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...and the quest begins!

Gather your Heroes for Play-by-Post adventures here. Posting in this room does not count toward your posting rank.
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Re: ...and the quest begins!

Postby Sotiris » January 11th, 2016, 10:32 am

Loooll :lol: i forgot your cards! Ok, no change then keep it as it written in your system. We'll redifine it after this quest is over.
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Re: ...and the quest begins!

Postby Anderas » January 11th, 2016, 11:41 am

Yes, I have an update incoming but I keep it back as long as the quest is running. Fire of wrath shall be anywhere on the board like in the original rules.

We can change courage in the go. Let's talk via pn if you have recommendations.


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Re: ...and the quest begins!

Postby Anderas » January 11th, 2016, 12:17 pm

Ok I take my turn now.
Movement
Anderas rolled 3 6-sided dice:
2, 1, 6


8. That's sufficient.
I move 1 south, east to the portcullis, but I stay one field away from it. Can I cast future sight from here on Jari?

If not move me to a place where I can target Jari please.

I cast future sight by discarding it, like in the original system.


End of turn


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Re: ...and the quest begins!

Postby Sotiris » January 11th, 2016, 5:14 pm

Anderas wrote:I move 1 south, east to the portcullis, but I stay one field away from it. Can I cast future sight from here on Jari?

If not move me to a place where I can target Jari please.

I cast future sight by discarding it, like in the original system.


End of turn

Yes, Jari will be visible but w8 first for Archer to finish his turn because there will be LOS issues.
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My new unpublished boardgame on Tabletopia free platform:
https://tabletopia.com/games/stellar_omega


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Re: ...and the quest begins!

Postby Kitch1982 » January 11th, 2016, 6:27 pm

OK movement

Kitch1982 rolled 2 6-sided dice:
2, 6


1 south shoot Firmir through the door.

Kitch1982 rolled 2 6-sided dice:
3, 6


Firmir defends
Kitch1982 rolled 3 6-sided dice:
2, 5, 6


Move 1 south incase anyone else wants to get a hit.
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Re: ...and the quest begins!

Postby Gold Bearer » January 11th, 2016, 9:03 pm

We should probably take out the kobolds first, they're easier and each one killed lowers their attack dice by one.

Anderas wrote:Yes, I have an update incoming but I keep it back as long as the quest is running. Fire of wrath shall be anywhere on the board like in the original rules.
I need to sort out my spells as well. I thought I'd updated it to the newest revisions and clearer descriptions but apparently not. I've made a few more alterations this week but I'll wait till this quest is over before finalising and posting them.
:goblin: 1BP, :orc: 2BP, :fimir: 3BP, :skeleton: 1BP, :zombie: 2BP, :mummy: 3BP, :chaoswarrior: 4BP, :gargoyle: 5BP. US :chaoswarrior: 3BP, US :gargoyle: 4BP.

Upcast/Overcast/Combined Spells + New Combined Fusion Spells: viewtopic.php?f=38&t=7219

General Rules Including Element Effects & Dynamic Turn Order: viewtopic.php?f=38&t=7089


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Grin's Stone Map Hosted a Play-by-Post game. Played a turn in five (5) Play-by-Post games. Created a Hot Topic. Slain a measly Goblin! Slaughtered an Orc! Killed a mighty Fimir! Destroyed a Zombie! Shattered a Skeleton! Unravelled a Mummy! Crushed a powerful Chaos Warrior! Encountered a menacing Chaos Warlock!
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Re: ...and the quest begins!

Postby Sotiris » January 12th, 2016, 3:23 am

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Trollslayer (future sight), Ranger
My new unpublished boardgame on Tabletopia free platform:
https://tabletopia.com/games/stellar_omega


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Re: ...and the quest begins!

Postby The Road Warrior » January 12th, 2016, 6:42 pm

Am I ok to take my turn yet?

If I break the command spell I think opening one of the 2 doors in this room will open the portcullis. Of course if I'm wrong I could be in brig trouble. Opinions please?
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Re: ...and the quest begins!

Postby Gold Bearer » January 12th, 2016, 6:57 pm

The Road Warrior wrote:If I break the command spell I think opening one of the 2 doors in this room will open the portcullis.
Oh yea. :oops: Obvious now you've said it. I think you're right, that's why Sotiris is blocking the east door. I wouldn't open the south one unless you have to, too risky. I think you should kill the kobold standing to your east and open the east door.
:goblin: 1BP, :orc: 2BP, :fimir: 3BP, :skeleton: 1BP, :zombie: 2BP, :mummy: 3BP, :chaoswarrior: 4BP, :gargoyle: 5BP. US :chaoswarrior: 3BP, US :gargoyle: 4BP.

Upcast/Overcast/Combined Spells + New Combined Fusion Spells: viewtopic.php?f=38&t=7219

General Rules Including Element Effects & Dynamic Turn Order: viewtopic.php?f=38&t=7089


Rewards:
Grin's Stone Map Hosted a Play-by-Post game. Played a turn in five (5) Play-by-Post games. Created a Hot Topic. Slain a measly Goblin! Slaughtered an Orc! Killed a mighty Fimir! Destroyed a Zombie! Shattered a Skeleton! Unravelled a Mummy! Crushed a powerful Chaos Warrior! Encountered a menacing Chaos Warlock!
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Re: ...and the quest begins!

Postby Anderas » January 13th, 2016, 1:33 am

Apart from that it would be my sure death.... go on :) If the portcullis raises, the one BP Alisa is directly in front of the horde.

I gave you future sight so that you have a good chance on breaking the spell and defending against the horde. Maybe you move to the door, but open it next turn? In the corner position, you can receive only a limited amount of attacks. Next turn you go first and open the door.


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