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New Frontier: Bogenhafen

Gather your Heroes for Play-by-Post adventures here. Posting in this room does not count toward your posting rank.
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Use this area for gathering and playing Play-by-Post games. They need not be HeroQuest, but all games are still subject to the rules of the Ye Olde Inn forum. Posts in this room will not count toward your posting rank.

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Re: Fire & Ice

Postby MadMickyG » May 22nd, 2016, 4:48 pm

Kai attacks:
MadMickyG rolled 3 6-sided dice:
6, 6, 2


T-Wizard defends:
MadMickyG rolled 4 6-sided dice:
4, 1, 4, 2


T-Wizard rerolls:
MadMickyG rolled 2 6-sided dice:
4, 5


Dead as I understand it. Is it any better than the weapon she has currently?
MadMickyG rolled 2 6-sided dice:
4, 1

Kai moves 1W and collects whatever weapon the T-Wizard left on the ground. (totally embarrassing if T-Wiz aint dead :P)

Sifu searches this room for treasure (against my better judgment, but wth! :D )
Check out my dabblings in writing.
https://www.facebook.com/pages/Madhouse ... 4179561807
Feel free to let me know what you think. All comments/criticisms welcome.


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Re: Fire & Ice

Postby Gold Bearer » May 22nd, 2016, 5:12 pm

He's dead. He just had a sword, two attack dice as standard. He was attacking with four because of the gift of chaos spell and the chaos rule (+1 each).
MadMickyG wrote:Sifu searches this room for treasure (against my better judgment, but wth! :D )
You find a staff hidden under the alchemist's bench!
Tzeentch Staff.JPG
You hear the sound of heavy stone hitting stone. The secret door is closed!ImageWhere do you want Kai to move?

Halt, Bravo, bRuno, Vladimir, Luther.
You do not have the required permissions to view the files attached to this post.
:goblin: 1BP, :orc: 2BP, :fimir: 3BP, :skeleton: 1BP, :zombie: 2BP, :mummy: 3BP, :chaoswarrior: 4BP, :gargoyle: 5BP. US :chaoswarrior: 3BP, US :gargoyle: 4BP.

Upcast/Overcast/Combined Spells + New Combined Fusion Spells: viewtopic.php?f=38&t=7219

General Rules Including Element Effects & Dynamic Turn Order: viewtopic.php?f=38&t=7089


Rewards:
Grin's Stone Map Hosted a Play-by-Post game. Played a turn in five (5) Play-by-Post games. Created a Hot Topic. Slain a measly Goblin! Slaughtered an Orc! Killed a mighty Fimir! Destroyed a Zombie! Shattered a Skeleton! Unravelled a Mummy! Crushed a powerful Chaos Warrior! Encountered a menacing Chaos Warlock!
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Re: Fire & Ice

Postby MadMickyG » May 22nd, 2016, 5:57 pm

Happy to leave Kai where she is for the moment.

Can Sifu use the staff safely (I'm dubious), or would it be possible for Sifu to trade the Staff with Luther for his broadsword?

I'll lose 1D, but gain 3AD and am still in Water stance.
I ask as he is a Core character and not one of mine. Also a decent combatant in his own right.

I'll let Sotiris move while I ponder and wait for your response. :D
Check out my dabblings in writing.
https://www.facebook.com/pages/Madhouse ... 4179561807
Feel free to let me know what you think. All comments/criticisms welcome.


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MadMickyG

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Re: Fire & Ice

Postby Gold Bearer » May 22nd, 2016, 6:10 pm

MadMickyG wrote:Can Sifu use the staff safely (I'm dubious), or would it be possible for Sifu to trade the Staff with Luther for his broadsword?
No, you can't trade starting equipment unless it's of no use to them any more, Luther's not going to be willing to give up his broadsword. That only applies to starting equipment though, you can give the staff to whoever you like.
:goblin: 1BP, :orc: 2BP, :fimir: 3BP, :skeleton: 1BP, :zombie: 2BP, :mummy: 3BP, :chaoswarrior: 4BP, :gargoyle: 5BP. US :chaoswarrior: 3BP, US :gargoyle: 4BP.

Upcast/Overcast/Combined Spells + New Combined Fusion Spells: viewtopic.php?f=38&t=7219

General Rules Including Element Effects & Dynamic Turn Order: viewtopic.php?f=38&t=7089


Rewards:
Grin's Stone Map Hosted a Play-by-Post game. Played a turn in five (5) Play-by-Post games. Created a Hot Topic. Slain a measly Goblin! Slaughtered an Orc! Killed a mighty Fimir! Destroyed a Zombie! Shattered a Skeleton! Unravelled a Mummy! Crushed a powerful Chaos Warrior! Encountered a menacing Chaos Warlock!
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Re: Fire & Ice

Postby MadMickyG » May 22nd, 2016, 9:18 pm

Will it improve my AD if Sifu uses it?
Check out my dabblings in writing.
https://www.facebook.com/pages/Madhouse ... 4179561807
Feel free to let me know what you think. All comments/criticisms welcome.


Rewards:
Created a Hot Topic.
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Re: Fire & Ice

Postby MadMickyG » May 22nd, 2016, 9:23 pm

EDIT: Oops, double posted. SHouldn't pbp at work. :P
Check out my dabblings in writing.
https://www.facebook.com/pages/Madhouse ... 4179561807
Feel free to let me know what you think. All comments/criticisms welcome.


Rewards:
Created a Hot Topic.
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MadMickyG

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Re: Fire & Ice

Postby Sotiris » May 23rd, 2016, 3:31 am

Frost Wizard
Vladimir moves (lowest 2)
Sotiris rolled 3 6-sided dice:
3, 4, 2
2E,3N and search for traps & s.doors.

Pit Fighter
Bravo moves
Sotiris rolled 2 6-sided dice:
1, 3
1E of bRuno.

Blacksmith
bRuno moves
Sotiris rolled 2 6-sided dice:
3, 3
in front of the next closed door, eot.

p.s. if Vladimir finds a s.door, i'll change my heros' direction towards it
My new unpublished boardgame on Tabletopia free platform:
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Rewards:
Hosted a Play-by-Post game. Played a turn in five (5) Play-by-Post games. Created a Hot Topic. Encountered a menacing Chaos Warlock!
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Re: Fire & Ice

Postby Gold Bearer » May 23rd, 2016, 10:04 am

MadMickyG wrote:Will it improve my AD if Sifu uses it?
Yes, it will give him three attack dice because he gets +1 with a pole or staff or when he's unarmed.

Sotiris wrote:2E,3N and search for traps & s.doors.
No traps or secret doors. You can just say search if you want if it's for traps and secret doors.ImageSifu (movement), Halt, Luther.
I'm letting Sifu move out of turn if he wants because I forgot about it before. Move Sifu first if you're going to though.
You do not have the required permissions to view the files attached to this post.
:goblin: 1BP, :orc: 2BP, :fimir: 3BP, :skeleton: 1BP, :zombie: 2BP, :mummy: 3BP, :chaoswarrior: 4BP, :gargoyle: 5BP. US :chaoswarrior: 3BP, US :gargoyle: 4BP.

Upcast/Overcast/Combined Spells + New Combined Fusion Spells: viewtopic.php?f=38&t=7219

General Rules Including Element Effects & Dynamic Turn Order: viewtopic.php?f=38&t=7089


Rewards:
Grin's Stone Map Hosted a Play-by-Post game. Played a turn in five (5) Play-by-Post games. Created a Hot Topic. Slain a measly Goblin! Slaughtered an Orc! Killed a mighty Fimir! Destroyed a Zombie! Shattered a Skeleton! Unravelled a Mummy! Crushed a powerful Chaos Warrior! Encountered a menacing Chaos Warlock!
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Re: Fire & Ice

Postby MadMickyG » May 23rd, 2016, 8:47 pm

It's okay, Sifu will stay put. He will equip the staff though. Will hand off to either wizard if he can get something better later.

MadMickyG rolled 3 6-sided dice:
4, 1, 2

Luther moves 2N and eot.

MadMickyG rolled 2 6-sided dice:
2, 5

Halt moves to 1S of Sifu.
Check out my dabblings in writing.
https://www.facebook.com/pages/Madhouse ... 4179561807
Feel free to let me know what you think. All comments/criticisms welcome.


Rewards:
Created a Hot Topic.
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MadMickyG

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Posts: 334
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Re: Fire & Ice

Postby Gold Bearer » May 24th, 2016, 2:37 am

That would have been a good round to use the run rule.
Any Character can Run if they perform no other action (including opening doors) during their turn. They must state that they are going to Run at the start of their turn. A running Elven rolls 3D6 and chooses any two, a running Dwarven rolls 3D6 and uses the lowest two, other Characters roll 2D6. This roll is restricted by the maximum movement of any armour they're wearing and is then added to their normal movement. Undead can't run.
;)
Gold Bearer rolled 1 6-sided dice:
4

Winds Of Magic:
Gold Bearer rolled 1 6-sided dice:
3
Just power 1 spells this round.

Event:
Gold Bearer rolled 2 6-sided dice:
2, 5
Image
Pit Fighter
(Bravo)
Blacksmith
(bRuno)
Paladin
(Salvo)
Frost Wizard
(Vladimir Stormbringer)
MOVE: :roll6: :roll6: MOVE: :roll6: :roll6: MOVE: :roll6: :roll6: (Max Run 8) MOVE: :roll6: :roll6: :roll6: (Lowest Two)
ATTACK: :skull: :skull: :skull: /+ (Reroll :blackshield:s)
(Flail)
ATTACK: :skull: /-
(Two Knives)
ATTACK: :skull: :skull: +
(Spiked Club)
ATTACK: :skull: :skull: :skull: (Ice based)
(Broadsword)
DEFENSE: :whiteshield: :whiteshield:
(Tough Skin)
DEFENSE: :whiteshield: :whiteshield: :whiteshield:
(Very Tough Skin)
DEFENSE: :whiteshield: :whiteshield: (+1^)
(Padded Armour, Helm)
DEFENSE: :whiteshield: :whiteshield: (Counts :blackshield:s as :whiteshield:s)
(Magic Aura)
BODY: :redheart: :redheart: :redheart: :greyheart: :greyheart: :greyheart: :greyheart: :greyheart: BODY: :redheart: :redheart: :redheart: :redheart: :redheart: :redheart: :redheart: BODY: :redheart: :redheart: :redheart: :greyheart: :greyheart: BODY: :redheart: :redheart: :redheart: :redheart: :redheart:
MIND: :blueorb: :blueorb: MIND: :blueorb: :blueorb: :blueorb: MIND: :blueorb: :blueorb: :blueorb: :blueorb: :blueorb: MIND: :blueorb: :blueorb: :blueorb: :blueorb: :blueorb:
INVENTORY: RUNES: :greenorb: :greenorb: :greyorb: SPIRIT: :greenorb: :greyorb: :greyorb: SPELLS: :greenorb: :greenorb: :greenorb: :greyorb:
INVENTORY: INVENTORY: INVENTORY: 100gp, Potion Of Magic Defence, 15 Arrows.


Ranger
(Halt)
Monk
(Sifu)
Rogue
(Kai)
Bright Wizard
(Luther Flamestrike)
MOVE: :roll6: :roll6: MOVE: :roll6: :roll6: :roll6: (Lowest Two) MOVE: :roll6: :roll6: (Max Run 8) MOVE: :roll6: :roll6: :roll6: (Lowest Two)
ATTACK: :skull: :skull:
(Sword)
ATTACK: :skull: :skull: :skull: /+
(Tzeentch Staff, Pole)
ATTACK: :skull: :skull: :skull: or :skull: /
(Evil Broadsword, Dagger)
ATTACK: :skull: :skull: :skull: (Fire based if you choose)
(Broadsword)
DEFENSE: :whiteshield: :whiteshield:
(Leather Armour)
DEFENSE: :whiteshield: (+ Enhanced Evasion)
(Martial Skill)
DEFENSE: :whiteshield: :whiteshield: (+ Dodge)
(Evil Padded Armour)
DEFENSE: :whiteshield: :whiteshield:
(Magic Aura)
BODY: :redheart: :redheart: :redheart: :redheart: :redheart: :redheart: :redheart: :redheart: :redheart: :redheart: BODY: :redheart: :redheart: :greyheart: :greyheart: :greyheart: BODY: :redheart: :redheart: :redheart: :redheart: :redheart: BODY: :redheart: :redheart: :redheart: :redheart: :redheart:
MIND: :blueorb: :blueorb: :blueorb: :blueorb: :blueorb: MIND: :blueorb: :blueorb: :blueorb: :blueorb: :blueorb: MIND: :blueorb: :blueorb: :blueorb: :blueorb: :blueorb: MIND: :blueorb: :blueorb: :blueorb: :blueorb: :blueorb:
INVENTORY: KARMA: :greenorb: :greenorb: :greenorb: :greenorb: :greenorb: INVENTORY: SPELLS: :greenorb: :greenorb: :greenorb: :greenorb:
:greenorb: :greenorb: :greenorb: :greenorb: :greenorb: INVENTORY:
:greenorb: :greenorb: :greenorb: :greenorb: :greyorb:
:greyorb: :greyorb: :greyorb: :greyorb: :greyorb:
:greyorb: :greyorb: :greyorb: :greyorb: :greyorb:
INVENTORY:
You do not have the required permissions to view the files attached to this post.
:goblin: 1BP, :orc: 2BP, :fimir: 3BP, :skeleton: 1BP, :zombie: 2BP, :mummy: 3BP, :chaoswarrior: 4BP, :gargoyle: 5BP. US :chaoswarrior: 3BP, US :gargoyle: 4BP.

Upcast/Overcast/Combined Spells + New Combined Fusion Spells: viewtopic.php?f=38&t=7219

General Rules Including Element Effects & Dynamic Turn Order: viewtopic.php?f=38&t=7089


Rewards:
Grin's Stone Map Hosted a Play-by-Post game. Played a turn in five (5) Play-by-Post games. Created a Hot Topic. Slain a measly Goblin! Slaughtered an Orc! Killed a mighty Fimir! Destroyed a Zombie! Shattered a Skeleton! Unravelled a Mummy! Crushed a powerful Chaos Warrior! Encountered a menacing Chaos Warlock!
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