j_dean80 wrote:TMU wrote:Here you are, ruining our hard work of five years and counting...

I would like to still be the "master" of these quests, since they were mine and MrBigB's from the beginning, tho I have no problem whatsoever with you helping

Not trying to step on toes. Was told they just needed some tweaks and I tried to keep them as close to the originals as possible.
I think a credits section at the end of the pack might be in order. This Quest could credit TMU and MrBigB as creators with j_dean80 as a developer.
Now I have some comments and edit suggestions. (Sorry for the late reply.

) I use NA formatting.
About the map: Since the door count for this Quest is 20, 4 doors need to be dropped. The route must be simplified a bit at a couple of points along the way.
Parchment Text:
j_dean80 wrote: "I have found the source of the small raiding party. The Emperor will reward you greatly for erasing this threat from the Empire. Clear the dungeon then find the stairs leading out."
NOTES:
"I have found the source of the small raiding party. The Emperor
has given you rights to the spoils if you kill Gnarg, the Orcs' Shaman leader. Then find and enter the stairway to Gnarg's prisons."
NOTES:Mentor is privy to Heroes' greatness, but the Emperor shouldn't think much of them yet. As such, I had him let other people's money pay their smallish reward . . . "Let the Orcs pay them!"
j_dean80 wrote:A. This falling rock trap is triggered when the last Hero passes over it.
This falling block trap is triggered after the last Hero passes over it.
I thought it would be better that the last Hero wasn't harmed for merely entering the Quest.
j_dean80 wrote:B. On the Bench is a Spell Scroll of Courage.
B. On the bench, there is a spell scroll of Courage.
I like spell scrolls in our expansion. Some spells were used as spell scrolls in more than one expansion, so Courage could be used. However, the Design Document calls for original work over using content from other expansions. If we still want to hold that, we should include newly created ones.
More on that here.
Other spell scrolls are possible using the Kobold Trickster spells, but I wouldn't bother with those in this earlier Quest.
j_dean80 wrote:D. Inside the Cupboard is a Potion of Healing. When taken, this Potion will heal up to four lost Body Points.
D. Inside the cupboard, there is a Potion of Healing. This potion will restore up to 4 lost Body Points when consumed.
j_dean80 wrote:E. . . . He will lose one Body Point. The Chest contains jewels stolen from the village. These jewels are worth 50 Gold Coins.
E. . . . He will lose 1 Body Point. The chest was stolen from the village. it contains jewels worth 50 Gold Coins.
j_dean80 wrote:F. These trap doors can be passed by standing on one, the next turn the Hero starts on the other. The Weapon's Rack has nothing of use. The Chest contains stolen coins from the village. The worth is 75 Gold Coins.
F. These trap doors are linked by a tunnel. A Hero that ends his turn on one may pass through. The Hero then begins his next turn on the other trap door. The weapons rack has nothing of use. The chest contains 75 Gold Coins stolen from the village.
j_dean80 wrote:G. The Orc Captain rolls four combat dice on attack and three dice on defense.
G. Use the Orc with a notched sword for the Orc Captain. He rolls four Combat Dice to attack and three dice to defend.
j_dean80 wrote:H. The Orc Shaman knows the Orc Shaman Spells.
H. Use the Orc with the notched sword for the Orc Shaman. Gnarg knows five Chaos spells which he may cast instead of attacking: Escape, Fear, Sleep, Summon Orcs, and Tempest. If Gnarg's Body Points are reduced below half (even 0) he will use the Escape spell to exit the stairway. Gnarg has the following stats:
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Move . .. . . Attack . . .. . Defense . . .. . Body . .. . . Mind
. .8 . . . . . . . .. 4 . . . . . . . . . ..4 . . . . . . . . ..4 . . . . . . . ..5
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Any attack that would reduce a Hero to 0 Body Points instead KOs him as a Sleep spell. A KO'd Hero may be captured with an adjacent attack. Remove both the Hero and monster from the gameboard. If all the Heroes are captured, continue directly to Quest 3.
As the Design Document calls for new material, things like spell sets from another expansion are off the table. As a Game System alternative, I chose Grak's spells. To beef up the magical power closer to the Orc Shaman spells, Summon Orcs was also included. The set was rounded out with Escape to meet the narrative direction set out by MrBigB for his reoccurring villain.
Hero Quest dictates that Heroes reduced to 0 Body Points are killed. To keep this rule in place, I added KO and capture rules to provide for the starting condition of the next Quest.