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...and the quest begins!

Gather your Heroes for Play-by-Post adventures here. Posting in this room does not count toward your posting rank.
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Re: ...and the quest begins!

Postby Anderas » January 23rd, 2016, 3:13 pm

Anderas rolled 1 6-sided dice:
2


:D

That makes one step in.


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Re: ...and the quest begins!

Postby The Road Warrior » January 24th, 2016, 1:22 pm

Jari movement
The Road Warrior rolled 2 6-sided dice:
5, 1


You should have used the Fimir to make a wall in the corridor.

4s 1w
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Re: ...and the quest begins!

Postby Gold Bearer » January 24th, 2016, 1:32 pm

The Road Warrior wrote:You should have used the Fimir to make a wall in the corridor.
Can't, they don't block monster movement I'm afraid. :(
:goblin: 1BP, :orc: 2BP, :fimir: 3BP, :skeleton: 1BP, :zombie: 2BP, :mummy: 3BP, :chaoswarrior: 4BP, :gargoyle: 5BP. US :chaoswarrior: 3BP, US :gargoyle: 4BP.

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Re: ...and the quest begins!

Postby The Road Warrior » January 24th, 2016, 1:45 pm

Sotiris wrote: :idea: neither heroes nor monsters may move through commanded heroes.
Exactly as i played your commanded heroes on my turn. Let's play it with this rule, i like it


Wouldn't this also apply to your mesmerised fimir?
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Re: ...and the quest begins!

Postby Gold Bearer » January 24th, 2016, 1:54 pm

Hmm. Well Sotiris didn't say anything about the :fimir:s moving through the kobolds so I assume not. He said mesmorised monsters are treated as monsters other than I can move them, attack with them and cast their spells.
:goblin: 1BP, :orc: 2BP, :fimir: 3BP, :skeleton: 1BP, :zombie: 2BP, :mummy: 3BP, :chaoswarrior: 4BP, :gargoyle: 5BP. US :chaoswarrior: 3BP, US :gargoyle: 4BP.

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Re: ...and the quest begins!

Postby Patroclus » January 24th, 2016, 3:09 pm

Kitch, we can play it safe. But, it’s better to play it fast. Go for a shot and come back, and then I’ll go for the door.


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Re: ...and the quest begins!

Postby Sotiris » January 24th, 2016, 4:46 pm

The Road Warrior wrote:
Sotiris wrote: :idea: neither heroes nor monsters may move through commanded heroes.
Exactly as i played your commanded heroes on my turn. Let's play it with this rule, i like it


Wouldn't this also apply to your mesmerised fimir?

It's only for the commanded heroes. For protection of the weaker heroes.
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Re: ...and the quest begins!

Postby Gold Bearer » January 24th, 2016, 5:38 pm

Patroclus wrote:Kitch, we can play it safe. But, it’s better to play it fast. Go for a shot and come back, and then I’ll go for the door.
He can't, we can't shoot diagonally adjacent targets. If you two want to start clearing the kobolds I think your best bet is for Athos to move 1W and attack diagonally and Marx to go full 6W. That way you minimise their attack dice, especially if you kill one each.
:goblin: 1BP, :orc: 2BP, :fimir: 3BP, :skeleton: 1BP, :zombie: 2BP, :mummy: 3BP, :chaoswarrior: 4BP, :gargoyle: 5BP. US :chaoswarrior: 3BP, US :gargoyle: 4BP.

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Re: ...and the quest begins!

Postby Anderas » January 25th, 2016, 2:40 am

Kitch can Move action move. He could go in shoot go out.


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Re: ...and the quest begins!

Postby Gold Bearer » January 25th, 2016, 1:15 pm

Oh yea.

If Kitch goes first he'll need to roll at least six and Athos will be attacked with three dice.

If Patroclus goes 1W first and kills the kobold then Marx will need at least seven to get in and back out but Athos will only be attacked with two dice.

I think Kitch should go first so that if he rolls low Athos can just go further than one square west.
:goblin: 1BP, :orc: 2BP, :fimir: 3BP, :skeleton: 1BP, :zombie: 2BP, :mummy: 3BP, :chaoswarrior: 4BP, :gargoyle: 5BP. US :chaoswarrior: 3BP, US :gargoyle: 4BP.

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