5) Play-by-Post games. Created a Hot Topic. Slain a measly Goblin! Slaughtered an Orc! Killed a mighty Fimir! Destroyed a Zombie! Shattered a Skeleton! Unravelled a Mummy! Crushed a powerful Chaos Warrior! Encountered a menacing Chaos Warlock!
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Re: Fire & Ice

Postby Gold Bearer » June 4th, 2016, 6:14 pm

Wtf is going on. This is what happens when I try posting on some Saturday nights. No idea what I did there.

Blue Horror attacks Kai.
Gold Bearer rolled 2 6-sided dice:
3, 2
That just makes it easier for her to dodge.
Gold Bearer rolled 2 6-sided dice:
5, 1
Damn she's hard to hit, she's basically maxed out though already. Blue horror moves.
Gold Bearer rolled 3 6-sided dice:
2, 2, 1
Disappears around the corner.

Other blue horror moves 1W and attacks Kai.
Gold Bearer rolled 2 6-sided dice:
6, 5


Marauder attacks Bravo.
Gold Bearer rolled 2 6-sided dice:
1, 6
Gold Bearer rolled 2 6-sided dice:
5, 5


Ice warrior attacks Luther.
Gold Bearer rolled 4 6-sided dice:
2, 6, 1, 3
Gold Bearer rolled 2 6-sided dice:
6, 4
Now to see if he's frozen. Hmm, maybe I should have made him immune to this.
Gold Bearer rolled 1 6-sided dice:
6
Ha! He's immune after all, the only roll that means no effect.
:goblin: 1BP, :orc: 2BP, :fimir: 3BP, :skeleton: 1BP, :zombie: 2BP, :mummy: 3BP, :chaoswarrior: 4BP, :gargoyle: 5BP. US :chaoswarrior: 3BP, US :gargoyle: 4BP.

Upcast/Overcast/Combined Spells + New Combined Fusion Spells: viewtopic.php?f=38&t=7219

General Rules Including Element Effects & Dynamic Turn Order: viewtopic.php?f=38&t=7089


Rewards:
Grin's Stone Map Hosted a Play-by-Post game. Played a turn in five (5) Play-by-Post games. Created a Hot Topic. Slain a measly Goblin! Slaughtered an Orc! Killed a mighty Fimir! Destroyed a Zombie! Shattered a Skeleton! Unravelled a Mummy! Crushed a powerful Chaos Warrior! Encountered a menacing Chaos Warlock!
Gold Bearer

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Re: Fire & Ice

Postby Gold Bearer » June 4th, 2016, 6:43 pm

I missed your edits earlier. Glad you made your last post or I wouldn't have thought to check. If you make a post after mine when that happens just to say heads up so I know you've updated.

MadMickyG wrote:Going to be away from my computer today. Kids have a karate tournament. Might be able to post via phone, but not sure. :P
Oh your kids do it too, that's awesome. And Karate, my main style, not Kung Fu like you. I bet that gets confusing when they refer to everything in Japanese and you're doing it in Chinese. :) Tell them that a fellow karateka half way around the planet that they've never met before wishes them luck. I'll try sending some chi their way.

MadMickyG wrote:From reading spell, guessing Skull is auto, CIW rolls defense.
Yea a lot of the spells do automatic skulls that just need to be defended. Fire of wraith, ball of flame and the chaos firestorm do too but with fixed defence dice.ImageImageChaos Ice Warrior: :redheart: :redheart: :redheart: :greyheart:

Chaos
Chaos troops are expert warriors and so roll an extra dice when they attack if they don't move during the same turn. Anything with Chaos or one of the four Chaos gods in the title is part of the Chaos faction as well as Daemons.

Tzeentch Followers
Followers (not Daemons) of Tzeentch, the god of sorcery, are resistant to hostile magic and roll a combat dice when they're affected by an enemy spell, on a white shield the spell fails and on a black shield the spell fails and is lost. The resistance roll is only made when the spell is initially cast for spells that remain in play and only one roll is made for spells that affect multiple targets with Magic Resistance. Followers of Tzeentch are surrounded by magical energy, their melee attacks are classed as magical.

Chaos Warriors
Chaos Warriors defend with an extra dice if they didn't move during their previous turn, including on the turn that they're revealed.

Chaos Ice Warrior
Melee attacks are Ice based. Immune to Ice based attacks. Vulnerable to Fire based attacks. Can freeze targets, if a target takes any damage roll a combat dice, on a skull or white shield they add one dice to their defence until the end of the EWP's next turn and on a skull they also miss their next turn.

Vulnerability
Characters who lose any BP to something that they are Vulnerable to are automatically killed.

Pink Horrors
Pink Horrors are level 1 Magicians and get one random Tzeentch spell each that can't be traded for a replacement and they cast without using an action but can only cast once each per turn. They share their spells with all other Pink Horrors in play and one spell of their choice is discarded whenever a Pink Horror dies. A Pink Horror splits into two Blue Horrors when it dies, they must be placed on the same or adjacent squares. If there are no available adjacent squares then only one Blue Horror is created.

Undead
When an Undead Monster is reduced to 0BP, place them lying down on their square. Downed Monsters don't block LOS or movement but you can't end a turn on their square unless you're attacking them. The EWP rolls a dice for each Downed Monster at the start of their turn. On a skull it gets back up but can't take a turn that round, on a white shield it stays down and on a black shield it gets back and can take a turn that round. Downed Monsters always get back up with 1BP. An Adventurer can finish off a Downed Monster by moving onto their square and using their attacking action.

Skeletons
Skeletons defend on white shields and skulls against piercing weapons, either shield against other non-crushing weapons and black shields against everything else.

Pit Fighter
Bravo
RACE:
Human
CLASS: Pit Fighter
Blacksmith
bRuno
RACE:
Dwarven (Dwarf)
CLASS: Blacksmith
Paladin
Salvo
RACE:
Human
CLASS: Warrior-Priest
Frost Wizard
Vladimir Stormbringer
RACE:
Human
CLASS: College Wizard
MOVE: :roll6: :roll6: MOVE: :roll6: :roll6: MOVE: :roll6: :roll6: (Max Run 8) MOVE: :roll6: :roll6: :roll6: (Lowest two)
ATTACK: :skull: :skull: :skull: +/ (Reroll :blackshield:s)
(Flail)
ATTACK: :skull: -/~
(Two Knives)
ATTACK: :skull: :skull: +
(Spiked Club)
ATTACK: :skull: :skull: :skull: (Ice based)
(Broadsword)
DEFENCE: :whiteshield: :whiteshield:
(Tough Skin)
DEFENCE: :whiteshield: :whiteshield: :whiteshield:
(Very Tough Skin)
DEFENCE: :whiteshield: :whiteshield: (+1^)
(Padded Armour, Helm)
DEFENCE: :whiteshield: :whiteshield: (Counts :blackshield:s as :whiteshield:s)
(+1 for Magic Aura)
BODY: :redheart: :redheart: :redheart: :greyheart: :greyheart: :greyheart: :greyheart: :greyheart: BODY: :redheart: :redheart: :redheart: :redheart: :redheart: :redheart: :redheart: BODY: :redheart: :redheart: :redheart: :greyheart: :greyheart: BODY: :redheart: :redheart: :greyheart: :greyheart: :greyheart:
MIND: :blueorb: :blueorb: MIND: :blueorb: :blueorb: :blueorb: MIND: :blueorb: :blueorb: :blueorb: :blueorb: :blueorb: MIND: :blueorb: :blueorb: :blueorb: :blueorb: :blueorb:
INVENTORY: RUNES: :greenorb: :greenorb: :greyorb: SPIRIT: :greyorb: :greyorb: :greyorb: SPELLS: :greenorb: :greenorb: :greyorb: :greyorb:
INVENTORY: INVENTORY: INVENTORY: 100gp, Potion Of Magic Defence,
15 Arrows, Ice Bridge & Finger Of Death Scrolls.


Ranger
Halt
RACE:
Human
CLASS: Ranger
Monk
Sifu
RACE:
Human
CLASS: Monk
Rogue
Kai
RACE:
Human
CLASS: Thief
Bright Wizard
Luther Flamestrike
RACE:
Human
CLASS: College Wizard
MOVE: :roll6: :roll6: MOVE: :roll6: :roll6: :roll6: (Lowest two) MOVE: :roll6: :roll6: (Max Run 8) MOVE: :roll6: :roll6: :roll6: (Lowest two)
ATTACK: :skull: :skull:
(Sword)
ATTACK: :skull: :skull: :skull: +/
(Pole)
ATTACK: :skull: :skull: :skull: or :skull: -/
(Evil Broadsword, Dagger)
ATTACK: :skull: :skull: :skull: or :skull: :skull: +/(Fire based option)
(Broadsword, Tzeentch Staff)
DEFENCE: :whiteshield: :whiteshield:
(Leather Armour)
DEFENCE: :whiteshield: (+ Evasion)
(Martial Skill)
DEFENCE: :whiteshield: :whiteshield: (+ Dodge)
(Evil Padded Armour)
DEFENCE: :whiteshield: :whiteshield:
(+1 for Magic Aura)
BODY: :redheart: :redheart: :redheart: :redheart: :redheart: :redheart: :greyheart: :greyheart: :greyheart: :greyheart: BODY: :redheart: :greyheart: :greyheart: :greyheart: :greyheart: BODY: :redheart: :redheart: :redheart: :redheart: :greyheart: BODY: :redheart: :redheart: :greyheart: :greyheart: :greyheart:
MIND: :blueorb: :blueorb: :blueorb: :blueorb: :blueorb: MIND: :blueorb: :greyorb: :greyorb: :greyorb: :greyorb: MIND: :blueorb: :blueorb: :blueorb: :blueorb: :blueorb: MIND: :blueorb: :blueorb: :blueorb: :blueorb: :blueorb:
INVENTORY: KARMA: :greenorb: :greenorb: :greenorb: :greenorb: :greenorb: INVENTORY: SPELLS: :greyorb: :greenorb: :greenorb: :greenorb: :greyorb:
:greyorb: :greyorb: :greyorb: :greyorb: :greyorb: INVENTORY:
:greyorb: :greyorb: :greyorb: :greyorb: :greyorb:
:greyorb: :greyorb: :greyorb: :greyorb: :greyorb:
:greyorb: :greyorb: :greyorb: :greyorb: :greyorb:
INVENTORY:
You do not have the required permissions to view the files attached to this post.
:goblin: 1BP, :orc: 2BP, :fimir: 3BP, :skeleton: 1BP, :zombie: 2BP, :mummy: 3BP, :chaoswarrior: 4BP, :gargoyle: 5BP. US :chaoswarrior: 3BP, US :gargoyle: 4BP.

Upcast/Overcast/Combined Spells + New Combined Fusion Spells: viewtopic.php?f=38&t=7219

General Rules Including Element Effects & Dynamic Turn Order: viewtopic.php?f=38&t=7089


Rewards:
Grin's Stone Map Hosted a Play-by-Post game. Played a turn in five (5) Play-by-Post games. Created a Hot Topic. Slain a measly Goblin! Slaughtered an Orc! Killed a mighty Fimir! Destroyed a Zombie! Shattered a Skeleton! Unravelled a Mummy! Crushed a powerful Chaos Warrior! Encountered a menacing Chaos Warlock!
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Re: Fire & Ice

Postby MadMickyG » June 5th, 2016, 1:45 am

Back.

Luther attacks Chaos Ice Warrior with flame based melee broadsword:
MadMickyG rolled 3 6-sided dice:
5, 4, 4


Chaos Ice Warrior defends:
MadMickyG rolled 6 6-sided dice:
3, 3, 2, 2, 4, 4


oh, Holy Empress of Laurel...no Skulls and no BShields to defend. I suck at rolling attack. :P

Luther moves:
MadMickyG rolled 3 6-sided dice:
1, 2, 4

2S, 1W.

Sifu attacks Chaos Ice Warrior diagonally:
MadMickyG rolled 3 6-sided dice:
6, 4, 3


Chaos Ice Warrior defends:
MadMickyG rolled 6 6-sided dice:
6, 4, 2, 3, 3, 4


Sifu moves:
MadMickyG rolled 3 6-sided dice:
1, 5, 1

2S and eot.

Halt moves:
MadMickyG rolled 2 6-sided dice:
6, 5

1N and eot.

Kai attacks Blue Horror:
MadMickyG rolled 3 6-sided dice:
5, 1, 5


Blue Horror defends:
MadMickyG rolled 2 6-sided dice:
2, 6


Kai eot.
Check out my dabblings in writing.
https://www.facebook.com/pages/Madhouse ... 4179561807
Feel free to let me know what you think. All comments/criticisms welcome.


Rewards:
Created a Hot Topic.
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