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A more interactive HQ

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Re: A more interactive HQ

Postby Gold Bearer » February 17th, 2016, 3:11 am

Before my time. I didn't know there were ever night elves. Did they just rename them to dark elves or were they something different?
:goblin: 1BP, :orc: 2BP, :fimir: 3BP, :skeleton: 1BP, :zombie: 2BP, :mummy: 3BP, :chaoswarrior: 4BP, :gargoyle: 5BP. US :chaoswarrior: 3BP, US :gargoyle: 4BP.

Upcast/Overcast/Combined Spells + New Combined Fusion Spells: viewtopic.php?f=38&t=7219

General Rules Including Element Effects & Dynamic Turn Order: viewtopic.php?f=38&t=7089


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Grin's Stone Map Hosted a Play-by-Post game. Played a turn in five (5) Play-by-Post games. Created a Hot Topic. Slain a measly Goblin! Slaughtered an Orc! Killed a mighty Fimir! Destroyed a Zombie! Shattered a Skeleton! Unravelled a Mummy! Crushed a powerful Chaos Warrior! Encountered a menacing Chaos Warlock!
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Re: A more interactive HQ

Postby slev » February 17th, 2016, 3:43 am

They where something different. They merged them with the Dark Elves.

Similarly, between 3rd and 4th ed, they merged the Sea Elves and High Elves.


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Re: A more interactive HQ

Postby Gold Bearer » February 17th, 2016, 4:10 am

I always though blood elves would make a good faction, two good guy elves two bad guy elves, blue, green, black, red. Vampiric elves that start off the same as standard elves but get more powerful as you go up the ranks. Witch elves could be with both dark and blood elves. That was before I'd seen ever blood elves mentioned. I've got a blood elf faction for HQ but it's one of the many monster groups I haven't got around to finishing yet.

We've really taken this topic away from it's intended purpose. Sorry Sotiris. |_P
:goblin: 1BP, :orc: 2BP, :fimir: 3BP, :skeleton: 1BP, :zombie: 2BP, :mummy: 3BP, :chaoswarrior: 4BP, :gargoyle: 5BP. US :chaoswarrior: 3BP, US :gargoyle: 4BP.

Upcast/Overcast/Combined Spells + New Combined Fusion Spells: viewtopic.php?f=38&t=7219

General Rules Including Element Effects & Dynamic Turn Order: viewtopic.php?f=38&t=7089


Rewards:
Grin's Stone Map Hosted a Play-by-Post game. Played a turn in five (5) Play-by-Post games. Created a Hot Topic. Slain a measly Goblin! Slaughtered an Orc! Killed a mighty Fimir! Destroyed a Zombie! Shattered a Skeleton! Unravelled a Mummy! Crushed a powerful Chaos Warrior! Encountered a menacing Chaos Warlock!
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Re: A more interactive HQ

Postby slev » February 17th, 2016, 4:49 am

Found them:
http://www.collecting-citadel-miniature ... tors_Guide

Basically, the Night Elves where evil subterranian Elves.


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Re: A more interactive HQ

Postby Sotiris » February 17th, 2016, 5:22 am

It's ok, discuss whatever you like.

Image
If Heroes kill him i don't read the text within the brackets.
Image
But if not, i have to design and add a Quest into the campaign. Right?
My new unpublished boardgame on Tabletopia free platform:
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Re: A more interactive HQ

Postby slev » February 17th, 2016, 5:31 am

And I did just that. It was "In the Shadow of Barak Tor", and riffed off of the base game map.


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Re: A more interactive HQ

Postby Gold Bearer » February 17th, 2016, 5:35 am

I might make a whole tree.

- Sun Elves
- Phoenix Elves
High Elves - Sea Elves
- Shadow Elves
- Moon Elves

- Chaos Elves
- Night Elves
Dark Elves - Witch Elves
- Blood Elves
- Drow Elves

- Forest Elves
Wood Elves - Wild Elves
- Glade Elves

I've already got most of them.

Sotiris wrote:Image
I don't remember that. So they did plan on bringing him back. The witch people definitely need a good background story. Maybe it's something the community could work on together to create a semi-official storyline and maybe even a campaign. I might have a go at writing a story, I've already got something vague in mind from before and I've done the monsters: Witch King, Witch Queen, Witch Lords, Witch Wraiths, Witch Guard Champions, Witch Guard Knights, Witch Guard Zombies, Witch Guard Skeletons.
:goblin: 1BP, :orc: 2BP, :fimir: 3BP, :skeleton: 1BP, :zombie: 2BP, :mummy: 3BP, :chaoswarrior: 4BP, :gargoyle: 5BP. US :chaoswarrior: 3BP, US :gargoyle: 4BP.

Upcast/Overcast/Combined Spells + New Combined Fusion Spells: viewtopic.php?f=38&t=7219

General Rules Including Element Effects & Dynamic Turn Order: viewtopic.php?f=38&t=7089


Rewards:
Grin's Stone Map Hosted a Play-by-Post game. Played a turn in five (5) Play-by-Post games. Created a Hot Topic. Slain a measly Goblin! Slaughtered an Orc! Killed a mighty Fimir! Destroyed a Zombie! Shattered a Skeleton! Unravelled a Mummy! Crushed a powerful Chaos Warrior! Encountered a menacing Chaos Warlock!
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Re: A more interactive HQ

Postby slev » February 17th, 2016, 5:59 am

It should also be noted that in the UK version, Sir Ragnar betrayed the Empire at this point in the story, aiding Skulmar's escape.


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Re: A more interactive HQ

Postby Sotiris » March 31st, 2016, 1:38 am

11th completed quest: Legacy of the Orc Warlord on F8.
Image
notes=same as original
My new unpublished boardgame on Tabletopia free platform:
https://tabletopia.com/games/stellar_omega


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Re: A more interactive HQ

Postby Sotiris » April 27th, 2016, 3:00 am

12th completed quest: Castle of Mystery on E7

map & notes = same as original
My new unpublished boardgame on Tabletopia free platform:
https://tabletopia.com/games/stellar_omega


Rewards:
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