• Advertisement

Make a small donation to Ye Olde Inn!

Donate via Paypal

Every cent received goes toward Ye Olde Inn's maintenance and allows us to continue providing the best resources for HeroQuest and Fantasy Gaming fans.

The Beard

Gather your Heroes for Play-by-Post adventures here. Posting in this room does not count toward your posting rank.
Forum rules
Use this area for gathering and playing Play-by-Post games. They need not be HeroQuest, but all games are still subject to the rules of the Ye Olde Inn forum. Posts in this room will not count toward your posting rank.

Note: There are no Quick Reply boxes in this forum. They have been disabled due to incompatibility with the Dice feature this forum uses.

Re: The Beard

Postby Daniel » March 9th, 2016, 5:12 pm

Movement
Daniel rolled 2 6-sided dice:
1, 5


Abdul Alhazrad moves 2East.

Action
Mind Blast fimir for 1 MP

Daniel rolled 6 6-sided dice:
4, 2, 4, 5, 4, 6


Reaction
Fimir defends.

Daniel rolled 3 6-sided dice:
2, 3, 6
Daniel

Goblin
Goblin
 
Posts: 11
Joined: February 24th, 2016, 4:55 am
Forum Language: English (United States)
Hero:
Evil Sorcerer: Zargon

Advertisement

Make a small donation to Ye Olde Inn!

Donate via Paypal

Every cent received goes toward Ye Olde Inn's maintenance and allows us to continue providing the best resources for HeroQuest and Fantasy Gaming fans.

Re: The Beard

Postby Daniel » March 9th, 2016, 5:14 pm

Ouch.

AA takes 1 MP damage. Down to 4/7.

:blueorb: :blueorb: :blueorb: :blueorb: :greyorb: :greyorb: :greyorb:
Daniel

Goblin
Goblin
 
Posts: 11
Joined: February 24th, 2016, 4:55 am
Forum Language: English (United States)
Hero:
Evil Sorcerer: Zargon

Re: The Beard

Postby clmckay » March 9th, 2016, 6:50 pm

Wretched Fimir.

Throw dagger

clmckay rolled 2 6-sided dice:
2, 3


Defend

clmckay rolled 3 6-sided dice:
5, 5, 5


Move

clmckay rolled 1 6-sided dice:
2


Full E


Rewards:
Grin's Stone Map Zealot Miniatures: Twisting Catacombs Kickstarter Backer Destroyed a Zombie! Encountered a menacing Chaos Warlock!
clmckay

Elven Archer
Elven Archer
 
Posts: 527
Joined: March 16th, 2014, 10:25 am
Location: USA
Usergroups:
Adventurers' Guild Group Member Champion Group Member

Re: The Beard

Postby Anderas » March 10th, 2016, 12:37 am

First, updated Quest Map
Image
Image

second, the speed of the Ogre is really impressive. :D

third, a new point to discuss with you after the quest:
* Bug in the EWP card drawing system.

If you move now straight to that secret door, in theory I get an EWP card each round for several rounds. That could be nothing, or absolutely deadly... the point is, it is not your fault as it was me who placed that hallway there in the quest. So if you have an idea for another rule how to take EWP cards, don't hesitate :)


Rewards:
Hosted a Play-by-Post game. Played a turn in a Play-by-Post game. Created a Hot Topic. Participated in four (4) Miniature Exchanges. Participated in three (3) Miniature Exchanges. Zealot Miniatures: Twisting Catacombs Kickstarter Backer Destroyed a Zombie! Encountered a menacing Chaos Warlock!
User avatar
Anderas
NOT Andreas!

Polar Warbear
Polar Warbear
 
Posts: 3397
Images: 73
Joined: September 20th, 2014, 7:02 am
Forum Language: British English
Hero:
Evil Sorcerer: Morcar
Usergroups:
Wizards of Zargon Group Member Adventurers' Guild Group Member Artists Group Member Champion Group Member

Re: The Beard

Postby Daniel » March 10th, 2016, 3:39 am

Hmm, well first of all how many EWPs can you play on your turn? If it's just one, I think we could risk it. If its more than one, we might definitely have some troubles. However, not having seen all the EWP cards, I can't tell you for certain if its a deadly scenario or not.

Here are some ideas for EWP drawing though.

1) As the Die Rolls
Roll a combat die on your turn if there are no monsters to activate. If you roll a skull, take an EWP.

2) Delays and Accelerations
Only draw an EWP if a player has rolled a certain range for movement, if there are no monsters to activate. A roll of 9-12, or 2-4, for example, would allow you to take an EWP.

3) Secrets in the Dark
If a player searches for traps or secret doors, but does not find any, take an EWP.

You can of course combine methods 2 and/or 3 with method 1 above.
Daniel

Goblin
Goblin
 
Posts: 11
Joined: February 24th, 2016, 4:55 am
Forum Language: English (United States)
Hero:
Evil Sorcerer: Zargon

Re: The Beard

Postby Sotiris » March 10th, 2016, 3:58 am

Add the action RUN: when no monsters on the board roll 1 extra die for movement.
And take your cards normally.

Is it a new round? Grinsson runs
Sotiris rolled 3 6-sided dice:
1, 1, 3
to the rest heroes. :P
My new unpublished boardgame on Tabletopia free platform:
https://tabletopia.com/games/stellar_omega


Rewards:
Hosted a Play-by-Post game. Played a turn in five (5) Play-by-Post games. Created a Hot Topic. Encountered a menacing Chaos Warlock!
User avatar
Sotiris

Necromancer
Necromancer
 
Posts: 345
Images: 13
Joined: November 10th, 2013, 3:23 am
Location: Athens, Greece
Forum Language: Ελληνικά
Hero:
Evil Sorcerer: Morcar
Usergroups:
Adventurers' Guild Group Member Artists Group Member Champion Group Member

Re: The Beard

Postby Daniel » March 10th, 2016, 4:55 am

That's true also. Adding the Run action and Defend action for Heroes would definitely change things up a bit and potentially make Heroes more likely to survive.
Daniel

Goblin
Goblin
 
Posts: 11
Joined: February 24th, 2016, 4:55 am
Forum Language: English (United States)
Hero:
Evil Sorcerer: Zargon

Re: The Beard

Postby Anderas » March 10th, 2016, 7:25 am

I would hate to add extra dice. So I define:

RUN: As an action, any figure may move tree fields more than rolled.

Like that you can decide to run after you see the result of the dice and don't need to go back and roll again a supplementary die. It also has a cost: if you run you use your action so you can't do anything else. That fits for the fluff, in my feeling.

For Grinsson it fits accidentally with the rolled dice. :)
Plus it applies to both, monsters and Heroes so you can't escape. :D


Rewards:
Hosted a Play-by-Post game. Played a turn in a Play-by-Post game. Created a Hot Topic. Participated in four (4) Miniature Exchanges. Participated in three (3) Miniature Exchanges. Zealot Miniatures: Twisting Catacombs Kickstarter Backer Destroyed a Zombie! Encountered a menacing Chaos Warlock!
User avatar
Anderas
NOT Andreas!

Polar Warbear
Polar Warbear
 
Posts: 3397
Images: 73
Joined: September 20th, 2014, 7:02 am
Forum Language: British English
Hero:
Evil Sorcerer: Morcar
Usergroups:
Wizards of Zargon Group Member Adventurers' Guild Group Member Artists Group Member Champion Group Member

Re: The Beard

Postby clmckay » March 10th, 2016, 8:28 am

In the few case where I've used a EWD, I've not counted turns where the Heroes have done nothing wrong against them. However if at the end of the hall we waste time door stacking or not opening the door even when there's an action available then I'd draw one.

However, I'm more than happy to do it as so far described

Ogre moves

clmckay rolled 2 6-sided dice:
1, 6


+3

Full E

EOT


Rewards:
Grin's Stone Map Zealot Miniatures: Twisting Catacombs Kickstarter Backer Destroyed a Zombie! Encountered a menacing Chaos Warlock!
clmckay

Elven Archer
Elven Archer
 
Posts: 527
Joined: March 16th, 2014, 10:25 am
Location: USA
Usergroups:
Adventurers' Guild Group Member Champion Group Member

Re: The Beard

Postby Sotiris » March 10th, 2016, 12:37 pm

Anderas wrote:Plus it applies to both, monsters and Heroes so you can't escape. :D

I suggest this action only when no monsters on the board.

Rumseeker moves
Sotiris rolled 2 6-sided dice:
5, 1
2E,2S open the door...
My new unpublished boardgame on Tabletopia free platform:
https://tabletopia.com/games/stellar_omega


Rewards:
Hosted a Play-by-Post game. Played a turn in five (5) Play-by-Post games. Created a Hot Topic. Encountered a menacing Chaos Warlock!
User avatar
Sotiris

Necromancer
Necromancer
 
Posts: 345
Images: 13
Joined: November 10th, 2013, 3:23 am
Location: Athens, Greece
Forum Language: Ελληνικά
Hero:
Evil Sorcerer: Morcar
Usergroups:
Adventurers' Guild Group Member Artists Group Member Champion Group Member

PreviousNext

Return to Play-by-Post Game Room

Who is online

Users browsing this forum: No registered users and 2 guests