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...and the quest begins!

Gather your Heroes for Play-by-Post adventures here. Posting in this room does not count toward your posting rank.
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Use this area for gathering and playing Play-by-Post games. They need not be HeroQuest, but all games are still subject to the rules of the Ye Olde Inn forum. Posts in this room will not count toward your posting rank.

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Re: ...and the quest begins!

Postby Sotiris » February 24th, 2016, 3:09 pm

The Road Warrior wrote:Hopefully I will be able to rejoin sometime in the future so I'll keep my equipment if that's ok with you Sotiris.

There will be always a slot for you mate! Whenever you feel ready to come back, your equipment is here.
Thank you for joining! |_P
My new unpublished boardgame on Tabletopia free platform:
https://tabletopia.com/games/stellar_omega


Rewards:
Hosted a Play-by-Post game. Played a turn in five (5) Play-by-Post games. Created a Hot Topic. Encountered a menacing Chaos Warlock!
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Sotiris

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Re: ...and the quest begins!

Postby Patroclus » February 25th, 2016, 3:16 pm

We could do clock of shadows and stay inside the room for one turn, then run out of the door and cast wall of stone... We could pass the level without problem.
Image

Now I guess it's better to move back and wait for kitch.
Movement:
Patroclus rolled 2 6-sided dice:
1, 5


4xE, 2xS, eot


Rewards:
Hosted a Play-by-Post game. Played a turn in a Play-by-Post game. Created a Hot Topic. Participated in two (2) Miniature Exchanges. Encountered a menacing Chaos Warlock!
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Patroclus

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Re: ...and the quest begins!

Postby Gold Bearer » February 25th, 2016, 6:49 pm

My spell casting is very unreliable, despite evidence to the contrary. I only stand a one in three chance of getting both of those spells off. Besides, I want what's in that treasure room. We can do it. :)
:goblin: 1BP, :orc: 2BP, :fimir: 3BP, :skeleton: 1BP, :zombie: 2BP, :mummy: 3BP, :chaoswarrior: 4BP, :gargoyle: 5BP. US :chaoswarrior: 3BP, US :gargoyle: 4BP.

Upcast/Overcast/Combined Spells + New Combined Fusion Spells: viewtopic.php?f=38&t=7219

General Rules Including Element Effects & Dynamic Turn Order: viewtopic.php?f=38&t=7089


Rewards:
Grin's Stone Map Hosted a Play-by-Post game. Played a turn in five (5) Play-by-Post games. Created a Hot Topic. Slain a measly Goblin! Slaughtered an Orc! Killed a mighty Fimir! Destroyed a Zombie! Shattered a Skeleton! Unravelled a Mummy! Crushed a powerful Chaos Warrior! Encountered a menacing Chaos Warlock!
Gold Bearer

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Re: ...and the quest begins!

Postby Daniel » February 26th, 2016, 2:11 am

Lurking through the whole thread... Very enjoyable reading. I wanted to try something for a spellcaster, but it looks like the Evil Sorcerer has found it difficult to moderate all the different magic rules :cry: . Also, I was wondering if you all could break down the character creation for me, so I can understand how it all is put together.
Daniel

Goblin
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Re: ...and the quest begins!

Postby Sotiris » February 26th, 2016, 6:26 am

From the next quest it will be more clearer and all heroes will be created according to the same system. Are you interested to play Daniel?
My new unpublished boardgame on Tabletopia free platform:
https://tabletopia.com/games/stellar_omega


Rewards:
Hosted a Play-by-Post game. Played a turn in five (5) Play-by-Post games. Created a Hot Topic. Encountered a menacing Chaos Warlock!
User avatar
Sotiris

Necromancer
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Posts: 345
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Evil Sorcerer: Morcar
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Re: ...and the quest begins!

Postby Gold Bearer » February 26th, 2016, 12:07 pm

I didn't want to say anything while the quest was still going but now that Jari's left the dungeon, I think the troll slayer is overpowered. He is very vulnerable at times but I still think that many attack dice is just too much. If he had a battle axe as well it would be even more. I'd suggest that he can only add as many attack dice as he looses defence dice.

The arch wizard has seemed overpowered due to unbelievably lucky casting rolls.

The shadow witch I don't like at all, overpowered and far too complicated. No hero should come with an artifact, just abilities and standard equipment. I like the idea of using enhanced spells (I've planned on doing something similar since before I joined the site but with a different approach) but the rules need to be simplified. I think removing the artifact so that you can't get MP back and either taking away the test or keeping the MP if you fail the test would be much better.

I can't help feeling like I'm being punished for how complicated that hero was so to be fair all custom heroes were banned. Still, I'm happy to use the amazon and hope that Sotiris will have a change of heart in the future because I really like trying out my heroes (I haven't played HQ for real for over twenty years) and I really want to use one of the college wizards. I'll say no more about it, just needed to get that off my chest.

Who's still to go this round? I think we're just waiting for Kitch to make his hero right?
:goblin: 1BP, :orc: 2BP, :fimir: 3BP, :skeleton: 1BP, :zombie: 2BP, :mummy: 3BP, :chaoswarrior: 4BP, :gargoyle: 5BP. US :chaoswarrior: 3BP, US :gargoyle: 4BP.

Upcast/Overcast/Combined Spells + New Combined Fusion Spells: viewtopic.php?f=38&t=7219

General Rules Including Element Effects & Dynamic Turn Order: viewtopic.php?f=38&t=7089


Rewards:
Grin's Stone Map Hosted a Play-by-Post game. Played a turn in five (5) Play-by-Post games. Created a Hot Topic. Slain a measly Goblin! Slaughtered an Orc! Killed a mighty Fimir! Destroyed a Zombie! Shattered a Skeleton! Unravelled a Mummy! Crushed a powerful Chaos Warrior! Encountered a menacing Chaos Warlock!
Gold Bearer

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Evil Sorcerer: Morcar
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Re: ...and the quest begins!

Postby Daniel » February 26th, 2016, 1:49 pm

Well I had an idea for a Bright Wizard (fire focused), but will have to see how the character creation works. I also wanted to playtest my spell component idea, but after reviewing all the rules, I think paying 75 gold pieces for a spell component which allows the casting of a spell of that school again is overpowered. The magic ring does the same thing, and that's an artifact. Of course, the magic ring is a permanent item, which can be used with a different spell each quest, while the spell component is gone forever once its used. (EDIT: Potion of Recall, I see it now, does the same thing too. 400g, 25 quests completed. Wow.)

I don't think the Slayer is overpowered at all. The +1 attack die for -1 defense die is actually a pretty cool (and frightening) mechanic. Its very thematic and fitting. It's also balanced because the Slayer can't wear heavier armor so he will be a toothpick of power +4. But once the slayer is at 0 defense dice, I didn't think the rage worked any more.

I'm not entirely sure how your Arch Wizard worked, so I can't say how overpowered (or not) it was. I know there was some kind of mechanic which allowed you to discard a spell to regain a spell you've already cast (or discarded). I don't think that's a bad mechanic, as it still keeps your resources low. But what else was going on with that character?
Daniel

Goblin
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Evil Sorcerer: Zargon

Re: ...and the quest begins!

Postby Gold Bearer » February 26th, 2016, 2:47 pm

Daniel wrote:I don't think the Slayer is overpowered at all. The +1 attack die for -1 defense die is actually a pretty cool (and frightening) mechanic. Its very thematic and fitting. It's also balanced because the Slayer can't wear heavier armor so he will be a toothpick of power +4. But once the slayer is at 0 defense dice, I didn't think the rage worked any more.
It is cool mechanic, just needs a cap to stop him attacking with so many dice.

Daniel wrote:I'm not entirely sure how your Arch Wizard worked, so I can't say how overpowered (or not) it was. I know there was some kind of mechanic which allowed you to discard a spell to regain a spell you've already cast (or discarded). I don't think that's a bad mechanic, as it still keeps your resources low. But what else was going on with that character?
It just a test whenever he casts. :whiteshield: + :whiteshield: = keep the spell, :whiteshield: + :skull: = discard a spell of your choice, :skull: + :skull: = cast as normal, :whiteshield: + :blackshield: = spell fails but is kept, :skull: + :blackshield: = spell fails and is discarded, :blackshield: + :blackshield: = spell fail and all spells are discarded.

I actually made a mistake with this hero, he's supposed to move with the lowest two of three dice but I'm going to replace the double black shield result to discard all spells of that group because it's too much as it is now. So this version is kind of balanced right, the extra speed makes up for the risk of loosing all the spells. He's been extremely lucky so far. He averages one failure in three which hasn't happened yet and averages keeping a cast spell once in nine, which has happened twice.
:goblin: 1BP, :orc: 2BP, :fimir: 3BP, :skeleton: 1BP, :zombie: 2BP, :mummy: 3BP, :chaoswarrior: 4BP, :gargoyle: 5BP. US :chaoswarrior: 3BP, US :gargoyle: 4BP.

Upcast/Overcast/Combined Spells + New Combined Fusion Spells: viewtopic.php?f=38&t=7219

General Rules Including Element Effects & Dynamic Turn Order: viewtopic.php?f=38&t=7089


Rewards:
Grin's Stone Map Hosted a Play-by-Post game. Played a turn in five (5) Play-by-Post games. Created a Hot Topic. Slain a measly Goblin! Slaughtered an Orc! Killed a mighty Fimir! Destroyed a Zombie! Shattered a Skeleton! Unravelled a Mummy! Crushed a powerful Chaos Warrior! Encountered a menacing Chaos Warlock!
Gold Bearer

Exiled
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Posts: 1792
Joined: June 4th, 2012, 4:21 pm
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Hero:
Evil Sorcerer: Morcar
Usergroups:
Adventurers' Guild Group Member Champion Group Member

Re: ...and the quest begins!

Postby Sotiris » February 26th, 2016, 5:47 pm

Daniel wrote:Well I had an idea for a Bright Wizard (fire focused), but will have to see how the character creation works.

First of all you divide his 10 points to Body (minimum 2) and Mind (minimum 1). Movement is always 2 red dice.
Then you get 250 gold coins to spend for his skills and equipment.
examples:
1) a hero with 3 B.P. & 7 M.P. and 4 spell sets (restrictions: wizard equipment)
2) a hero with 5 B.P. & 5 M.P., 1 spell set and 1 Short Sword (restrictions: no Bracers, no 2-handed, no Plate Mail). Later, this Wizard may learn an extra skill (upgrade: costs 1000 gold) because he has a free Mind Point where he hasn't stored a skill yet. Then his equipment restrictions change to a wizard's standard.
My new unpublished boardgame on Tabletopia free platform:
https://tabletopia.com/games/stellar_omega


Rewards:
Hosted a Play-by-Post game. Played a turn in five (5) Play-by-Post games. Created a Hot Topic. Encountered a menacing Chaos Warlock!
User avatar
Sotiris

Necromancer
Necromancer
 
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Location: Athens, Greece
Forum Language: Ελληνικά
Hero:
Evil Sorcerer: Morcar
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Adventurers' Guild Group Member Artists Group Member Champion Group Member

Re: ...and the quest begins!

Postby Daniel » February 26th, 2016, 6:11 pm

Okay, so let me make sure I'm getting this right. 10 points to split between Body (min 2) and Mind (min 1). Movement is now always 2 dice. (So I couldn't be a slow dwarf or ogre or something like that.)

So I put 6 points in Body and 4 points in Mind, (which is also 4 skill... "ranks" for lack of a better word?)

I can use 2 skill ranks to learn Spellcasting (since I have 3+ Mind Points) and the Fire school of spells (since I have 4 Mind Points). Which also costs me 100 gold for skill training.
I can then use another skill rank to improve my combat ability (since I have 6 Body Points) to treat 1 :blackshield: in defense dice as a :whiteshield: . That also costs me 100 gold for skill training.

That leaves me with 50 starting gold (for equipment), and 1 unspent skill rank. But if I spend that skill rank later I am basically forced to only use Wizard only equipment.

Done, and done. I'll take 2 daggers for starting equipment (but I might roleplay them as little fireballs or something to keep in theme with the character).
Daniel

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