Daniel wrote:I don't think the Slayer is overpowered at all. The +1 attack die for -1 defense die is actually a pretty cool (and frightening) mechanic. Its very thematic and fitting. It's also balanced because the Slayer can't wear heavier armor so he will be a toothpick of power +4. But once the slayer is at 0 defense dice, I didn't think the rage worked any more.
It is cool mechanic, just needs a cap to stop him attacking with so many dice.
Daniel wrote:I'm not entirely sure how your Arch Wizard worked, so I can't say how overpowered (or not) it was. I know there was some kind of mechanic which allowed you to discard a spell to regain a spell you've already cast (or discarded). I don't think that's a bad mechanic, as it still keeps your resources low. But what else was going on with that character?
It just a test whenever he casts.

+

= keep the spell,

+

= discard a spell of your choice,

+

= cast as normal,

+

= spell fails but is kept,

+

= spell fails and is discarded,

+

= spell fail and all spells are discarded.
I actually made a mistake with this hero, he's supposed to move with the lowest two of three dice but I'm going to replace the double black shield result to discard all spells of that group because it's too much as it is now. So this version is kind of balanced right, the extra speed makes up for the risk of loosing all the spells. He's been extremely lucky so far. He averages one failure in three which hasn't happened yet and averages keeping a cast spell once in nine, which has happened twice.