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My First Card Sets - WH4thEd Spells For All 8 Colleges + Ice

Discuss card making and cards you have made.

Re: My 1st Card Sets, Bright/Amethyst/Celestial/Jade/Grey sp

Postby Gold Bearer » February 6th, 2016, 4:52 am

:goblin: 1BP, :orc: 2BP, :fimir: 3BP, :skeleton: 1BP, :zombie: 2BP, :mummy: 3BP, :chaoswarrior: 4BP, :gargoyle: 5BP. US :chaoswarrior: 3BP, US :gargoyle: 4BP.

Upcast/Overcast/Combined Spells + New Combined Fusion Spells: viewtopic.php?f=38&t=7219

General Rules Including Element Effects & Dynamic Turn Order: viewtopic.php?f=38&t=7089


Rewards:
Grin's Stone Map Hosted a Play-by-Post game. Played a turn in five (5) Play-by-Post games. Created a Hot Topic. Slain a measly Goblin! Slaughtered an Orc! Killed a mighty Fimir! Destroyed a Zombie! Shattered a Skeleton! Unravelled a Mummy! Crushed a powerful Chaos Warrior! Encountered a menacing Chaos Warlock!
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Re: My 1st Card Sets, Bright Amethyst Celestial Jade Grey &

Postby Gold Bearer » February 8th, 2016, 2:35 am

:goblin: 1BP, :orc: 2BP, :fimir: 3BP, :skeleton: 1BP, :zombie: 2BP, :mummy: 3BP, :chaoswarrior: 4BP, :gargoyle: 5BP. US :chaoswarrior: 3BP, US :gargoyle: 4BP.

Upcast/Overcast/Combined Spells + New Combined Fusion Spells: viewtopic.php?f=38&t=7219

General Rules Including Element Effects & Dynamic Turn Order: viewtopic.php?f=38&t=7089


Rewards:
Grin's Stone Map Hosted a Play-by-Post game. Played a turn in five (5) Play-by-Post games. Created a Hot Topic. Slain a measly Goblin! Slaughtered an Orc! Killed a mighty Fimir! Destroyed a Zombie! Shattered a Skeleton! Unravelled a Mummy! Crushed a powerful Chaos Warrior! Encountered a menacing Chaos Warlock!
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Re: Bright, Amethyst, Celestial, Jade, Grey, Gold & Amber sp

Postby Once was Mortimer » February 8th, 2016, 2:46 am

Congrats on almost finishing, they still seem very cluttered I'm afraid. Also incredibly powerful, I know you where going for a direct translation, but a consideration to take in is in HeroQuest your going up against individual foes, while in Warhammer these spells where for taking on entire units and massive monsters.

Would you be apposed to anyone having a crack at changing your descriptions and maybe the mechanics a bit on the cards you have done?
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Re: Bright, Amethyst, Celestial, Jade, Grey, Gold & Amber sp

Postby Gold Bearer » February 8th, 2016, 3:30 am

Once was Mortimer wrote:Congrats on almost finishing, they still seem very cluttered I'm afraid.
Yeap, a few of them are, two or three in every set apart from the grey spells. I'm going to reword them for the final release. I want them to look as appealing as possible.

Once was Mortimer wrote:Also incredibly powerful, I know you where going for a direct translation, but a consideration to take in is in HeroQuest your going up against individual foes, while in Warhammer these spells where for taking on entire units and massive monsters.
Some are powerful, but not overly, except for the ones that have some balancing effect like conflagration of doom. They're nowhere near as powerful as the original HQ translation of these that were done years ago. Some are quite deceptive. Searing doom sounds immensely powerful when you first read it - D6 combat dice that can't be defended. Averages just 1.75 BP of damage.

There's a whole new magic system based of WH for using these, sometimes the player won't have the power to cast and sometimes they'll be dispelled when they do. I'm going to put in simplified options as well that are more HQ conventional, one spell per turn, each spell once per quest. I might add in a combat dice roll so that only power 1 spells can be cast on a black shield, power 1 and two on a white shield and any spell one a skull to help offset the high powered spells.

There's also the option of simply lowering or raising the amount of magic cards. That's the most handy thing about the full magic card system, you can just alter the amount of cards that are dealt each turn until it's fair and balanced.

Once was Mortimer wrote:Would you be apposed to anyone having a crack at changing your descriptions and maybe the mechanics a bit on the cards you have done?
I'd ask that you wait for the revised version and then discuss it here so I can get some help to keep the power balance while keeping the original WH mechanics (or HQ equivalent).
:goblin: 1BP, :orc: 2BP, :fimir: 3BP, :skeleton: 1BP, :zombie: 2BP, :mummy: 3BP, :chaoswarrior: 4BP, :gargoyle: 5BP. US :chaoswarrior: 3BP, US :gargoyle: 4BP.

Upcast/Overcast/Combined Spells + New Combined Fusion Spells: viewtopic.php?f=38&t=7219

General Rules Including Element Effects & Dynamic Turn Order: viewtopic.php?f=38&t=7089


Rewards:
Grin's Stone Map Hosted a Play-by-Post game. Played a turn in five (5) Play-by-Post games. Created a Hot Topic. Slain a measly Goblin! Slaughtered an Orc! Killed a mighty Fimir! Destroyed a Zombie! Shattered a Skeleton! Unravelled a Mummy! Crushed a powerful Chaos Warrior! Encountered a menacing Chaos Warlock!
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Re: Bright, Amethyst, Celestial, Jade, Grey, Gold & Amber sp

Postby Gold Bearer » February 8th, 2016, 4:57 am

And the light spells.
http://www.mediafire.com/download/oi7cg ... _Magic.zip
I'm going to do the ice spells so I've got all eight winds of magic before I re-edit the college spells. Seems only fair with bright spells.
:goblin: 1BP, :orc: 2BP, :fimir: 3BP, :skeleton: 1BP, :zombie: 2BP, :mummy: 3BP, :chaoswarrior: 4BP, :gargoyle: 5BP. US :chaoswarrior: 3BP, US :gargoyle: 4BP.

Upcast/Overcast/Combined Spells + New Combined Fusion Spells: viewtopic.php?f=38&t=7219

General Rules Including Element Effects & Dynamic Turn Order: viewtopic.php?f=38&t=7089


Rewards:
Grin's Stone Map Hosted a Play-by-Post game. Played a turn in five (5) Play-by-Post games. Created a Hot Topic. Slain a measly Goblin! Slaughtered an Orc! Killed a mighty Fimir! Destroyed a Zombie! Shattered a Skeleton! Unravelled a Mummy! Crushed a powerful Chaos Warrior! Encountered a menacing Chaos Warlock!
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Re: Bright, Amethyst, Celestial, Jade, Grey, Gold & Amber sp

Postby mitchiemasha » February 8th, 2016, 1:13 pm

Once was Mortimer wrote:Would you be apposed to anyone having a crack at changing your descriptions and maybe the mechanics a bit on the cards you have done?


I'm definitely going to be working through these once they have been finished. I may only pick my favourite 3 though. Keeping it more consistent with HQ.

The more powerful spells will require the loss of a MP. Which will work perfectly with my other HQ mods.

Does the basic 4 Elements have more spells in Warhammer? Will these be getting done too?


Rewards:
Destroyed a Zombie! Encountered a menacing Chaos Warlock!
Prince
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Re: My First Card Sets - Spells For All 8 Colleges From WH4t

Postby Gold Bearer » February 8th, 2016, 2:48 pm

No, the college sets and ice are the element spells.

Eight college spell sets.
Ice.
High.
Dark.
Necromantic.
Tzeentch.
Slaanesh.
Nurgle.
Waaagh.
Skavin.
Chaos Dwarf.

The all have ten spells except skavin that have thirteen, three grey seer only spells. I plan on doing all of them. Waaagh should be a lot of fun. :)

I'm not ignoring your advice, I just thought it would be better (and quicker) to carry on doing them the same way and then redo them all at once.

I think I'll stick with the third person descriptions in the first fluff paragraph, the wizard conjures/creates/summons etc and then use first person perspective in the second rules paragraph. I think that will work well.
:goblin: 1BP, :orc: 2BP, :fimir: 3BP, :skeleton: 1BP, :zombie: 2BP, :mummy: 3BP, :chaoswarrior: 4BP, :gargoyle: 5BP. US :chaoswarrior: 3BP, US :gargoyle: 4BP.

Upcast/Overcast/Combined Spells + New Combined Fusion Spells: viewtopic.php?f=38&t=7219

General Rules Including Element Effects & Dynamic Turn Order: viewtopic.php?f=38&t=7089


Rewards:
Grin's Stone Map Hosted a Play-by-Post game. Played a turn in five (5) Play-by-Post games. Created a Hot Topic. Slain a measly Goblin! Slaughtered an Orc! Killed a mighty Fimir! Destroyed a Zombie! Shattered a Skeleton! Unravelled a Mummy! Crushed a powerful Chaos Warrior! Encountered a menacing Chaos Warlock!
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Re: Bright, Amethyst, Celestial, Jade, Grey, Gold & Amber sp

Postby Gold Bearer » February 8th, 2016, 4:24 pm

mitchiemasha wrote:
Once was Mortimer wrote:I may only pick my favourite 3 though. Keeping it more consistent with HQ.
That's actually a good idea for a simplified option. This many new spells at once might put people off. I'll use that. |_P I'd be interested to see what spells you pick. I these are the ones I'll go for in the simple rules, based on varying levels of power, what sums up the college and what spells I personally like.

Light: Shimmering Cloak, The Light of Battle, Creavasse.

Amber: Savage Beast of Horrors, Awakening of the Wood, The Curse of Anraheir.

Gold: The Gilded Cage, Fools Gold, Gleaming Arrow.

Grey: Stormcall, Bridge of Shadows, Traitor of Tarn.

Celestial: Lightning, The Sapphire Arch, Fortune.

Amethyst: Iyrtu's Embrace, The Fate of Bunja, The Purple Sun of Xereus.

Bright: Balls of Fire, Conflagration of Doom, Flamestorm.

Jade: The Cloak of Dain, The Jade Casket, Peace.
:goblin: 1BP, :orc: 2BP, :fimir: 3BP, :skeleton: 1BP, :zombie: 2BP, :mummy: 3BP, :chaoswarrior: 4BP, :gargoyle: 5BP. US :chaoswarrior: 3BP, US :gargoyle: 4BP.

Upcast/Overcast/Combined Spells + New Combined Fusion Spells: viewtopic.php?f=38&t=7219

General Rules Including Element Effects & Dynamic Turn Order: viewtopic.php?f=38&t=7089


Rewards:
Grin's Stone Map Hosted a Play-by-Post game. Played a turn in five (5) Play-by-Post games. Created a Hot Topic. Slain a measly Goblin! Slaughtered an Orc! Killed a mighty Fimir! Destroyed a Zombie! Shattered a Skeleton! Unravelled a Mummy! Crushed a powerful Chaos Warrior! Encountered a menacing Chaos Warlock!
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Re: My First Card Sets - Spells For All 8 Colleges From WH4t

Postby mitchiemasha » February 8th, 2016, 6:39 pm

It's going to take some time to pick the 3 I like best. There's lots to chose from and I'm completely new to them.


Rewards:
Destroyed a Zombie! Encountered a menacing Chaos Warlock!
Prince
mitchiemasha

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Re: My First Card Sets - Spells For All 8 Colleges From WH4t

Postby Gold Bearer » February 10th, 2016, 2:29 am

And last but not least...
Ice: http://www.mediafire.com/download/jey48 ... _Magic.zip
Ice Shards is the same as Deathly Shards and Bridge of Ice is the same as Bridge of Shadows at the moment but I've changed Deathly Shards and Bridge of Shadows slightly so all the spells are different. They'll be in the final combined version along with the full rules plus intermediate and basic rule options, including each set with only three spells.

That's all the element spells and half of the total number of spell sets done. Now to tart them up by rewording and trying to reduce the overall word count while keeping the mechanics and tidying up the cards. :|
:goblin: 1BP, :orc: 2BP, :fimir: 3BP, :skeleton: 1BP, :zombie: 2BP, :mummy: 3BP, :chaoswarrior: 4BP, :gargoyle: 5BP. US :chaoswarrior: 3BP, US :gargoyle: 4BP.

Upcast/Overcast/Combined Spells + New Combined Fusion Spells: viewtopic.php?f=38&t=7219

General Rules Including Element Effects & Dynamic Turn Order: viewtopic.php?f=38&t=7089


Rewards:
Grin's Stone Map Hosted a Play-by-Post game. Played a turn in five (5) Play-by-Post games. Created a Hot Topic. Slain a measly Goblin! Slaughtered an Orc! Killed a mighty Fimir! Destroyed a Zombie! Shattered a Skeleton! Unravelled a Mummy! Crushed a powerful Chaos Warrior! Encountered a menacing Chaos Warlock!
Gold Bearer

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