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...and the quest begins!

Gather your Heroes for Play-by-Post adventures here. Posting in this room does not count toward your posting rank.
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Use this area for gathering and playing Play-by-Post games. They need not be HeroQuest, but all games are still subject to the rules of the Ye Olde Inn forum. Posts in this room will not count toward your posting rank.

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Re: ...and the quest begins!

Postby Sotiris » October 4th, 2015, 3:05 am

The Road Warrior wrote:We should search his guild for secret doors but this will take all 4 of us (or at least 3) to get a search done before the men at arms follows us into a secret room if there is one.

You may search a room for traps or secret doors even in front of guildsmen. It's not like the treasure search.
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Re: ...and the quest begins!

Postby Patroclus » October 4th, 2015, 5:05 pm

movement:
Patroclus rolled 2 6-sided dice:
6, 4


I believe the answer will be on the unexplored part of the map, but I could agree to pick up a fight randomly.

For now, E, S, S, search for secret doors, eot


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Re: ...and the quest begins!

Postby Sotiris » October 4th, 2015, 5:58 pm

Patroclus wrote:For now, E, S, S, search for secret doors, eot

No secret doors found.

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Re: ...and the quest begins!

Postby Anderas » October 5th, 2015, 4:02 am

RW do we attack or do we look around the west corner first?


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Re: ...and the quest begins!

Postby Kitch1982 » October 5th, 2015, 10:33 am

There must be a way of finding out who the bad guy is? We can't just kill innocent people, not very hero like.

Interestingly the Merchant was the only one to send a guard into the room when I was going to search. Maybe he has something to hide?
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Re: ...and the quest begins!

Postby Patroclus » October 5th, 2015, 2:53 pm

Kitch1982 wrote:...the Merchant was the only one to send a guard into the room...

He just tries to protect the merchant’s goods. I don’t think it was a weird movement.

If we want to find clues we have to search every room for secret doors. If we find a secret room, this could be a clue. I can’t remember how many rooms we have search for secret doors.

N, N, search for secret doors, eot


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Re: ...and the quest begins!

Postby Anderas » October 5th, 2015, 3:14 pm

Movement:
Anderas rolled 3 6-sided dice:
5, 4, 5


4xnorth
search for secret doors.


Swordsman:
North west west west


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Re: ...and the quest begins!

Postby Sotiris » October 5th, 2015, 3:57 pm

Patroclus wrote:N, N, search for secret doors, eot

You find a secret door to the north wall.
Anderas wrote:4xnorth
search for secret doors.
Swordsman:
North west west west

Nothing. Your swordsman has another 1 movement square.
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Re: ...and the quest begins!

Postby Kitch1982 » October 5th, 2015, 5:08 pm

Can we search for secret doors with guards in the room?
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Re: ...and the quest begins!

Postby Sotiris » October 5th, 2015, 5:21 pm

Kitch1982 wrote:Can we search for secret doors with guards in the room?

Yes. Traps and secret doors are allowed.
My new unpublished boardgame on Tabletopia free platform:
https://tabletopia.com/games/stellar_omega


Rewards:
Hosted a Play-by-Post game. Played a turn in five (5) Play-by-Post games. Created a Hot Topic. Encountered a menacing Chaos Warlock!
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