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Use this area for gathering and playing Play-by-Post games. They need not be HeroQuest, but all games are still subject to the rules of the Ye Olde Inn forum. Posts in this room will not count toward your posting rank.

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Re: Fire & Ice

Postby Gold Bearer » May 17th, 2016, 3:33 am

There's a Stalactite Trap two squares to your east.

For the disarming rule, you have to stand on the square and use your attacking action like in the US rules. I originally wrote that you have have to be next to it but that doesn't really work because you might set off the trap. Kai can disarm traps, but loses 1BP if you roll a skull though.

There's a few rules that need tidying up and a couple that need adding that I forgot. The main one is that monsters are removed from the board if they move out of sight. They still move normally, you just can't see them. I'm going to update the first post later on today.

Sifu, Kai and Luther, take your turns.
:goblin: 1BP, :orc: 2BP, :fimir: 3BP, :skeleton: 1BP, :zombie: 2BP, :mummy: 3BP, :chaoswarrior: 4BP, :gargoyle: 5BP. US :chaoswarrior: 3BP, US :gargoyle: 4BP.

Upcast/Overcast/Combined Spells + New Combined Fusion Spells: viewtopic.php?f=38&t=7219

General Rules Including Element Effects & Dynamic Turn Order: viewtopic.php?f=38&t=7089


Rewards:
Grin's Stone Map Hosted a Play-by-Post game. Played a turn in five (5) Play-by-Post games. Created a Hot Topic. Slain a measly Goblin! Slaughtered an Orc! Killed a mighty Fimir! Destroyed a Zombie! Shattered a Skeleton! Unravelled a Mummy! Crushed a powerful Chaos Warrior! Encountered a menacing Chaos Warlock!
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Re: Fire & Ice

Postby MadMickyG » May 17th, 2016, 6:42 am

MadMickyG rolled 3 6-sided dice:
2, 2, 4

Kai moves 1W, 3N and 1E (with permission) and attempts to disarm trap.
MadMickyG rolled 1 6-sided dice:
4


MadMickyG rolled 3 6-sided dice:
1, 5, 2

Sifu moves 1E, 1N and 1W (with permission) and opens door.
Check out my dabblings in writing.
https://www.facebook.com/pages/Madhouse ... 4179561807
Feel free to let me know what you think. All comments/criticisms welcome.


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Re: Fire & Ice

Postby Gold Bearer » May 17th, 2016, 12:02 pm

Image
Chaos Barbarian.jpg
Chaos
Chaos troops are expert warriors and so roll an extra dice when they attack if they don't move during the same turn. Anything with Chaos or one of the four Chaos gods in the title is part of the Chaos faction as well as Daemons.

Monk
(Sifu)
Bright Wizard
(Luther Flamestrike)
MOVE: :roll6: :roll6: :roll6: (Choose Two) MOVE: :roll6: :roll6: :roll6: (Lowest Two)
ATTACK: :skull: :skull: /+
(Pole)
ATTACK: :skull: :skull: :skull:
(Broadsword)
DEFENSE: :whiteshield: :whiteshield:
(Martial Skill)
DEFENSE: :whiteshield: :whiteshield:
(Magic Aura)
BODY: :redheart: :redheart: :redheart: :redheart: :redheart: BODY: :redheart: :redheart: :redheart: :redheart: :redheart:
MIND: :blueorb: :blueorb: :blueorb: :blueorb: :blueorb: MIND: :blueorb: :blueorb: :blueorb: :blueorb: :blueorb:
INVENTORY: INVENTORY:
You do not have the required permissions to view the files attached to this post.
:goblin: 1BP, :orc: 2BP, :fimir: 3BP, :skeleton: 1BP, :zombie: 2BP, :mummy: 3BP, :chaoswarrior: 4BP, :gargoyle: 5BP. US :chaoswarrior: 3BP, US :gargoyle: 4BP.

Upcast/Overcast/Combined Spells + New Combined Fusion Spells: viewtopic.php?f=38&t=7219

General Rules Including Element Effects & Dynamic Turn Order: viewtopic.php?f=38&t=7089


Rewards:
Grin's Stone Map Hosted a Play-by-Post game. Played a turn in five (5) Play-by-Post games. Created a Hot Topic. Slain a measly Goblin! Slaughtered an Orc! Killed a mighty Fimir! Destroyed a Zombie! Shattered a Skeleton! Unravelled a Mummy! Crushed a powerful Chaos Warrior! Encountered a menacing Chaos Warlock!
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Re: Fire & Ice

Postby MadMickyG » May 17th, 2016, 6:10 pm

Sifu moves 1E and attacks Barbarian diagonally.
MadMickyG rolled 2 6-sided dice:
3, 5


Chaos Barbarian defends:
MadMickyG rolled 3 6-sided dice:
5, 1, 4


MadMickyG rolled 3 6-sided dice:
5, 6, 3

Luther moves 1W, 4N, 3W (with permission) and attacks Barbarian
MadMickyG rolled 3 6-sided dice:
1, 1, 2


Chaos Barbarian defends:
MadMickyG rolled 3 6-sided dice:
5, 3, 5
Check out my dabblings in writing.
https://www.facebook.com/pages/Madhouse ... 4179561807
Feel free to let me know what you think. All comments/criticisms welcome.


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Created a Hot Topic.
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Re: Fire & Ice

Postby Gold Bearer » May 17th, 2016, 8:05 pm

Wow, nicely done. I definitely didn't think he'd be dead at the end of the round.
Event:
Gold Bearer rolled 2 6-sided dice:
2, 1
Random event.
Gold Bearer rolled 1 6-sided dice:
1
Monster Patrol.
Gold Bearer rolled 1 6-sided dice:
4
Just one monster.
Movement:
Gold Bearer rolled 3 6-sided dice:
3, 3, 1
2W, 1N, attack Bravo.
Gold Bearer rolled 2 6-sided dice:
6, 4
Gold Bearer rolled 2 6-sided dice:
2, 1
Image
Tzeentch Marauder.jpg
Chaos
Chaos troops are expert warriors and so roll an extra dice when they attack if they don't move during the same turn. Anything with Chaos or one of the four Chaos gods in the title is part of the Chaos faction as well as Daemons.

Tzeentch Followers
Followers (not Daemons) of Tzeentch, the god of sorcery, are resistant to hostile magic and roll a combat dice when they're affected by an enemy spell, on a white shield the spell fails and on a black shield the spell fails and is lost. The resistance roll is only made when the spell is initially cast for spells that remain in play and only one roll is made for spells that affect multiple monsters with Magic Resistance. Followers of Tzeentch are surrounded by magical energy, their melee attacks are classed as magical.

Pit Fighter
(Bravo)
Blacksmith
(bRuno)
Paladin
(Salvo)
Frost Wizard
(Vladimir Stormbringer)
MOVE: :roll6: :roll6: MOVE: :roll6: :roll6: MOVE: :roll6: :roll6: (Max Run 8) MOVE: :roll6: :roll6: :roll6: (Lowest Two)
ATTACK: :skull: :skull: :skull: /+
(Flail)
ATTACK: :skull: /-
(Two Knives)
ATTACK: :skull: :skull: +
(Spiked Club)
ATTACK: :skull: :skull: :skull:
(Broadsword)
DEFENSE: :whiteshield: :whiteshield:
(Tough Skin)
DEFENSE: :whiteshield: :whiteshield: :whiteshield:
(Very Tough Skin)
DEFENSE: :whiteshield: :whiteshield: (+1^)
(Padded Armour, Helm)
DEFENSE: :whiteshield: :whiteshield:
(Magic Aura)
BODY: :redheart: :redheart: :redheart: :redheart: :greyheart: :greyheart: :greyheart: :greyheart: BODY: :redheart: :redheart: :redheart: :redheart: :redheart: :redheart: :redheart: BODY: :redheart: :redheart: :redheart: :redheart: :redheart: BODY: :redheart: :redheart: :redheart: :redheart: :redheart:
MIND: :blueorb: :blueorb: MIND: :blueorb: :blueorb: :blueorb: MIND: :blueorb: :blueorb: :blueorb: :blueorb: :blueorb: MIND: :blueorb: :blueorb: :blueorb: :blueorb: :blueorb:
INVENTORY: INVENTORY: INVENTORY: INVENTORY: 100gp, Potion Of Magic Defence.


Ranger
(Halt)
Monk
(Sifu)
Rogue
(Kai)
Bright Wizard
(Luther Flamestrike)
MOVE: :roll6: :roll6: MOVE: :roll6: :roll6: :roll6: (Choose Two) MOVE: :roll6: :roll6: :roll6: (Choose Two) MOVE: :roll6: :roll6: :roll6: (Lowest Two)
ATTACK: :skull: :skull:
(Sword)
ATTACK: :skull: :skull: /+
(Pole)
ATTACK: :skull: :skull: or :skull: /
(Evil Sword, Dagger)
ATTACK: :skull: :skull: :skull:
(Broadsword)
DEFENSE: :whiteshield: :whiteshield:
(Leather Armour)
DEFENSE: :whiteshield: :whiteshield:
(Martial Skill)
DEFENSE: :whiteshield: *
(No armour)
DEFENSE: :whiteshield: :whiteshield:
(Magic Aura)
BODY: :redheart: :redheart: :redheart: :redheart: :redheart: :redheart: :redheart: :redheart: :redheart: :redheart: BODY: :redheart: :redheart: :redheart: :redheart: :redheart: BODY: :redheart: :redheart: :redheart: :redheart: :redheart: BODY: :redheart: :redheart: :redheart: :redheart: :redheart:
MIND: :blueorb: :blueorb: :blueorb: :blueorb: :blueorb: MIND: :blueorb: :blueorb: :blueorb: :blueorb: :blueorb: MIND: :blueorb: :blueorb: :blueorb: :blueorb: :blueorb: MIND: :blueorb: :blueorb: :blueorb: :blueorb: :blueorb:
INVENTORY: INVENTORY: INVENTORY: INVENTORY:
Winds Of Magic:
Gold Bearer rolled 1 6-sided dice:
5
Power one and two spells can be cast this round.

Edit:
I forgot something. When you killed the acolyte I should have told you that Kai can pick up his armour. They use padded armour on my list. It was my mistake so you don't have to go back to pick it up, you can just have it if you like. It would give you an extra defence dice (plus her dodge ability) but slow her down to standard movement if you want it and with a maximum run roll (what you add to standard movement when you run) of 8. I think it's worth it. The Rogue is definitely a good choice in a starting quest like this with above average monster equipment.
You do not have the required permissions to view the files attached to this post.
:goblin: 1BP, :orc: 2BP, :fimir: 3BP, :skeleton: 1BP, :zombie: 2BP, :mummy: 3BP, :chaoswarrior: 4BP, :gargoyle: 5BP. US :chaoswarrior: 3BP, US :gargoyle: 4BP.

Upcast/Overcast/Combined Spells + New Combined Fusion Spells: viewtopic.php?f=38&t=7219

General Rules Including Element Effects & Dynamic Turn Order: viewtopic.php?f=38&t=7089


Rewards:
Grin's Stone Map Hosted a Play-by-Post game. Played a turn in five (5) Play-by-Post games. Created a Hot Topic. Slain a measly Goblin! Slaughtered an Orc! Killed a mighty Fimir! Destroyed a Zombie! Shattered a Skeleton! Unravelled a Mummy! Crushed a powerful Chaos Warrior! Encountered a menacing Chaos Warlock!
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Re: Fire & Ice

Postby MadMickyG » May 17th, 2016, 11:34 pm

Thanks GB. I'll grab that armour for her. Never know when and extra DD comes in handy.
Check out my dabblings in writing.
https://www.facebook.com/pages/Madhouse ... 4179561807
Feel free to let me know what you think. All comments/criticisms welcome.


Rewards:
Created a Hot Topic.
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Re: Fire & Ice

Postby Sotiris » May 18th, 2016, 4:02 am

Pit Fighter
Bravo attacks (rerolls :blackshield: s)
Sotiris rolled 3 6-sided dice:
6, 2, 6
rerolls
Sotiris rolled 2 6-sided dice:
3, 4
defense
Sotiris rolled 4 6-sided dice:
3, 2, 1, 2

The skill worked perfectly. Bravo moves
Sotiris rolled 2 6-sided dice:
3, 6
between Paladin & Monk.
My new unpublished boardgame on Tabletopia free platform:
https://tabletopia.com/games/stellar_omega


Rewards:
Hosted a Play-by-Post game. Played a turn in five (5) Play-by-Post games. Created a Hot Topic. Encountered a menacing Chaos Warlock!
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Re: Fire & Ice

Postby Sotiris » May 18th, 2016, 4:06 am

Blacksmith
bRuno moves
Sotiris rolled 2 6-sided dice:
4, 5
searches for traps/s.doors and moves in front of Kai, at the doorway.
(if you don't allow actions between movement rolls and movements, then ignore my search action)
My new unpublished boardgame on Tabletopia free platform:
https://tabletopia.com/games/stellar_omega


Rewards:
Hosted a Play-by-Post game. Played a turn in five (5) Play-by-Post games. Created a Hot Topic. Encountered a menacing Chaos Warlock!
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Sotiris

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Re: Fire & Ice

Postby Sotiris » May 18th, 2016, 4:11 am

Paladin
Salvo moves (max run=8)
Sotiris rolled 2 6-sided dice:
2, 4
1N of Bright Wizard and search for traps/s.doors.
My new unpublished boardgame on Tabletopia free platform:
https://tabletopia.com/games/stellar_omega


Rewards:
Hosted a Play-by-Post game. Played a turn in five (5) Play-by-Post games. Created a Hot Topic. Encountered a menacing Chaos Warlock!
User avatar
Sotiris

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Re: Fire & Ice

Postby Gold Bearer » May 18th, 2016, 8:07 am

Sotiris wrote:Blacksmith
bRuno moves Invalid dice code! searches for traps/s.doors and moves in front of Kai, at the doorway.
(if you don't allow actions between movement rolls and movements, then ignore my search action)
I don't but this turn we'll assume he searched first because I forgot to put that on the rule list. No traps or secret doors.
Sotiris wrote:Paladin
Salvo moves (max run=8) Invalid dice code! 1N of Bright Wizard and search for traps/s.doors.
No traps or secret doors there either.ImageThat sword icon is the barbarian's broadsword for Kai.

Vladimir, Halt, Sifu, Kai, Luther.
You do not have the required permissions to view the files attached to this post.
:goblin: 1BP, :orc: 2BP, :fimir: 3BP, :skeleton: 1BP, :zombie: 2BP, :mummy: 3BP, :chaoswarrior: 4BP, :gargoyle: 5BP. US :chaoswarrior: 3BP, US :gargoyle: 4BP.

Upcast/Overcast/Combined Spells + New Combined Fusion Spells: viewtopic.php?f=38&t=7219

General Rules Including Element Effects & Dynamic Turn Order: viewtopic.php?f=38&t=7089


Rewards:
Grin's Stone Map Hosted a Play-by-Post game. Played a turn in five (5) Play-by-Post games. Created a Hot Topic. Slain a measly Goblin! Slaughtered an Orc! Killed a mighty Fimir! Destroyed a Zombie! Shattered a Skeleton! Unravelled a Mummy! Crushed a powerful Chaos Warrior! Encountered a menacing Chaos Warlock!
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