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...and the quest begins!

Gather your Heroes for Play-by-Post adventures here. Posting in this room does not count toward your posting rank.
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Re: ...and the quest begins!

Postby Sotiris » March 4th, 2016, 4:25 am

The Kobold retreats to the south corridor.
Image
Image
Rounds: 26, Tokens: 1, Removed Treasure Cards: Potion of Healing, Treasure Hoard
Reference: Rules, Shadow Witch's magic system, Arch Wizard's magic system, Spells of Fire, Potion of Magical Aptitude, Potion of Restoration,Scroll: Disappear
Heroes, take your turn.
My new unpublished boardgame on Tabletopia free platform:
https://tabletopia.com/games/stellar_omega


Rewards:
Hosted a Play-by-Post game. Played a turn in five (5) Play-by-Post games. Created a Hot Topic. Encountered a menacing Chaos Warlock!
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Re: ...and the quest begins!

Postby Gold Bearer » March 4th, 2016, 5:11 am

I'm not really sure what to do. I could drink the potion to give me 2BP and then jump the pit but I'll have to jump back, 1 in 4 chance of dying. If that portcullis doesn't open and the pass through rock scroll is the way to do it, I could fail to cast it and get stuck. I'll think I should probably just wait here until the exit door is opened and hopefully that will raise the portcullis. :?

Maybe the barbarian and bright wizard could run down there, whoever gets there first can open it so we don't give Sotiris too many tokens while we're messing about.
:goblin: 1BP, :orc: 2BP, :fimir: 3BP, :skeleton: 1BP, :zombie: 2BP, :mummy: 3BP, :chaoswarrior: 4BP, :gargoyle: 5BP. US :chaoswarrior: 3BP, US :gargoyle: 4BP.

Upcast/Overcast/Combined Spells + New Combined Fusion Spells: viewtopic.php?f=38&t=7219

General Rules Including Element Effects & Dynamic Turn Order: viewtopic.php?f=38&t=7089


Rewards:
Grin's Stone Map Hosted a Play-by-Post game. Played a turn in five (5) Play-by-Post games. Created a Hot Topic. Slain a measly Goblin! Slaughtered an Orc! Killed a mighty Fimir! Destroyed a Zombie! Shattered a Skeleton! Unravelled a Mummy! Crushed a powerful Chaos Warrior! Encountered a menacing Chaos Warlock!
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Re: ...and the quest begins!

Postby Daniel » March 4th, 2016, 5:29 am

Hearing the cries of the Wizard from beyond the portcullis, Za'atar turns to his other companions.

"Well, what now? That corridor? Has it been searched for these tricky things the kobolds enjoy setting up?" (He points to the southern corridor.)

"Or is there some other mechanic beyond the corridor there that will open the portcullis?" (He points past the portcullis towards the Arch Wizard.

Seeing that Athos is still severely injured, Za'atar hands him the healing potion.
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Re: ...and the quest begins!

Postby Gold Bearer » March 4th, 2016, 11:04 am

Come to think of it the arch wizard shouldn't be able to stand a chance of keep a scroll if he uses it to cast a spell so he probably shouldn't stand a chance of failing to cast it either. I didn't think about how it should work with scrolls until now.

Pass through rock can't be the only way of getting out though because in Sotiris' rules not everyone can use scrolls (glad we not playing that very silly rule).

Maybe Athos should leave so we can save the healing potion, one of you two could go with him and the other stay ready to get to the treasure room so we do it in less turns?
:goblin: 1BP, :orc: 2BP, :fimir: 3BP, :skeleton: 1BP, :zombie: 2BP, :mummy: 3BP, :chaoswarrior: 4BP, :gargoyle: 5BP. US :chaoswarrior: 3BP, US :gargoyle: 4BP.

Upcast/Overcast/Combined Spells + New Combined Fusion Spells: viewtopic.php?f=38&t=7219

General Rules Including Element Effects & Dynamic Turn Order: viewtopic.php?f=38&t=7089


Rewards:
Grin's Stone Map Hosted a Play-by-Post game. Played a turn in five (5) Play-by-Post games. Created a Hot Topic. Slain a measly Goblin! Slaughtered an Orc! Killed a mighty Fimir! Destroyed a Zombie! Shattered a Skeleton! Unravelled a Mummy! Crushed a powerful Chaos Warrior! Encountered a menacing Chaos Warlock!
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Re: ...and the quest begins!

Postby Patroclus » March 5th, 2016, 9:34 am

I forget the spear... but someone could use the scroll to pass through the wall and killed the ogre. Kitch could do the dirty job.

Movement
Patroclus rolled 2 6-sided dice:
2, 3


4×S 1×W eot


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Re: ...and the quest begins!

Postby Sotiris » March 5th, 2016, 9:49 am

Patroclus wrote:4×S 1×W eot

The Bright Wizard gives you the Potion of Healing as you pass by him. Will you drink it?
My new unpublished boardgame on Tabletopia free platform:
https://tabletopia.com/games/stellar_omega


Rewards:
Hosted a Play-by-Post game. Played a turn in five (5) Play-by-Post games. Created a Hot Topic. Encountered a menacing Chaos Warlock!
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Re: ...and the quest begins!

Postby Daniel » March 5th, 2016, 10:15 am

Quick question. Does the underlined number mean poison damage? So Athos has 1 body point and 6 poison damage? (I just realized that.) The healing potion might not work on poison.
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Re: ...and the quest begins!

Postby Sotiris » March 5th, 2016, 10:45 am

No, the underlined number is the maximum bp he can reach. The 7th point is poisoned.
My new unpublished boardgame on Tabletopia free platform:
https://tabletopia.com/games/stellar_omega


Rewards:
Hosted a Play-by-Post game. Played a turn in five (5) Play-by-Post games. Created a Hot Topic. Encountered a menacing Chaos Warlock!
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Re: ...and the quest begins!

Postby Daniel » March 5th, 2016, 3:16 pm

I would suggest that Irencis search the one diagonal space he can see for traps, then Za'atar (or someone else) can use the scroll to move through walls to that space and search for secret doors.
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Re: ...and the quest begins!

Postby Gold Bearer » March 6th, 2016, 8:24 am

Patroclus wrote:I forget the spear... but someone could use the scroll to pass through the wall and killed the ogre. Kitch could do the dirty job.
Ogre's dead. I deaded it. :D

Sotiris wrote:
Patroclus wrote:4×S 1×W eot
The Bright Wizard gives you the Potion of Healing as you pass by him. Will you drink it?
I think you should just leave and save the potion. If you stay out of reach of the kobold and the bright wizard or barbarian killed and search for traps you'll be fine.

Opening that door will probably let me out and the bright wizard or barbarian can jump the pit and find the secret door. Using pass through rock won't be a great deal of help because they'll still have to get back.
:goblin: 1BP, :orc: 2BP, :fimir: 3BP, :skeleton: 1BP, :zombie: 2BP, :mummy: 3BP, :chaoswarrior: 4BP, :gargoyle: 5BP. US :chaoswarrior: 3BP, US :gargoyle: 4BP.

Upcast/Overcast/Combined Spells + New Combined Fusion Spells: viewtopic.php?f=38&t=7219

General Rules Including Element Effects & Dynamic Turn Order: viewtopic.php?f=38&t=7089


Rewards:
Grin's Stone Map Hosted a Play-by-Post game. Played a turn in five (5) Play-by-Post games. Created a Hot Topic. Slain a measly Goblin! Slaughtered an Orc! Killed a mighty Fimir! Destroyed a Zombie! Shattered a Skeleton! Unravelled a Mummy! Crushed a powerful Chaos Warrior! Encountered a menacing Chaos Warlock!
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