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Movement differentiation idea

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Re: Movement differentiation idea

Postby slev » February 17th, 2016, 3:42 am

"true" D3's are weird. "spherical" D3's are odd. Re-numbered D6's are easy, it's just colour coding for rules reference.


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Re: Movement differentiation idea

Postby Count Mohawk » February 17th, 2016, 8:33 am

Well, you know that if you're going to use dice with a number of sides other than 6, I'm going to have to add more icons to HQModern...


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Re: Movement differentiation idea

Postby slev » February 17th, 2016, 8:42 am

Count Mohawk wrote:Well, you know that if you're going to use dice with a number of sides other than 6, I'm going to have to add more icons to HQModern...


I was just going to colour code it. Brown (d6 numbered as a D4) and grey (D8 or D12 numbered as a D4), and not worry overly about it.

The other option would be custom dunbered D6's, with different number distrinutions (replace the 1 with a 2 for the Elf and the 6 with a 5 for the Dwarf)


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Re: Movement differentiation idea

Postby mitchiemasha » February 17th, 2016, 1:55 pm

I'd be ok with the d3 if it was a d6 that had 1-3 printed twice. Not a fan of the rounding up or down thing. Obviously the dice would be colour coded so simply change the colour of the icon on the sheet.


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Re: Movement differentiation idea

Postby slev » February 17th, 2016, 2:08 pm

mitchiemasha wrote:I'd be ok with the d3 if it was a d6 that had 1-3 printed twice. Not a fan of the rounding up or down thing. Obviously the dice would be colour coded so simply change the colour of the icon on the sheet.


Exactly the plan.


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