I've got 2BP, also invisibility shouldn't have a /, that shows that I cast it twice. Not that it really matters but I'm a perfectionist and little things like that bug me.
Edit:
No, pit trap. 1BP.
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1BP,
2BP,
3BP,
1BP,
2BP,
3BP,
4BP,
5BP. US
3BP, US
4BP.

Make a small donation to Ye Olde Inn!
Every cent received goes toward Ye Olde Inn's maintenance and allows us to continue providing the best resources for HeroQuest and Fantasy Gaming fans.
I've always liked having a different effect for each combat dice result. I'd make nothing happen on a black shield, it makes sense that they'd loose a BP on a skull. Just an idea for you. For NEXT quest, not this one.Sotiris wrote:A figure with 0 Mind Points rolls 1 combat die at the beginning of their turn. If ais scored, they recover 1 M.P. and continue normally the game. If not, they lose 1 B.P. and continue with the following restrictions: defend & attack with 1 die and move 1 square maximum. Repeat the same process (at the begining of each turn) until a
is scored or the figure dies.
1BP,
2BP,
3BP,
1BP,
2BP,
3BP,
4BP,
5BP. US
3BP, US
4BP.










1BP,
2BP,
3BP,
1BP,
2BP,
3BP,
4BP,
5BP. US
3BP, US
4BP.

Gold Bearer wrote::idea: If Kitch goes first and can reach the kobold, Athos can shoot the other one.



1BP,
2BP,
3BP,
1BP,
2BP,
3BP,
4BP,
5BP. US
3BP, US
4BP.




1BP,
2BP,
3BP,
1BP,
2BP,
3BP,
4BP,
5BP. US
3BP, US
4BP.



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