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...and the quest begins!

Gather your Heroes for Play-by-Post adventures here. Posting in this room does not count toward your posting rank.
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Re: ...and the quest begins!

Postby Daniel » March 6th, 2016, 12:10 pm

Gold Bearer wrote:
Patroclus wrote:I forget the spear... but someone could use the scroll to pass through the wall and killed the ogre. Kitch could do the dirty job.
Ogre's dead. I deaded it. :D

Sotiris wrote:
Patroclus wrote:4×S 1×W eot
The Bright Wizard gives you the Potion of Healing as you pass by him. Will you drink it?
I think you should just leave and save the potion. If you stay out of reach of the kobold and the bright wizard or barbarian killed and search for traps you'll be fine.

Opening that door will probably let me out and the bright wizard or barbarian can jump the pit and find the secret door. Using pass through rock won't be a great deal of help because they'll still have to get back.


I'm kind of thinking that opening the secret door will open the portcullis. (It's happened once before, if I recall correctly.)
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Re: ...and the quest begins!

Postby Patroclus » March 6th, 2016, 5:46 pm

No, I won't drink the potion. I am not afraid the 1 attack of kobold.

Every time we enter a room the door closes behind, that means that even if we enter the treasure room we will be trapped...

I think we have a room (the one with the table) that we didn't enter. I could go and see if I will open that portcullis. Keep the scroll for now.


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Re: ...and the quest begins!

Postby Kitch1982 » March 7th, 2016, 4:37 am

OK I'll jump the pit...or attempt too.

Kitch1982 rolled 2 6-sided dice:
2, 3


Low roll :( 2 north, 2 west
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Re: ...and the quest begins!

Postby Sotiris » March 7th, 2016, 9:12 am

Kitch1982 wrote:OK I'll jump the pit...or attempt too.

Low roll :( 2 north, 2 west

Towards the pit is 2N,3E but there's a portcullis in the doorway where you cannot pass.

Bright Wizard and Barbarian, if he wants to change his movement (Arc Wizard stays put i assume)
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Re: ...and the quest begins!

Postby Kitch1982 » March 7th, 2016, 10:32 am

Sotiris wrote:
Kitch1982 wrote:OK I'll jump the pit...or attempt too.

Low roll :( 2 north, 2 west

Towards the pit is 2N,3E but there's a portcullis in the doorway where you cannot pass.

Bright Wizard and Barbarian, if he wants to change his movement (Arc Wizard stays put i assume)


Oh i thought this door was open? Are all the doors in this room blocked?
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Re: ...and the quest begins!

Postby Sotiris » March 7th, 2016, 10:41 am

Kitch1982 wrote:Oh i thought this door was open? Are all the doors in this room blocked?

No, the rest 2 are open. There's a portcullis symbol instead of a door in the upper right doorway.
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Re: ...and the quest begins!

Postby Daniel » March 7th, 2016, 12:28 pm

Yeah, we have to get through the Portcullis, or at least get it open somehow. All the other known doors in the dungeon are opened, so there are two theories (that I'm aware of.)

One, opening the last door of the dungeon will open the portcullis.
I think there was a theory that entering the room with the table will open the portcullis, as well.
Two, opening a secret door (most likely in the corridor beyond the porcullis) will open the portcullis.
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Re: ...and the quest begins!

Postby Gold Bearer » March 8th, 2016, 6:18 am

Daniel wrote:I'm kind of thinking that opening the secret door will open the portcullis. (It's happened once before, if I recall correctly.)
We've only found one secret door and that didn't open anything. It must be the exit door.

Patroclus wrote:I think we have a room (the one with the table) that we didn't enter. I could go and see if I will open that portcullis. Keep the scroll for now.
I don't think it's entering rooms that does it, it's opening doors.

If barbarian or bright wizard go for the exit then the barbarian or bright wizard (whichever doesn't go for the exit) can wait by me ready to go get the treasure. Once we're done, we can end the quest straight away I think, we don't all have to actually play until we reach the exit.
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Re: ...and the quest begins!

Postby Daniel » March 8th, 2016, 4:52 pm

Alright, let's test this theory out....

Movement
Daniel rolled 2 6-sided dice:
5, 1


1West, 5South.

Action
Search for Traps.
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Re: ...and the quest begins!

Postby Kitch1982 » March 9th, 2016, 4:28 am

I'll wait by the locked door then..
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