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Re: Fire & Ice

Postby Gold Bearer » May 28th, 2016, 7:59 am

Sotiris wrote:Salvo searches the corridor
No traps or secret doors.

bRuno run:
Gold Bearer rolled 3 6-sided dice:
2, 5, 4
Bravo run:
Gold Bearer rolled 2 6-sided dice:
5, 6
Image
Sifu. Might as well run too. Roll your normal movement dice then another two if you need them.
You do not have the required permissions to view the files attached to this post.
:goblin: 1BP, :orc: 2BP, :fimir: 3BP, :skeleton: 1BP, :zombie: 2BP, :mummy: 3BP, :chaoswarrior: 4BP, :gargoyle: 5BP. US :chaoswarrior: 3BP, US :gargoyle: 4BP.

Upcast/Overcast/Combined Spells + New Combined Fusion Spells: viewtopic.php?f=38&t=7219

General Rules Including Element Effects & Dynamic Turn Order: viewtopic.php?f=38&t=7089


Rewards:
Grin's Stone Map Hosted a Play-by-Post game. Played a turn in five (5) Play-by-Post games. Created a Hot Topic. Slain a measly Goblin! Slaughtered an Orc! Killed a mighty Fimir! Destroyed a Zombie! Shattered a Skeleton! Unravelled a Mummy! Crushed a powerful Chaos Warrior! Encountered a menacing Chaos Warlock!
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Re: Fire & Ice

Postby MadMickyG » May 28th, 2016, 4:01 pm

MadMickyG rolled 3 6-sided dice:
3, 4, 1

If it's squares, I'll move Sifu 4N.
Are we running our own mini groups now Sotiris? ;)
I feel like we've just drifted apart. :(
Check out my dabblings in writing.
https://www.facebook.com/pages/Madhouse ... 4179561807
Feel free to let me know what you think. All comments/criticisms welcome.


Rewards:
Created a Hot Topic.
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Re: Fire & Ice

Postby Sotiris » May 28th, 2016, 4:14 pm

I don't want to split our teams yet. Don't you want to check that room?
My new unpublished boardgame on Tabletopia free platform:
https://tabletopia.com/games/stellar_omega


Rewards:
Hosted a Play-by-Post game. Played a turn in five (5) Play-by-Post games. Created a Hot Topic. Encountered a menacing Chaos Warlock!
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Sotiris

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Re: Fire & Ice

Postby Gold Bearer » May 28th, 2016, 4:42 pm

Sotiris wrote:I don't want to split our teams yet. Don't you want to check that room?
You can move next to Bravo if you like if you tell me before Sotiris takes his turn as I didn't wait for you to reply.

Gold Bearer rolled 1 6-sided dice:
5

Winds Of Magic:
Gold Bearer rolled 1 6-sided dice:
6
Any spells can be cast this round.

Event:
Gold Bearer rolled 2 6-sided dice:
2, 3
Image
Pit Fighter
Bravo
RACE:
Human
CLASS: Pit Fighter
Blacksmith
bRuno
RACE:
Dwarven (Dwarf)
CLASS: Blacksmith
Paladin
Salvo
RACE:
Human
CLASS: Warrior-Priest
Frost Wizard
Vladimir Stormbringer
RACE:
Human
CLASS: College Wizard
MOVE: :roll6: :roll6: MOVE: :roll6: :roll6: MOVE: :roll6: :roll6: (Max Run 8) MOVE: :roll6: :roll6: :roll6: (Lowest Two)
ATTACK: :skull: :skull: :skull: /+ (Reroll :blackshield:s)
(Flail)
ATTACK: :skull: /-
(Two Knives)
ATTACK: :skull: :skull: +
(Spiked Club)
ATTACK: :skull: :skull: :skull: (Ice based)
(Broadsword)
DEFENCE: :whiteshield: :whiteshield:
(Tough Skin)
DEFENCE: :whiteshield: :whiteshield: :whiteshield:
(Very Tough Skin)
DEFENCE: :whiteshield: :whiteshield: (+1^)
(Padded Armour, Helm)
DEFENCE: :whiteshield: :whiteshield: (Counts :blackshield:s as :whiteshield:s)
(Magic Aura)
BODY: :redheart: :redheart: :redheart: :greyheart: :greyheart: :greyheart: :greyheart: :greyheart: BODY: :redheart: :redheart: :redheart: :redheart: :redheart: :redheart: :redheart: BODY: :redheart: :redheart: :redheart: :greyheart: :greyheart: BODY: :redheart: :redheart: :redheart: :redheart: :redheart:
MIND: :blueorb: :blueorb: MIND: :blueorb: :blueorb: :blueorb: MIND: :blueorb: :blueorb: :blueorb: :blueorb: :blueorb: MIND: :blueorb: :blueorb: :blueorb: :blueorb: :blueorb:
INVENTORY: RUNES: :greenorb: :greenorb: :greyorb: SPIRIT: :greenorb: :greyorb: :greyorb: SPELLS: :greenorb: :greenorb: :greenorb: :greyorb:
INVENTORY: INVENTORY: INVENTORY: 100gp, Potion Of Magic Defence, 15 Arrows.


Ranger
Halt
RACE:
Human
CLASS: Ranger
Monk
Sifu
RACE:
Human
CLASS: Monk
Rogue
Kai
RACE:
Human
CLASS: Thief
Bright Wizard
Luther Flamestrike
RACE:
Human
CLASS: College Wizard
MOVE: :roll6: :roll6: MOVE: :roll6: :roll6: :roll6: (Lowest Two) MOVE: :roll6: :roll6: (Max Run 8) MOVE: :roll6: :roll6: :roll6: (Lowest Two)
ATTACK: :skull: :skull:
(Sword)
ATTACK: :skull: :skull: :skull: /+
(Tzeentch Staff, Pole)
ATTACK: :skull: :skull: :skull: or :skull: /
(Evil Broadsword, Dagger)
ATTACK: :skull: :skull: :skull: (Fire based option)
(Broadsword)
DEFENCE: :whiteshield: :whiteshield:
(Leather Armour)
DEFENCE: :whiteshield: (+ Enhanced Evasion)
(Martial Skill)
DEFENCE: :whiteshield: :whiteshield: (+ Dodge)
(Evil Padded Armour)
DEFENCE: :whiteshield: :whiteshield:
(Magic Aura)
BODY: :redheart: :redheart: :redheart: :redheart: :redheart: :redheart: :redheart: :redheart: :redheart: :redheart: BODY: :redheart: :redheart: :greyheart: :greyheart: :greyheart: BODY: :redheart: :redheart: :redheart: :redheart: :redheart: BODY: :redheart: :redheart: :redheart: :redheart: :redheart:
MIND: :blueorb: :blueorb: :blueorb: :blueorb: :blueorb: MIND: :blueorb: :blueorb: :blueorb: :greyorb: :greyorb: MIND: :blueorb: :blueorb: :blueorb: :blueorb: :blueorb: MIND: :blueorb: :blueorb: :blueorb: :blueorb: :blueorb:
INVENTORY: KARMA: :greenorb: :greenorb: :greenorb: :greenorb: :greenorb: INVENTORY: SPELLS: :greenorb: :greenorb: :greenorb: :greenorb:
:greenorb: :greenorb: :greenorb: :greenorb: :greenorb: INVENTORY:
:greenorb: :greenorb: :greenorb: :greenorb: :greyorb:
:greyorb: :greyorb: :greyorb: :greyorb: :greyorb:
:greyorb: :greyorb: :greyorb: :greyorb: :greyorb:
INVENTORY:
You do not have the required permissions to view the files attached to this post.
:goblin: 1BP, :orc: 2BP, :fimir: 3BP, :skeleton: 1BP, :zombie: 2BP, :mummy: 3BP, :chaoswarrior: 4BP, :gargoyle: 5BP. US :chaoswarrior: 3BP, US :gargoyle: 4BP.

Upcast/Overcast/Combined Spells + New Combined Fusion Spells: viewtopic.php?f=38&t=7219

General Rules Including Element Effects & Dynamic Turn Order: viewtopic.php?f=38&t=7089


Rewards:
Grin's Stone Map Hosted a Play-by-Post game. Played a turn in five (5) Play-by-Post games. Created a Hot Topic. Slain a measly Goblin! Slaughtered an Orc! Killed a mighty Fimir! Destroyed a Zombie! Shattered a Skeleton! Unravelled a Mummy! Crushed a powerful Chaos Warrior! Encountered a menacing Chaos Warlock!
Gold Bearer

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Re: Fire & Ice

Postby Sotiris » May 28th, 2016, 5:13 pm

Frost Wizard
Vladimir moves (lowest 2)
Sotiris rolled 3 6-sided dice:
3, 3, 2
2W, opens the door...
My new unpublished boardgame on Tabletopia free platform:
https://tabletopia.com/games/stellar_omega


Rewards:
Hosted a Play-by-Post game. Played a turn in five (5) Play-by-Post games. Created a Hot Topic. Encountered a menacing Chaos Warlock!
User avatar
Sotiris

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Re: Fire & Ice

Postby Gold Bearer » May 28th, 2016, 5:34 pm

Image
Top left: Berserker. Bottom left: Priest. Diagonal line top left to bottom right: Barbarian, Marauder, Acolyte.ImageChaos
Chaos troops are expert warriors and so roll an extra dice when they attack if they don't move during the same turn. Anything with Chaos or one of the four Chaos gods in the title is part of the Chaos faction as well as Daemons.

Tzeentch Followers
Followers (not Daemons) of Tzeentch, the god of sorcery, are resistant to hostile magic and roll a combat dice when they're affected by an enemy spell, on a white shield the spell fails and on a black shield the spell fails and is lost. The resistance roll is only made when the spell is initially cast for spells that remain in play and only one roll is made for spells that affect multiple targets with Magic Resistance. Followers of Tzeentch are surrounded by magical energy, their melee attacks are classed as magical.

Dominate
The Chaos Magician and the target each roll the same number of combat dice as their current MP. If the Chaos Magician scores at least two skulls more than the target then the Chaos Magician takes the target’s next turn at the end of the EWP phase.

Mind Blast
The Chaos Magician and target each roll the same number of combat dice as their current MP. If one score more skulls than the other then for each skull the caster or target scores over the opponent's number of skulls, the one who scored less loses 1MP.

Mind Lock
The Chaos Magician and target each roll the same number of combat dice as their current MP. If the Chaos Magician scores more skulls than the target then the target misses one turn for each skull the Chaos Magician scores over the target’s number of skulls. A Mind Locked target can't defend with more than one combat dice but can attempt to break free at the start of their turns by rolling one combat dice per current MP and scoring at least three skulls.

Chaos Summoning Spells
Chaos Magicians summon Chaos Orcs with the Summon Orcs spell. 1/2/3 = Two Chaos Orcs, 4/5 = Three Chaos Orcs, 6 = Four Chaos Orcs.
Chaos Magicians summon Chaos Skeletons and Chaos Zombies with the Summon Undead spell. 1 = Two Chaos Skeletons, 2 = One Chaos Skeleton and one Chaos Zombie, 3 = Two Chaos Zombies, 4 Three Chaos Skeletons, 5 = Three Chaos Zombies, 6 = Two Chaos Skeletons and two Chaos Zombies.

That doesn't mean I've got summoning spells, I haven't drawn his spells yet. Chaos priests are conventional magicians, they can't redraw spells and they need to use their attacking action to cast spells. I'm using the chaos spells from the two US expansions for a total of 25.
You do not have the required permissions to view the files attached to this post.
:goblin: 1BP, :orc: 2BP, :fimir: 3BP, :skeleton: 1BP, :zombie: 2BP, :mummy: 3BP, :chaoswarrior: 4BP, :gargoyle: 5BP. US :chaoswarrior: 3BP, US :gargoyle: 4BP.

Upcast/Overcast/Combined Spells + New Combined Fusion Spells: viewtopic.php?f=38&t=7219

General Rules Including Element Effects & Dynamic Turn Order: viewtopic.php?f=38&t=7089


Rewards:
Grin's Stone Map Hosted a Play-by-Post game. Played a turn in five (5) Play-by-Post games. Created a Hot Topic. Slain a measly Goblin! Slaughtered an Orc! Killed a mighty Fimir! Destroyed a Zombie! Shattered a Skeleton! Unravelled a Mummy! Crushed a powerful Chaos Warrior! Encountered a menacing Chaos Warlock!
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Re: Fire & Ice

Postby Sotiris » May 29th, 2016, 2:22 am

...1S,1W, attack the berserker
Sotiris rolled 3 6-sided dice:
4, 5, 6
and cast diagonally
Image
dice of attack against Barbarian
Sotiris rolled 1 6-sided dice:
6

Sotiris rolled 6 6-sided dice:
5, 2, 6, 1, 2, 5

dice of attack against Marauder
Sotiris rolled 1 6-sided dice:
4

Sotiris rolled 4 6-sided dice:
3, 1, 4, 4

dice of attack against Acolyte
Sotiris rolled 1 6-sided dice:
6

Sotiris rolled 6 6-sided dice:
3, 2, 4, 4, 3, 2
My new unpublished boardgame on Tabletopia free platform:
https://tabletopia.com/games/stellar_omega


Rewards:
Hosted a Play-by-Post game. Played a turn in five (5) Play-by-Post games. Created a Hot Topic. Encountered a menacing Chaos Warlock!
User avatar
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Re: Fire & Ice

Postby Sotiris » May 29th, 2016, 2:33 am

Paladin
Salvo moves 1S to finish the Barbarian
Sotiris rolled 2 6-sided dice:
6, 6


Blacksmith
bRuno moves
Sotiris rolled 2 6-sided dice:
3, 1
east of Salvo and attacks diagonally the Barbarian
Sotiris rolled 1 6-sided dice:
4


Pit Fighter
Bravo moves
Sotiris rolled 2 6-sided dice:
1, 5
east of Barbarian and attack
Sotiris rolled 3 6-sided dice:
4, 2, 3
defense
Sotiris rolled 3 6-sided dice:
1, 3, 5
My new unpublished boardgame on Tabletopia free platform:
https://tabletopia.com/games/stellar_omega


Rewards:
Hosted a Play-by-Post game. Played a turn in five (5) Play-by-Post games. Created a Hot Topic. Encountered a menacing Chaos Warlock!
User avatar
Sotiris

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Posts: 345
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Joined: November 10th, 2013, 3:23 am
Location: Athens, Greece
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Evil Sorcerer: Morcar
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Re: Fire & Ice

Postby Gold Bearer » May 29th, 2016, 6:46 am

Tzeentch Followers
Followers (not Daemons) of Tzeentch, the god of sorcery, are resistant to hostile magic and roll a combat dice when they're affected by an enemy spell, on a white shield the spell fails and on a black shield the spell fails and is lost. The resistance roll is only made when the spell is initially cast for spells that remain in play and only one roll is made for spells that affect multiple targets with Magic Resistance. Followers of Tzeentch are surrounded by magical energy, their melee attacks are classed as magical.
Gold Bearer rolled 1 6-sided dice:
6
Sorry Sotiris.
Last edited by Gold Bearer on May 29th, 2016, 6:47 am, edited 1 time in total.
:goblin: 1BP, :orc: 2BP, :fimir: 3BP, :skeleton: 1BP, :zombie: 2BP, :mummy: 3BP, :chaoswarrior: 4BP, :gargoyle: 5BP. US :chaoswarrior: 3BP, US :gargoyle: 4BP.

Upcast/Overcast/Combined Spells + New Combined Fusion Spells: viewtopic.php?f=38&t=7219

General Rules Including Element Effects & Dynamic Turn Order: viewtopic.php?f=38&t=7089


Rewards:
Grin's Stone Map Hosted a Play-by-Post game. Played a turn in five (5) Play-by-Post games. Created a Hot Topic. Slain a measly Goblin! Slaughtered an Orc! Killed a mighty Fimir! Destroyed a Zombie! Shattered a Skeleton! Unravelled a Mummy! Crushed a powerful Chaos Warrior! Encountered a menacing Chaos Warlock!
Gold Bearer

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Adventurers' Guild Group Member Champion Group Member

Re: Fire & Ice

Postby MadMickyG » May 29th, 2016, 6:47 am

MadMickyG rolled 3 6-sided dice:
3, 2, 2

Luther moves 2W, 2S and eot.

MadMickyG rolled 3 6-sided dice:
5, 5, 1

Sifu moves 1S with 2Kp to land 3S, 1W with 4Kp to move 5W, 2W, 1S with 2Kp to land next to Priest and attack Priest:
MadMickyG rolled 3 6-sided dice:
2, 3, 3


Priest defends:
MadMickyG rolled 2 6-sided dice:
1, 4


MadMickyG rolled 2 6-sided dice:
2, 4

Kai moves 1W, 3S and 2W and eot.

MadMickyG rolled 2 6-sided dice:
3, 1

Halt moves 4W and eot.
Last edited by MadMickyG on May 29th, 2016, 7:15 am, edited 3 times in total.
Check out my dabblings in writing.
https://www.facebook.com/pages/Madhouse ... 4179561807
Feel free to let me know what you think. All comments/criticisms welcome.


Rewards:
Created a Hot Topic.
User avatar
MadMickyG

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